Book Description
"How does someone become a pro gamer? What do pro gamers do in real life? Learn about how pro gamers compete, train, and more!"--
Author : Ciara O'Neal
Publisher : Capstone Press
Page : 33 pages
File Size : 22,34 MB
Release : 2020
Category : Juvenile Nonfiction
ISBN : 1543590683
"How does someone become a pro gamer? What do pro gamers do in real life? Learn about how pro gamers compete, train, and more!"--
Author : Ciara O'Neal
Publisher :
Page : 33 pages
File Size : 41,83 MB
Release : 2021
Category : Juvenile Nonfiction
ISBN : 1474795595
How does someone become a pro gamer? What do pro gamers do? Learn about how pro gamers compete, train and more!
Author : Zoltan Andrejkovics
Publisher : Createspace Independent Publishing Platform
Page : 190 pages
File Size : 23,44 MB
Release : 2016-05-07
Category :
ISBN : 9781517457013
Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.
Author : Zoltan Andrejkovics
Publisher : Zoltan Andrejkovics
Page : 104 pages
File Size : 22,76 MB
Release : 2018-10-05
Category : Business & Economics
ISBN : 9781723831058
Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.
Author : Celia Hodent
Publisher : Routledge
Page : 110 pages
File Size : 32,17 MB
Release : 2020-10-07
Category : Psychology
ISBN : 1000194760
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Author : Meagan Marie
Publisher : Penguin
Page : 354 pages
File Size : 11,19 MB
Release : 2018-12-04
Category : History
ISBN : 0744019931
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Author : Gene Luen Yang
Publisher : Macmillan
Page : 164 pages
File Size : 39,3 MB
Release : 2011-06-07
Category : Young Adult Fiction
ISBN : 1596432357
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.
Author : David Sirlin
Publisher : Lulu.com
Page : 144 pages
File Size : 43,10 MB
Release : 2006-04-01
Category : Games & Activities
ISBN : 1411666798
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Author : Dal Yong Jin
Publisher : MIT Press
Page : 32 pages
File Size : 27,55 MB
Release : 2014-01-10
Category : Computers
ISBN : 0262316382
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.
Author : Jane McGonigal
Publisher : Penguin
Page : 334 pages
File Size : 16,92 MB
Release : 2011-01-20
Category : Psychology
ISBN : 1101475498
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.