The Twin in the Tavern


Book Description

Discovered by thieves looting his uncle's house, orphaned Taddy has no choice but to accept their offer of a warm place to sleep and good meals in return for keeping his mouth shut about the robbery. But Taddy soon discovers that he is nothing more than a prisoner, and he must take steps to free himself.







The Hidden Twin


Book Description

When you've lived your whole life in secret because of a dark myth, what happens when the myth starts to come to life?




Darker than Night


Book Description

In the bitter cold of 1985, two buddies embark on a hunting trip from suburban Detroit to rural Michigan, unaware they would soon become the hunted. Darker than Night tells the chilling true story of the mystery that haunted a community and baffled the police for two decades. The eerie silence surrounding their sudden disappearance is broken after nearly two decades when a relentless investigator inspires a terrified witness to break her silence. The witness narrates a haunting scene that had unfolded years back, pointing fingers at the prime suspects–the Duvall brothers. With no bodies unearthed, the justice system is riveted by the startling revelations during an electrifying trial in 2003. The brothers, Raymond and Donald Duvall, had bragged about the murders, evocatively explaining how they dismembered their victims and fed them to pigs. Despite the shocking confession, the case holds its ground purely on a single witness's account, taking the courtroom through a labyrinth of dark secrets and sinister acts. This gripping thriller presents a vivid tale of crime that reveals the devastating power of evil.




The Game Master's Book of Random Encounters


Book Description

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.




The Most Spectacular Restaurant in the World


Book Description

An “engrossing” history of the restaurant atop the World Trade Center “that ruled the New York City skyline from April 1976 until September 11, 2001” (Booklist, starred review). In the 1970s, New York City was plagued by crime, filth, and an ineffective government. The city was falling apart, and even the newly constructed World Trade Center threatened to be a fiasco. But in April 1976, a quarter-mile up on the 107th floor of the North Tower, a new restaurant called Windows on the World opened its doors—a glittering sign that New York wasn’t done just yet. In The Most Spectacular Restaurant in the World, journalist Tom Roston tells the complete history of this incredible restaurant, from its stunning $14-million opening to 9/11 and its tragic end. There are stories of the people behind it, such as Joe Baum, the celebrated restaurateur, who was said to be the only man who could outspend an unlimited budget; the well-tipped waiters; and the cavalcade of famous guests as well as everyday people celebrating the key moments in their lives. Roston also charts the changes in American food, from baroque and theatrical to locally sourced and organic. Built on nearly 150 original interviews, The Most Spectacular Restaurant in the World is the story of New York City’s restaurant culture and the quintessential American drive to succeed. “Roston also digs deeply into the history of New York restaurants, and how Windows on the World was shaped by the politics and social conditions of its era.” —The New York Times “The city’s premier celebration venue, deeply woven into its social, culinary and business fabrics, deserved a proper history. Roston delivers it with power, detail, humor and heartbreak to spare.” ?New York Post “A rich, complex account.” ?Kirkus Reviews (starred review)




At Play in the Tavern


Book Description

A lively study of the tavern in medieval life and thought




Courting the Wild Twin


Book Description

"Myth is our wild way of telling the truth, of sharing stories that have our living earth speaking through them. There is an old insistence that we each have a twin we know nothing about. A wild, curious twin that was thrown out the window the night we were born, taking much of our energy with them. This story is a quest to find and court our wild twin, for they have something important to tell us. If there was something we were here to do in our few, brief years, we can be sure that the wild twin is holding the key. In Courting the Wild Twin, Martin Shaw, an accomplished storyteller and scholar of myth and oral tradition, explores two ancient myths concerned with the wild twin and shares how vital they are to our ability to confront challenges with purpose, courage and creativity. Myths are our secret weapon. They have a radical agency of beauty in our age of amnesia, an agency far beyond concept and polemic"--




Peppermints in the Parlor


Book Description

Emily Luccock is looking forward to living at Sugar Hill Hall....She remembers her aunt and uncle's grand old mansion well, with its enormous, elegant parlor, marble fireplace, and white china cups filled with hot chocolate. But this time things are different. Her aunt's once bright and lively home is now dead with silence. Evil lurks in every corner, and the dark, shadowed walls watch and whisper late at night. And no one ever speaks. Everything's changed at Sugar Hill Hall, and Emily knows something awful is happening there. What's become of Uncle Twice? Why is Aunt Twice a prisoner in her own home? Emily is desperate to uncover the truth. Time is running out, and she must find a way to save the people and home she cares so much about.




Nell's Tavern


Book Description

On a rural roadside while relieving your morning coffee, Constable Mike Boone not expect to find a bloody human arm and a growling seven-foot tall alien. His quiet morning ride to investigate rumors of dead livestock took a grim turn. Confronted by aliens totting weapons Boone and his squad found themselves in a war, out gunned and outnumbered. His planet was supposed to be a quiet backwater world were nothing happen. Too bad the chamber of commerce didn’t tell the aliens! To them a frontier planet without a military looked like lunch. Boone realizes he is on his own if the aliens are to be repelled and enlists the aid of an old soldier banished to this world for his part in a bloody stellar conflict. Though on opposite sides two decades ago, the pair works together to build up resistance to the aliens and make a stand. Matter are complicated by the aliens strange ally, dragons who appear to want to change sides, at a price. As the aliens press to finish off Boone and his defenders a human fleet enters the star system bent on driving the alien invasion away. With battles in space and on the planet the action rushes to a climax.