The Undead and Water Beasts #1


Book Description

Now it’s the monsters’ turn to be scared! Monster Hunters Unlimited is a new series of tongue-in-cheek handbooks that instruct readers on the not-so-deadly art of monster hunting. Complete with comical, full-color art and irreverent narratives based around actual myths, folklore, and legends, Monster Hunters Unlimited: The Undead & Water Beasts is a must have book for anyone plagued by Ankou, the King of the Dead, or Mamlambo, the brain sucker.




Norse gods


Book Description

Johan Egerkrans long dreamed of illustrating the Norse mythology, and when he released Norse Gods in Swedish it was an immediate success. Egerkrans re-tells the most exciting and imaginative sagas of the Norse mythology: From the creation myth in which the first giant Ymer is hacked to pieces by Odin and his brothers, to the gods' final destruction in Ragnarök. This is a gorgeously illustrated book in which gods, giants, dwarves, monsters and heroes are presented in all their glory. A book for those who already know and love these stories, as well as for those who have yet to discover Scandinavian mythology. A definitive work for readers of all ages. “It is a pleasure to be enchanted by the suggestive visualizations of Angerboda, Hel, Freya, Utgarda-Loki, Mimer and Surt." Dick Harrison, Svenska Dagbladet




Tome of Beasts


Book Description

"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.




Universal Decay: DragonFire


Book Description

Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!




Mythweaver: The Splintered Realm 2nd Edition


Book Description

Mythweaver is a complete fantasy role-playing game that includes:- Six character classes, each customizable to develop exactly the character you want to play.- Ten diverse character races, ranging from mischievous brownies to scheming narglyn.- A detailed, thorough combat system gives a wide variety of options while keeping the basic system simple to play and quick to use.- An intuitive and flexible magic system, including both baseline spells usable at will and the ability to spontaneously create effects on the fly with nearly 250 unique spell effects.- An elegant skill system that gives each character unique non-combat abilities.- A complete guide for running games and awarding treasure.- A thorough bestiary with over 120 beasts.- A detailed campaign guide.- Two introductory adventures.




Aspect Core Rulebook FC 2015 SC


Book Description

Aspect is not your ordinary dungeon crawling, dragon slaying role playing game. Aspect focuses on freedom of character development, not linear progression. Its rich mechanics allow for sharpened words as well as sharpened blades, duels of social wit and mental cunning as well as strategic physical combat familiar to veteran gamers.




The Monster Magnus Vol.I


Book Description

The Monster Magnus I contain descriptions for over 100 monsters not including sub-types plus templates to modify those. The manual also contains information for Player Races which include the traditional RPG stand-bys as well as several new races! This is the first in a short series of Monster Manuals for the Dice & Glory Roleplaying Game focusing on the basic creatures, Player Races, Animals, Vermin, Undead, Therians etc.




Omnifray RPG Expert Manual


Book Description

The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Outcastia Campaign Setting Book II: Player's Guidebook


Book Description

You've journeyed through the land in Book I and learned what you need to about the realm, now dive head first into the meat of this Campaign Setting with newly designed gaming elements that will help you to make your mark in the "Land of Dragons". This book includes: Races both unique and familiar. Eight races to choose from with subraces for most for a total of 28 choices to add to your arsenal of races we've already given you in the AHB, classes to delight both the power player and the new gamer alike with 9 to choose from and even a new NPC class for your CM, three new magic domains for the spellcaster inside of you with loads of new spells, as well as new skills, feats, and equipment. With this book you will have everything you need to play in the realm of Outcastia (and beyond). Even CMs will have most everything they will need...for now. So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination and travel to a land of magic and mayhem. Your journey awaits.