The Unofficial Tourists' Guide to Second Life


Book Description

A guide to the shared virtual world of Second Life explains how to get around the world and become a resident and describes key places to visit, other key types of residents, games and sports, entertainment venues, and "after dark" activities.




Researching Learning in Virtual Worlds


Book Description

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.










The Unofficial Tourists' Guide to Second Life


Book Description

Imagine an enormous, breathtaking virtual world to explore, where land can be bought for less than a dollar and new construction is limited only by your imagination. An online tourist destination where you can shop for virtual designer clothes in a shopping mall atop a live volcano, teleport to an underwater gig by U2, before taking a new friend back to your personal spaceship for virtual coffee or...well, you get the idea. The Unofficial Tourists' Guide to Second Life is a fast, fun guidebook that introduces first-time visitors to the endless wonders offered by this exciting and rapidly developing online world. All of Second Life is here, including: - The Essentials. What to wear and how to behave. - The People. Finding likeminded souls-or soulmates. - The Major Destinations. Must-see tourist hotspots, shops, and shows. - Shopping and Nightlife




New Scientist


Book Description













The Unofficial Guide? to Cruises '98


Book Description

The renowned Unofficial Guides "RM" are trusted by millions of readers. No other series dares to be this candid -- the Unofficial Guides "RM" are the "Consumer Reports" of travel guides. Every hotel and attraction is rated and ranked by a team of unbiased inspectors. Value-conscious and loaded with tips that help readers avoid wasting time and money, each guide is easy to use, with detailed descriptions of a wide range of hotels and restaurants in all price categories. Readers love the rating system used to objectively evaluate attractions, hotels, and restaurants. Handy charts demonstrate how each place stacks up against the competition. The Unofficial Guides "RM" contain the most honest evaluations of the Disney parks on the market (with each ride rated and given a suggested age group), and offer proven strategies for enjoying them with a minimum of hassle. Unofficial "RM" Las Vegas rates and ranks the casinos, and provides useful strategies for beating the odds. Each guide is tailored to provide convenience and insider advice on each destination, and addresses the needs of families, business travelers, and more by giving them the lowdown on what's really worth their time and money. Also included are accurate maps, plus detailed information on shopping, nightlife, sports, and more. Look for a contemporary new cover design on this fall's list! Winner of the Lowell Thomas Award as Best Guidebook of the Year!