The Wildsea: RPG


Book Description

A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.




Spire


Book Description




Wild Sea


Book Description

“The Southern Ocean is a wild and elusive place, an ocean like no other. With its waters lying between the Antarctic continent and the southern coastlines of Australia, New Zealand, South America, and South Africa, it is the most remote and inaccessible part of the planetary ocean, the only part that flows around Earth unimpeded by any landmass. It is notorious amongst sailors for its tempestuous winds and hazardous fog and ice. Yet it is a difficult ocean to pin down. Its southern boundary, defined by the icy continent of Antarctica, is constantly moving in a seasonal dance of freeze and thaw. To the north, its waters meet and mingle with those of the Atlantic, Indian, and Pacific Oceans along a fluid boundary that defies the neat lines of a cartographer.” So begins Joy McCann’s Wild Sea, the remarkable story of the world’s remote Southern, or Antarctic, Ocean. Unlike the Pacific, Atlantic, Indian, and Arctic Oceans with their long maritime histories, little is known about the Southern Ocean. This book takes readers beyond the familiar heroic narratives of polar exploration to explore the nature of this stormy circumpolar ocean and its place in Western and Indigenous histories. Drawing from a vast archive of charts and maps, sea captains’ journals, whalers’ log books, missionaries’ correspondence, voyagers’ letters, scientific reports, stories, myths, and her own experiences, McCann embarks on a voyage of discovery across its surfaces and into its depths, revealing its distinctive physical and biological processes as well as the people, species, events, and ideas that have shaped our perceptions of it. The result is both a global story of changing scientific knowledge about oceans and their vulnerability to human actions and a local one, showing how the Southern Ocean has defined and sustained southern environments and people over time. Beautifully and powerfully written, Wild Sea will raise a broader awareness and appreciation of the natural and cultural history of this little-known ocean and its emerging importance as a barometer of planetary climate change.




Princess of the Wild Sea


Book Description

A curse will fall . . . A hero will rise . . . Princess Harbor Rose is cursed. She's lived her whole life hidden away on a remote island with her magical aunts, following all the rules for being a princess. Now it is only one more year until thirteenth birthday, when a hero will finally arrive to save her from her curse. But as with any story, there are two sides . . . and the curse told of much more than a single princess's uncertain fate. It told of a dangerous foe rooted in powerful magic. It told of a terrible war that could destroy everything if a young hero didn't arrive in time. It told of a magic imbued with hope that could save everyone, but only if they believe. With her beloved kingdom and island at grave risk, Harbor Rose has a choice: Should she wait for the hero, or take matters into her own hands?




Into the Wyrd and Wild


Book Description




Haunted West


Book Description

One moment sets the course of destiny. But what if that one moment was changed in the smallest of ways? What if one madman's plan actually were to succeed beyond our known history? The Old West-The Wild West, The American Frontier-is one of the world's most familiar modern myths. The time was draped in ruggedness; there was an idealized dream of freedom, and a notion that just one person could shape the world. That myth belongs to all of us. Yet so many stories of truth, justice, and the American Way have been stolen, erased, and never recorded. Haunted West is a game about hope through struggle. It is a game that pieces together the stories of the largely forgotten people of the Old West, the people who have been whitewashed by history. Discover the American experience in the Weird West. Grab your rifle, jet pack, and spurs to battle traitorous rebels in the defense of freedom, join the fight against temporally displaced dinosaurs, rustle cattle to make ends meet, and hijack a train full of illicit Confederate gold!




Lost Roads


Book Description

Lost Roads is a fantasy role playing game that follows migrants on their journey through a harsh, unforgiving world. Humans, once rich with magic and resources, exploited nature beyond its means. The sun turned cities into kilns and the sea crept steadily inland. Towering floods and withering droughts led to displacement and social collapse. Modern society fell to pre-urban levels of technology. Those who did the least to cause it suffered the most.We only got one try and we failed.Now your community travels the Lost Roads in search of home. Wield the magic of nature, bear the scars of survival, carry the fire of shared humanity, and risk betrayal from those you have no choice but to trust. Do you have the resolve needed to carry your loved ones through the Storm? Without you, there are no roots from whicha new society can flourish.2-5 PARTICIPANTS | 3-4 HOUR ONE-SHOT OR FULL CAMPAIGN | AGES 13+




Heart


Book Description

Roleplaying game set in a strange undercity that warps to match your heart's desire.




Good Society


Book Description

Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.




Starfinder RPG: Galactic Magic


Book Description

Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!