The Wiley Handbook of Human Computer Interaction Set


Book Description

In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.




The Wiley Handbook of Human Computer Interaction Set


Book Description

In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.




Interaction Design


Book Description

The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.




The Wiley Blackwell Handbook of the Psychology of the Internet at Work


Book Description

This authoritative Wiley Blackwell Handbook in Organizational Psychology focuses on individual and organizational applications of Internet-enabled technologies within the workplace. The editors have drawn on their collective experience in collating thematically structured material from leading writers based in the US, Europe, and Asia Pacific. Coinciding with the growing international interest in the application of psychology to organizations, the work offers a unique depth of analysis from an explicitly psychological perspective. Each chapter includes a detailed literature review that offers academics, researchers, scientist-practitioners, and students an invaluable frame of reference. Coverage is built around competencies set forth by regulatory agencies including the APA and BPS, and includes E-Recruiting, E-Leadership, and E-Learning; virtual teams; cyberloafing; ergonomics of human-computer interaction at work; permanent accessibility and work-life balance; and trust in online environments.




Embodiment and the Arts: Views from South Africa


Book Description

About the publication Embodiment and the Arts: Views from South Africa presents a diversity of views on the nature and status of the body in relation to acting, advertisements, designs, films, installations, music, photographs, performance, typography, and video works. Applying the methodologies of phenomenology, hermeneutic phenomenology, embodied perception, ecological psychology, and sense-based research, the authors place the body at the centre of their analyses. The cornerstone of the research presented here is the view that aesthetic experience is active and engaged rather than passive and disinterested. This novel volume offers a rich and diverse range of applications of the paradigm of embodiment to the arts in South Africa. Table of Contents List of figures List of tables Acknowledgments Notes on contributors PART 1 Conceptualising embodiment and the arts Chapter 1 Embodiment and the arts in context Jenni Lauwrens 1 Plotting a course 2 Embodiment 3 Aesthetic embodiment 4 The sensorium 5 Too deep for words? 6 Overview of chapters Chapter 2 Enactive cognition in improvising musical ensembles: A South African perspective Marc Duby 1 Introduction 2 The promise of embodied cognition 3 4E cognition: A brief overview 4 Musicking and enactive cognition 5 Conclusion PART 2: Sensory scholarship Chapter 3 Sight/site-specific recording: Embodiment and absence Marc Röntsch 1 Introduction 2 Background 3 Embodiment and artistic research 4 Jazz ensemble playing 5 Blinding 6 On absence 7 Conclusion Chapter 4 The art of touch in remote online environments Jenni Lauwrens 1 Introduction 2 The significance and boundaries of touch 3 Out of touch 4 Holding hands over the internet: Telepresence, co-presence and the promise of digital touch 5 Chasing the Holy Grail of touch 6 Haptic visuality and the memory of touch 7 Conclusion Chapter 5 Outer space and sensory deprivation (or why is outer space so bland?) Amanda du Preez 1 Introduction 2 On blandness 3 What does outer space smell, taste and look like? 4 Falling down or falling up? 5 Gravity mimicked 6 Unfolding within the fourfold 7 Conclusion Chapter 6 The typographic sensorium: A cross-modal reading of letterforms Kyle Rath 1 Introduction: Function(s) of type 2 Design and the typographic sensorium 2.1 Sight: Type as image 2.2 Touch: Type as haptic and kinaesthetic 2.3 Sound: Type as wave-form 2.4 Olfaction: Type as scent and taste 3 Conclusion PART 3: Material presence Chapter 7 A haptic and humanising reading of the subjects of studio portraits and asylum photography in colonial South Africa Rory du Plessis 1 Introduction 2 The Black Photo Album 3 Interpreting photographs from the Orange Free State Asylum, c 1900 3.1 First encounter 3.2 Second encounter 4 Conclusion Chapter 8 Athi-Patra Ruga’s politics of disorientation: Queer(y)ing threads Adéle Adendorff 1 Introduction 2 Spinning tales and fashioning avatars 3 The politics of disorientation 3.1 Queer(y)ing phenomenology 3.2 Miss Congo and the table in the drawing-room 4 Casting off: Tying up loose threads Chapter 9 Seeing an image at the University of Pretoria’s Africana collection in context Sikho Siyotula 1 Introduction 2 The grass at the University of Pretoria’s gates 3 The world visualised in Ethnic map of Southern Africa 4 Visualising the Nguni estate or Shakan period 5 Visualising the Mapungubwe and Zimbabwe estate 6 Conclusion PART 4: Embodied performance and composition Chapter 10 Navigating dissonance: Bodymind and character congruency in acting Èmil Haarhoff, Marth Munro and Marié-Heleen Coetzee 1 Introduction 2 Bodymind and embodiment 3 Acting as an embodied craft 4 Actor-character dissonance and heightened awareness 5 Navigating actor-character dissonance 5.1 Choice and reappraisal 5.2 Actively applying heightened bodymind awareness 6 Conclusion Chapter 11 Advocating the importance of nonverbal communication in multimodal actor training Elri Wium and Janine Lewis 1 Introduction 2 Case control study 3 Nonverbal communication as an analysis model 4 Discussion of syncretic behavioural communication design 5 Data collection and analysis through a mixed-methods approach 5.1 Observation study 5.2 Analysis of habitual characterisation (coded narrative recordings) 5.3 Assessing the semi-structured interviews 6 Conclusion Chapter 12 Embodied composition ontologies, process and technology: Gesture heuristics and creative potential in music Miles Warrington 1 Introduction 2 Creative spaces 3 Compositional approaches, processes and models 3.1 Gesture schemas and embodiment of sound 3.2 Gesture signification 3.3 Problem solving and gesture models 3.4 Hyperinstruments 4 Conclusion Index




Handbook of Usability Testing


Book Description

Whether it's software, a cell phone, or a refrigerator, your customer wants - no, expects - your product to be easy to use. This fully revised handbook provides clear, step-by-step guidelines to help you test your product for usability. Completely updated with current industry best practices, it can give you that all-important marketplace advantage: products that perform the way users expect. You'll learn to recognize factors that limit usability, decide where testing should occur, set up a test plan to assess goals for your product's usability, and more.




HCI International 2021 - Late Breaking Posters


Book Description

This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.




Advances in Robotics, Automation and Data Analytics


Book Description

This book presents essentially a collection of proceedings that deliberate on the key challenges and recent trends on robotics, automation and data analytics which are the pillars of Industry 4.0. Solutions that are employed in the multitude spectra of innovative robotics & automation and data analytics are discussed. The readers are expected to gain an insightful view on the current trends, issues, mitigating factors as well as solutions from the book. This book consists of selected papers presented at the 2nd International Conference on Innovative Technology, Engineering and Sciences 2020 (iCITES) hosted virtually by Universiti Malaysia Pahang on 22nd December 2020. iCITES is a biennial conference, aimed at building a platform that allows relevant stakeholders to share and discuss their latest researches, ideas and survey reports from theoretical to a practical standpoint especially in the Innovative Robotics & Automation and Data Analytics tracks which was published in this book.




Fandom and Polarization in Online Political Discussion


Book Description

This book takes an innovative fan studies approach to investigating one of the most pressing issues of contemporary times: polarization. Drawing on three years of observational data from Facebook political discussions, as well as interviews and survey responses from those heavily engaged in online political debate, Barnes argues a fan-like investment in a political perspective initiates and drives polarization. She calls on us to move beyond the traditional Habermasian approach to political discussion, which privileges the rational and deliberative, and instead focus on how we perform the self. How we behave in these online debates is part of a performance, a performance of self, in which an affective investment in a particular political perspective drives a need to contribute, refute and ‘other’ those opposing. Because this performance stems from an emotional basis, judgments and contributions are often not rational or factual, but rather a form of establishing and defending an identity.




Readings in Human-Computer Interaction


Book Description

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation