The Wizard Corps


Book Description

Wizards are rare in Racellia. Most are drafted into the country's armed forces. Quint Tirolo is pressed into service through a betrayal of two acquaintances when he is fifteen, and he finds that his heritage puts him into peril as soon as he enters training. The troubles continue, even as Quint's magical powers begin to grow with new knowledge. The Wizard Corps is the story of Quint dealing with excruciating bias and his efforts to make a life among a people who see him as an enemy. Luckily, he finds people he can work with despite their feelings, but will it be enough to enable Quint to survive?




The Wizard of Washington


Book Description

Historians have tended to point to John F. Kennedy's 1960 bid for the presidency as the first time a candidate relied extensively on public opinion polls to drive a campaign. Polling has come to define American politics, and is perhaps most clearly embodied in Bill Clinton, the post poll-driven president in history. Melvin G. Holli dismisses this notion, however, and reveals that presidential reliance on public opinion polls dates back to the New Deal Era, when Franklin Roosevelt employed a first-generation Finnish-American named Emil Hurja to conduct polls for this 1932 and 1936 presidential campaigns. Holli shows us how Hurja convinced the Democratic National Committee to allow him to apply the new science of polling FDR's presidential campaign of 1932. Roosevelt's triumph at the polls in that year and again in 1936, as well as the spectacular 1934 Democratic mid-term congressional victory was legendary. Holli restores Hurja to his rightful place in American history and politics, showing us that the Washington press corps were right on target when they dubbed Hurja the 'Wizard of Washington'.




The Wizard of Wuz


Book Description

The story of a young, orphaned boy who, through many travails and illnesses, was able to reach a degree of success both financially and personally. Now in his retirement, he is able to enjoy the rewards of his wife, Shelley, and their two children and grandchildren's exploits.




The Players' Realm


Book Description

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.




The Darwath Series


Book Description

From a New York Times–bestselling author, three novels of a modern-day medievalist beset by murder and magic—“A fabulously talented writer” (Charlaine Harris). As a student of medieval history, Gil Patterson is a woman familiar with dark stories. She knows the Crusades, the Black Death, and the other horrors of the Middle Ages all too well, but it is another kind of atrocity that has begun to haunt her dreams. She sees forces of evil assaulting a beleaguered kingdom, whose kind people are on the brink of annihilation, and awakes each morning in a cold sweat. In The Time of the Dark, Gil dismisses the dreams until a wizard appears in her apartment. He has crossed into her dimension, passing through the fraying fabric of the universe, to ask her help. For mankind to survive he must protect an infant prince, whom he plans to hide in Gil's world. She is about to get much closer to evil than she ever imagined. In The Walls of Air and The Armies of Daylight, Gil and Rudy know the world is no longer safe and there is nowhere to hide from the Dark. Since the Dark Ones returned, the world has been laid to waste. The land’s wizards have been slaughtered, its cities destroyed, and its people scattered in terror. Few have witnessed more of the destruction than Gil and Rudy, and both of them will need all their strength to survive this final challenge. Ingold, the master wizard, has devised a spell to hide the user from the deathly stare of the Dark, and he intends to use it to strike at their very heart. Finally, Gil, Rudy, and the rest of mankind’s survivors will take the offensive, bringing an end to this terrible war, for better or for worse.




The Wizard's Apprentice


Book Description

"A great telling of an adventure, filled with wizardry, suspense, and good humour. . . Readers, young or old, who love an adventurous tale set in a mythical country, will enjoy delving into the world of The Wizard's Apprentice." ~ Elita Daniels author of The Darkening of Deacon (Tree of Life series). Book One of the Apprentice series. Brock is an elf who enjoys the good things in life, rarely looking for anything beyond the next good meal. But when he steals food off the wizard Zebulon's plate, he rudely finds himself magically bound to the wizard. Brock is whisked away on an adventure of magic, love, and discovery of his own noble destiny. Now his choices could save---or destroy---the chances of protecting the powerful pendant from Mustafa, an evil and very dangerous wizard.




Wizard:


Book Description

“The story of one of the most prolific, independent, and iconoclastic inventors of this century…fascinating.”—Scientific American Nikola Tesla (1856-1943), credited as the inspiration for radio, robots, and even radar, has been called the patron saint of modern electricity. Based on original material and previously unavailable documents, this acclaimed book is the definitive biography of the man considered by many to be the founding father of modern electrical technology. Among Tesla’s creations were the channeling of alternating current, fluorescent and neon lighting, wireless telegraphy, and the giant turbines that harnessed the power of Niagara Falls. This essential biography is illustrated with sixteen pages of photographs, including the July 20, 1931, Time magazine cover for an issue celebrating the inventor’s career. “A deep and comprehensive biography of a great engineer of early electrical science--likely to become the definitive biography. Highly recommended.”--American Association for the Advancement of Science “Seifer's vivid, revelatory, exhaustively researched biography rescues pioneer inventor Nikola Tesla from cult status and restores him to his rightful place as a principal architect of the modern age.” --Publishers Weekly Starred Review “[Wizard] brings the many complex facets of [Tesla's] personal and technical life together in to a cohesive whole....I highly recommend this biography of a great technologist.” --A.A. Mullin, U.S. Army Space and Strategic Defense Command, COMPUTING REVIEWS “[Along with A Beautiful Mind] one of the five best biographies written on the brilliantly disturbed.”--WALL STREET JOURNAL “Wizard is a compelling tale presenting a teeming, vivid world of science, technology, culture and human lives.”-




The Wizard's Crown


Book Description

Will’s journey from naïve apprentice to a mature wizard is almost complete and his ever-growing mastery has reached unseen heights. But his power does not exist in a vacuum. His rising star threatens to eclipse the existing powers and a new balance must be found, one that either accepts his primacy or extinguishes his light. After Will’s resounding successes in the war with Darrow the king plots to eliminate his young rival. Driven to desperation, Will is forced to negotiate for scraps between four brokers of power. An ancient lich driven by vengeance. The fae queen to whom all are just pawns in a deadly game. A nervous lord of Hell, because Will may have killed his predecessor, twice. A primal beast, feared above all. With mortal enemies as his allies, Will must survive to face the king—and the deadly secret he plans to unleash. Ancient foes have risen and the final battle has begun. With the world hanging in the balance, king and wizard clash, but only one can wear the Wizard’s Crown.




The Unbinding


Book Description

Before AidSat I had no self, no soul. I was a billing address. A credit score. I had a TV, a computer, a phone, a car, an apartment, some furniture, and a health-club locker. Then AidSat hired me and gave me a life. And not just one life. Hundreds of them, thousands. Kent Selkirk is an operator at AidSat, an omni-present subscriber service ready to answer, solve, and assist with the client’s every problem. Through the AidSat network Kent has a wealth of information at his fingertips–information he can use to monitor subscribers’ vital signs, information he can use to track their locations, information he can use to insinuate himself into their very lives.




Cheech Wizard's Book of Me


Book Description

Once upon a time, at two-thirty in the afternoon, on the enchanted island of York, lived a Wizard. Wearing a big hat to mask his identity, Cheech Wizard is a lascivious con man whose magical powers are questionable -- but despite his transgressions (or perhaps because of them), he possesses some degree of cosmic insight. He has met his maker (legendary underground cartoonist Vaughn Bodé, making a divine cartoon cameo), died and been reborn, and gained pop-culture immortality as a worldwide icon of hip hop and street art. For the first time, the Book of Me gathers all of Vaughn Bodé's seminal Cheech Wizard comics into a single essential volume, along with rare and previously unpublished sketches and Cheech's outrageous continued adventures by Mark Bodé. It's the biggest, baddest, ball-bustingest Book of Cheech ever!