The Wizard of Oz, Peter Pan Teacher's Guide


Book Description

Common Core Edition of Teacher's Guide for corresponding title. Not for individual sale. Sold as part of larger package only.







You Should See the Wizard of Oz Teacher's Guide


Book Description

Single title not for individual sale. Sold as part of larger package only.




You Should See the Wizard of Oz Teacher's Guide


Book Description

Non Common Core Edition of Teacher's Guide for associated title. Sold as part of larger package only.










Curriculum 21


Book Description

"What year are you preparing your students for? 1973? 1995? Can you honestly say that your school's curriculum and the program you use are preparing your students for 2015 or 2020? Are you even preparing them for today?" With those provocative questions, author and educator Heidi Hayes Jacobs launches a powerful case for overhauling, updating, and injecting life into the K-12 curriculum. Sharing her expertise as a world-renowned curriculum designer and calling upon the collective wisdom of 10 education thought leaders, Jacobs provides insight and inspiration in the following key areas: * Content and assessment: How to identify what to keep, what to cut, and what to create, and where portfolios and other new kinds of assessment fit into the picture. * Program structures: How to improve our use of time and space and groupings of students and staff. * Technology: How it's transforming teaching, and how to take advantage of students' natural facility with technology. * Media literacy: The essential issues to address, and the best resources for helping students become informed users of multiple forms of media. * Globalization: What steps to take to help students gain a global perspective. * Sustainability: How to instill enduring values and beliefs that will lead to healthier local, national, and global communities. * Habits of mind: The thinking habits that students, teachers, and administrators need to develop and practice to succeed in school, work, and life. The answers to these questions and many more make Curriculum 21 the ideal guide for transforming our schools into what they must become: learning organizations that match the times in which we live.




How to Succeed at University (and Get a Great Job!)


Book Description

Going to university is an exciting time of life that involves many things: learning, meeting new people, making decisions, building relationships, and gaining greater independence. But getting a university education can also be a source of undue stress. What courses should I take? What program should I get in to? Will I get a job after graduation? It’s easy to become discouraged, especially when you don’t see what relationship studying Plato, Shakespeare, or Sartre has to the real world. How to Succeed at University (and Get a Great Job!) shows that the best preparation for success at life and on the job is succeeding at university. Giving oral presentations, working in teams, meeting deadlines, overcoming challenges, locating information, explaining events, writing well, and dealing with people in authority are essential in any professional job. These same skills are also vital for becoming a strong student. This book gives you advice and strategies, along with real-life examples, on how to improve the skills that guarantee success at school, work, and in life. More than that, by mastering these easy-to-learn skills, you will also have the time to enjoy all the other benefits that a university education provides. This practical guide is meant for university, college, and high school students, as well as instructors, guidance counsellors, and parents. In answering many of the questions that students and recent graduates have about succeeding in their courses and in their post-school careers, this book shows that the path from university to the real world can be straightforward and exciting if you know what you are doing.




Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!