The Wizards of Odd


Book Description

A collection of humorous fantasy stories by 24 authors, including Terry Pratchett, Douglas Adams, Kurt Vonnegut Jr, Isaac Asimov, Robert Bloch, Brian Aldiss, Rad Bradbury, Stephen Donaldson, Arthur C. Clarke, Ursula K. Le Guin and H.G. Wells.




The Wizard's Dilemma


Book Description

A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book




A Wizard of Mars


Book Description

“One of finest current writers of speculative fiction pays loving homage to its Golden Age in this ninth title in the Young Wizards series.” —Kirkus Reviews In the hotly anticipated ninth installment of the Young Wizards series, Kit Rodriguez and Nita Callahan become part of an elite team investigating the mysterious “message in a bottle,” which holds the first clues to the secrets of the long-lost inhabitants of Mars. But not even wizardry can help them cope with the strange events that unfold when the “bottle” is uncorked and a life form from another era emerges. Though the Martians seem friendly, they have a plan that could change the shape of more than one world. As the shadow of interplanetary war stretches over both worlds, Kit and Nita must fight to master the strange and ancient synergy binding them to Mars and its last inhabitants. If they don’t succeed, the history that left Mars lifeless will repeat itself on Earth. Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.” —Publishers Weekly “High Wizardry is . . . high entertainment.” —Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.” —School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.” —The Horn Book




Off to Be the Wizard


Book Description

An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.




So You Want to Be a Wizard


Book Description

A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.




The Wizard's Dog


Book Description

“A magical story full of humor and heart.” —Katherine Applegate, Newbery-winning author of The One and Only Ivan For fans of The Hero’s Guide to Saving Your Kingdom comes an offbeat, comedic spin on the Excalibur legend told from the point of view of a talking dog who wants to be a magician! Meet Nosewise. He’s spunky. He’s curious. And he’s a dog who can’t understand why his pack mates Merlin and Morgana spend all day practicing magic tricks. If it’s a trick they want, he’s the dog to ask! He can already Sit!, Stay!, and Roll Over! But there’s no way Nosewise is Stay!ing when his master and best friend, Merlin, is kidnapped. There’s nothing Nosewise won’t do to get Merlin back, even if it means facing the strange Fae people and their magic-eating worms, or tangling with the mysterious Sword in the Stone. But it may take more than sniffing out a spell to do it! Nosewise’s hilarious escapades and steadfast loyalty get him and his companions through King Arthur’s Dark Ages. "An entertaining adventure full of humor and magic" –Booklist "A delightful magical fantasy, perfect for fans of fairy tales, legends, and dogs.” –School Library Journal "An ingenious and entirely credible (at least dog lovers will agree with this) twist on the familiar tale.” –Kirkus Reviews "Nosewise is one of the silliest narrators around." —The Bulletin




Deep Wizardry


Book Description

Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?




Game Wizards


Book Description

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.




The Wizards of Once


Book Description

In the first book of a new series by the bestselling author of How to Train Your Dragon, the warring worlds of Wizards and Warriors collide in a thrilling and enchanting adventure. Once there were Wizards, who were Magic, and Warriors, who were not. But Xar, son of the King of Wizards, can't cast a single spell. And Wish, daughter of the Warrior Queen, has a banned magical object of her own. When they collide in the wildwood, on the trail of a deadly witch, it's the start of a grand adventure that just might change the fabric of their worlds. With Cressida Cowell's trademark wit, and the same stunning combination of action, adventure, heart, humor, and incredible artwork that made How to Train Your Dragon a beloved bestselling franchise, The Wizards of Once will transport and bewitch readers.




Even and Odd


Book Description

A half-magic girl learns about heroism and taking action when she and her sister confront a wizard who endangers others for her own gain. Even and Odd are sisters who share magic. Lately, though, it seems like that’s the only thing they have in common. Odd doesn’t like magic, and Even practices it every chance she gets, dreaming of the day she’ll be ready to be a hero. When the hidden border between the mundane world the sisters live in and the magical land they were born in shuts abruptly, the girls are trapped, unable to return home. With the help of a unicorn named Jeremy, they discover a wizard is diverting magic from the border to bolster her own power. Families are cut off from each other on both sides of the border, and an ecological disaster is brewing. But the wizard cares nothing for the calamitous effects her appropriation of magic is having. Someone has to do something to stop her, and Even realizes she can no longer wait until she’s ready: she needs to be a hero now.