The World of Lone Wolf #2


Book Description

Fantasy role-playing at its most exciting. Imagine you are Grey Star, the wizard, embarking on a perilous journey to The Forbidden City. Your magical powers protect you, but the power of the Wytch-king threatens . . .




Fire on the Water


Book Description




Lone Wolf


Book Description

She’s a holy woman. He’s a holy terror. Josh is a werewolf who suddenly has extra, unexpected, and totally untrained powers. He’s not happy about it - or about the evil jackasses who keep attacking him, trying to steal his magic. Forced to seek help, Josh is sent to an unexpected ally for training. Deena is a priestess with more than her share of magical power and a unique ability that has made her a target. She welcomes Josh, seeing a kindred soul in the lone werewolf. She knows she can help him... If they can survive their enemies long enough. Tales of the Were ~ Were-Fey Trilogy consists of: 1. Lone Wolf 2. Snow Magic 3. Midnight Kiss




The Plague Lords of Ruel


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Lone Wolf


Book Description

Abandoned by his pack, a baby wolf with a mysterious mark on his deformed paw survives and embarks on a journey that will change the world of the wolves of the Beyond.







Flight from the Dark


Book Description

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.




The Kingdoms of Terror


Book Description

You are Lone Wolf, the last Kai Master of Sommerlund. Civil War rages in Helgedad where your mortal enemies the Darklords struggle for control of the Black City. You have vowed to restore the Kai to their former glory and now seek the Lorestone of Varetta, a treasure that holds the power and wisdom of your warrior ancestors. Exciting adventure series in which the reader is the hero, makes the decision and fights the combats using the unique systems included in the book.




The Deathlord of Ixia


Book Description




Lone Wolf


Book Description

Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.