The World's Greatest Adventure Machine


Book Description

An adventure novel about four lucky kids and a mysterious, but thrilling ride for fans of Charlie and the Chocolate Factory or Jurassic Park! CastleCorp and the famous Castleton brothers are unveiling the World’s Greatest Adventure Machine! The roller coaster is an experience like no other, and four lucky kids have won the chance to be the first to ride it. There’s Trevor, whose latest stunt got him in trouble at school again. There’s Devin, whose father is pushing him to be the next Internet sensation. Nika’s wealthy grandfather isn’t too pleased about her participation. And Cameron, he’ll be the first to tell you, is a certified genius. The whole world is watching. But as the kids set off on their journey, they begin to realize that there is perhaps more to their fellow contest winners than meets the eye. And the Adventure Machine? It might just have a mind of its own. Join the contestants on their wild ride if you dare. Your adventure starts now! "[The World's Greatest Adventure Machine] made me laugh out loud as I was pulled through the twists and turns until my stomach dropped in suspense or I waved my hands in the air, cheering at the adventure. It will take you on a ride that you won’t soon forget!"-Peggy Eddleman, author of Sky Jumpers "A deftly written action/adventure novel...[that] will prove to be an enduringly popular addition to both elementary school and community library collections."-Midwest Book Review Praise for Frank Cole’s The Afterlife Academy: A Whitney Award Nominee “An appealing ghost story without being creepy, this title would be a great read for any reader looking for a mix of adventure and humor.” —School Library Journal “A fun, suspenseful read. . . . Cole’s fast-paced fantasy can be enjoyed by the entire family.” —Deseret News “The adventure of a lifetime—or after-lifetime.” —OBERT SKYE, author of the Leven Thumps series “A fast-paced and fun adventure that puts a new twist on the afterlife!” —PLATTE F. CLARK, author of Bad Unicorn







The Reality Machine


Book Description

Offered a summer job at a local video arcade, the reader tries out the new Virtual Reality machine that has been installed. Original.




Patina


Book Description

A newbie to the track team, Patina must learn to rely on her teammates as she tries to outrun her personal demons in this New York Times bestselling follow-up to the National Book Award finalist Ghost by New York Times bestselling author Jason Reynolds. Ghost. Lu. Patina. Sunny. Four kids from wildly different backgrounds with personalities that are explosive when they clash. But they are also four kids chosen for an elite middle school track team—a team that could qualify them for the Junior Olympics if they can get their acts together. They all have a lot to lose, but they also have a lot to prove, not only to each other, but to themselves. Patina, or Patty, runs like a flash. She runs for many reasons—to escape the taunts from the kids at the fancy-schmancy new school she’s been sent to ever since she and her little sister had to stop living with their mom. She runs from the reason WHY she’s not able to live with her “real” mom anymore: her mom has The Sugar, and Patty is terrified that the disease that took her mom’s legs will one day take her away forever. And so Patty’s also running for her mom, who can’t. But can you ever really run away from any of this? As the stress builds, it’s building up a pretty bad attitude as well. Coach won’t tolerate bad attitude. No day, no way. And now he wants Patty to run relay…where you have to depend on other people? How’s she going to do THAT?