Zero Hour


Book Description

Will you be prepared to take advantage when the revolution comes or will you go down with the rest? Revolutions are cyclical. They run on a very specific timetable. You could be so much happier, healthier, and wealthier if you grasped the powerful cycles that influence everything from currency valuations to election returns. As the end of the decade draws near, we are approaching an extremely rare convergence of low points for multiple political, economic, and demographic cycles. The result will be a major financial crash and global upheaval that will dwarf the Great Recession of the 2000s—and maybe even that of the 1930s. Bestselling author Harry S. Dent, Jr., predicted the populist wave that drove Brexit, the election of Donald Trump, and other recent shocks around the world. Now, in Zero Hour, he and Andrew Pancholi offer the definitive guide to protect your investments and prosper in the age of anti-globalist backlash. You’ll learn why the most-hyped technologies of recent years (self-driving cars, artificial intelligence and virtual reality) won’t pay off until the 2030s, why you’d be a fool to invest in China, and why you should invest in healthcare rather than real estate. Zero Hour will help you turn the upheaval ahead to your advantage, so your family can be prepared and protected.




The Zero Hour


Book Description

This study of the rapid changes in Soviet cinema that have been taking place since 1985 examines the response of filmmakers faced with the "zero hour" created by a new freedom of expression and the dramatic break-up of the Soviet Union.




Tom Clancy Zero Hour


Book Description

Jack Ryan, Jr. is the one man who can prevent a second Korean War in the latest thrilling entry in the #1 New York Times bestselling series. When the leader of North Korea is catastrophically injured, his incapacitation inadvertently triggers a “dead-man’s switch,” activating an army of sleeper agents in South Korea and precipitating a struggle for succession. Jack Ryan, Jr. is in Seoul to interview a potential addition to the Campus. But his benign trip takes a deadly turn when a wave of violence perpetrated by North Korean operatives grips South Korea’s capital. A mysterious voice from North Korea offers Jack a way to stop the peninsula’s rush to war, but her price may be more than he can afford to pay.




The Zero Hour


Book Description

FBI Special Agent and counterterrorism expert Sarah Cahill doesn't know the man she's tracking. But the so-called "Prince of Darkness" knows her—intimately. So when Sarah is summoned to Wall Street to investigate, little does she know that she's the one under surveillance... until the terrorist infiltrates himself into the deepest, most desperate corners of her life. Soon Sarah is plunged into a deep labyrinth of intrigue and catastrophe as she races to uncover a diabolically clever conspiracy...before time runs out and the clock strikes THE ZERO HOUR ... from bestselling author Joseph Finder.




Zero Hour: Crisis in Time


Book Description

Written and pencilled by Dan Jurgens (CONVERGENCE, THE NEW 52: FUTURES END) and inked by Jerry Ordway (THE DEATH OF SUPERMAN), ZERO HOUR chronicles the discovery by DC’s greatest heroes of a tidal wave of temporal disruption, as they band togheter to combat chronal chaos. When all of his family and friends were killed by the attack of a super-villain, the once heroic Green Lantern went insane and became the immensely powerful Parallax. Hoping to save his loved ones, the mad Hal Jordan decided to recreate the universe by unraveling time. Now as realities and time lines converge, dinosaurs walk the Earth again, deceased heroes are resurrected, and half the population has suddenly vanished. With Parallax on the verge of success, Superman, Batman, Robin, Flash, Wonder Woman, Aquaman, and the rest of the world's heroes must find a way to stop their former comrade or cease to be as all existence ends. This volume collects stories from SHOWCASE '94 #8-9 and ZERO HOUR: CRISIS IN TIME #4-0.




Zero Hour


Book Description

In this short story first published by Ray Bradbury in the 1951 "Illustrated Man" collection, the game of "Invasion" has been sweeping the country. Children all across the nation pretend to have been enlisted by alien invaders, their job to overthrow their parents, and help their newfound friends take over the Earth. To Mrs. Morris, it's harmless fun - but to her daughter Mink, it's far from just a game.




Zero Hour


Book Description

It is called zero point energy, and it really exists - a state of energy contained in all matter everywhere, and thus all but unlimited. Nobody has ever found a way to tap into it, however - until one scientist discovers a way. Or at least he thinks he has. The problem is, his machines also cause great earthquakes, even fissures in tectonic plates. One machine is buried deep underground; the other is submerged in a vast ocean trench. If Kurt Austin and Joe Zavala and the rest of the NUMA team aren't able to find and destroy them, and soon, the world will be on the threshold of a new era of earth tremors and unchecked volcanism.




Zero Hour


Book Description

Seventh in the #1 New York Times bestselling Power Plays series created by Tom Clancy and Martin Greenberg and written by Jerome Preisler. Competition is heating up between the powerful telecommunications company Uplink International and new technological giant Ambright Industries. To keep Uplink on top, owner Roger Gordian is not above a little “friendly snooping,” especially when one of Ambright’s corporate sales agents disappears under mysterious circumstances. On the surface, Ambright specializes in creating flawless artificial sapphires used in advanced laser development. But, a little digging by Uplink operatives reveals a major flaw: a Pakistani terrorist is using Ambright’s laser technology to further his own political agenda—and it’s only a matter of time before he launches the ultimate attack...on U.S. soil. “Clancy knows how to build a thriller.”—Boston Globe




Zero Hour


Book Description

As a final battle with Overlord looms near, the H.I.V.E. heroes are up against an unimaginably dangerous weapon. Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host’s personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord’s control. In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord’s hands, and a desperate race across the globe begins.




Zero Hour


Book Description

United Nations Special Operations Command sent an elite Expeditionary Force of soldiers and pilots out on a simple recon mission, and somehow along the way they sparked an alien civil war. Now the not-at-all-Merry Band of Pirates is in desperate trouble, again. Their stolen alien starship is falling apart, thousands of lightyears from home. The ancient alien AI they nicknamed 'Skippy' is apparently dead, and even if they can by some miracle revive him, he might never be the same.