Rough Guide Ultimate Adventures


Book Description

Ultimate Adventures: A Rough Guide to Adventure Travel features 30 different adventure sections and is jam-packed with breathtaking photography. There are adventures for all travellers, including “soft” experiences for those testing their bravery levels and extreme adventures for adrenalin junkies, each rated by physical, psychological, skill and wow factor! Whether your appetite for adrenalin takes you to arctic freezes, ocean depths or sweltering deserts, this book will tell you how, why and when to plan your ultimate adventure. Written by trekker extraordinaire Gregg Witt, who brings cultural sensitivity and humour, as well as concise practical information. You’ll find maps and safety tips as well as advice on the best local guides, essential gear and safety tips. Make the most of your time on Earth with this spectacular foray into world adventures.




The Adventure Zone: Here There Be Gerblins


Book Description

Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.




The Adventure Zone: The Eleventh Hour


Book Description

The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.




Brazil Adventure Guide


Book Description

Brazil is one of the culturally rich nations in South America. This title provides readers with what they need to know for planning a trip to this area, including the best places to stay and eat - for various tastes and budgets; practical travel advice; and info on what to pack and when to go.




Beyond Disney: The Unofficial Guide to SeaWorld, Universal Orlando, & the Best of Central Florida


Book Description

Beyond Disney: The Unofficial Guide to Universal, SeaWorld, and the Best of Central Florida, by Bob Sehlinger and Seth Kubersky is a guide to non-Disney theme parks, attractions, restaurants, outdoor recreation, and nightlife in Orlando and central Florida. Features include the latest information on the new Harry Potter attractions at Universal Studios as well as step-by-step touring plans that save four hours of waiting in line at Universal Studios and Universal's Island of Adventure. Complete chapters are devoted to the Universal parks, SeaWorld, Busch Gardens, Legoland, and the NASA Kennedy Space Center among others. Leading you step-by-step, it's the guide that puts you ahead of the crowd and keeps you there.







ADVENTURES OF THE REAL UNUVERSAL GUIDES NUBOOK 1


Book Description

In this True Life Adventure, you will meet Rebazar Tarzs, a RealGuide from the secret part of Life, that is unknown to humans. You as the reader, will find yourself moving into new vistas and ethereal worlds of magnificent beauty, beyond what you can imagine for yourself. In Unseen UNUverses, there is a TruReality so Real it would definitely seem as though it could not exist at all. The wisdom contained in this Episode of Life, is for everyone who has the Heart to See. Take your time reading what your heart has always wanted to be confirmed, and you may be one of the Lucky Ones, who really does See what others cannot. This Real Adventure, is only for The Real RiskTakers, those who dare to not to bow to what The Authoritarians and The War Mongers, The Brutalitarians have devised for all unaware humans. DUANE THE GREAT WRITER, is presenting Something Wonderful for those who take the time to pay attention. Have Fun Reading! www.DuaneTheGreatWriter.info




The Adventure Zone: The Crystal Kingdom


Book Description

Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.




Explorer's Guide Vermont (Fifteenth Edition)


Book Description

Guiding you to the best of everything in Vermont for over 30 years! Back in its fifteenth edition, Explorer’s Guide Vermont endures as the most comprehensive and up- to- date guide to this popular New England state. With it in hand, experience the many natural and cultural wonders that make Vermont such a timeless, year- round vacation destination. Although Explorer’s Guide Vermont covers the entire Green Mountain State, the authors pride themselves on their detailed coverage of the less- traveled areas, especially the Northeast Kingdom. You’ll also find in- depth descriptions of major Vermont destinations like Burlington, Brattleboro, Manchester, and Woodstock. They highlight the most interesting and rewarding places to visit, whether on back roads or in bigger cities— artists’ studios, family farms, and historic sites among them. This guide provides great recommendations for every activity—biking; hiking and swimming; skiing, snowshoeing, and snowboarding; horseback riding, fishing, and paddling— and many more, both on and off the beaten track.