Theme Park Fandom


Book Description

Theme Park Fandom argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.




Walt Disney's Legends of Imagineering and the Genesis of the Disney Theme Park


Book Description

50 years ago, Walt Disney utterly transformed the concept of outdoor entertainment venues. Using his innate talent for combining disparate skills and personalities, he assembled a creative team that blended imagination with engineering and called them 'Imagineers'. Kurtti introduces a core group of the originators of Disneyland and the other Disney parks. He explores their individual relationships with Walt and each other, their creative breakthroughs and failure, their rivalries and professional politics. Lavishly illustrated with rare never-before-seen photos.




Productive Fandom


Book Description

This book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value.




The Story of Disneyland Paris


Book Description

Monsieur Mouse After the success of Disneyland, Walt Disney World, and sister parks, it seemed like a no-brainer: build a new Disney theme park near Paris, where millions of Europeans could come see Mickey. Soon, however, Disney was at risk of losing not just its money but its infallible magic as well. The story of Disneyland Paris starts from the very beginning, with Walt's original Disney theme park in California, the park that started it all. Havel then reviews how one park became many, as Disney built more theme parks in Florida, Tokyo, and then Paris. We go on a journey to see how Disneyland Paris got built, how the French reacted to it, the many ways in which it differs from the parks that came before it, and the troubles that very nearly led to its closure. Havel also explores the park's legacy and how it affected the Disney theme parks that came after it, and then speculates what the future might hold for Disneyland Paris.




Fan Sites


Book Description

Theme parks break attendance numbers with the promise of “stepping inside” a film’s world. Pop-up “experiences” are a regular part of promotional cycles. All this is accepted in the contemporary media environment—but why? What is the appeal of film tourism, and what can its rise tell us about contemporary fandom? Fan Sites explores why and how we experience film and television-related places, and what the growth of this practice means for contemporary fandom. Through four case studies—Game of Thrones tourism in Dubrovnik, Croatia and Northern Ireland, the Wizarding World of Harry Potter theme parks in Orlando, Florida, fandom of The Prisoner in Portmeirion, Wales, and Friends events in the United Kingdom and United States—this book presents a multifaceted look at the ways place and fandom interact today. Fan Sites explores the different relationships that fans build with these places of fandom, from the exploratory knowledge-building of Game of Thrones fans on vacation, the appreciative evaluations of Harry Potter fans at the Wizarding World of Harry Potter, to the frequent “homecoming” visits of Prisoner fans, who see Portmeirion as a “safe vault” and the home of their fandom. Including engaging accounts of real fans at each location, Fan Sites addresses what the rise of fan tourism and places of fandom might mean for the future of fandom and its relationship with the media industry.




A Fan Studies Primer


Book Description

"The discipline of fan studies is famously undisciplined. But that doesn't mean it isn't structured. A Fan Studies Primer: Methods, Research, Ethics will be the first comprehensive primer for classroom use that shows students how to do fan studies, in practical terms. The expansion of fan studies as an academic field and the growing visibility of fandom and fan activities in popular culture have led to more instructors using students' fandom in the classroom, and teaching fan studies as a disciplinary focus. Teaching fandom and fan studies means drawing from a multidisciplinary spectrum of methodologies and foci. Yet, as fan studies itself is often a "moving target," it is imperative to have a volume that approaches the various contributions, methodologies, ethics, and lacunae of the field in a classroom setting. With contributions from many of the biggest names in fan studies, co-editors Paul Booth and Rebecca Williams pull together case studies that demonstrate the wide array of methodologies available to fan studies scholars, such as auto/ethnography, immersion, interviews, online data mining, historiography, and textual analysis. They also probe the ethical questions that are unique to fan studies work and that continue to crop up as the field develops, such as use of online fan content for research, interview methods, consent, and privacy. Both experienced scholars and new students alike will find a useful overview of the diverse research topics in fan studies, whether it's Harry Potter, superheroes, or celebrities, as well as a catalog of conscientious and effective techniques for those who want to join in"--




Let's Go to the Fun Park!


Book Description

Everybody climb on board! The Sesame Street Fun Bus is headed to the fun park. This bus features fun flaps with rides that go "zoom, " water rides that splash, and fireworks that go "boom." Full-color illustrations.




Renegades


Book Description

NOW A NEW YORK TIMES BESTSELLER! From #1 New York Times-bestselling author Marissa Meyer, comes a high-stakes world of adventure, passion, danger, and betrayal. Secret Identities. Extraordinary Powers. She wants vengeance. He wants justice. The Renegades are a syndicate of prodigies—humans with extraordinary abilities—who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone...except the villains they once overthrew. Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice—and in Nova. But Nova's allegiance is to the villains who have the power to end them both.




Kingdom Keepers


Book Description

Five young teens tapped as models for theme park “guides” (using a new hologram technology developed by the Disney Imagineers) find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Featuring a new cover design and additional content!




Moshi Monsters Moshlings Theme Park


Book Description

A strategy guide to the Nintendo DS video game "Moshi Monsters, Moshling Theme Park."