Theoretical Foundations of Computer Vision


Book Description

Computer Vision is a rapidly growing field of research investigating computational and algorithmic issues associated with image acquisition, processing, and understanding. It serves tasks like manipulation, recognition, mobility, and communication in diverse application areas such as manufacturing, robotics, medicine, security and virtual reality. This volume contains a selection of papers devoted to theoretical foundations of computer vision covering a broad range of fields, e.g. motion analysis, discrete geometry, computational aspects of vision processes, models, morphology, invariance, image compression, 3D reconstruction of shape. Several issues have been identified to be of essential interest to the community: non-linear operators; the transition between continuous to discrete representations; a new calculus of non-orthogonal partially dependent systems.




Foundations of Computer Vision


Book Description

This book introduces the fundamentals of computer vision (CV), with a focus on extracting useful information from digital images and videos. Including a wealth of methods used in detecting and classifying image objects and their shapes, it is the first book to apply a trio of tools (computational geometry, topology and algorithms) in solving CV problems, shape tracking in image object recognition and detecting the repetition of shapes in single images and video frames. Computational geometry provides a visualization of topological structures such as neighborhoods of points embedded in images, while image topology supplies us with structures useful in the analysis and classification of image regions. Algorithms provide a practical, step-by-step means of viewing image structures. The implementations of CV methods in Matlab and Mathematica, classification of chapter problems with the symbols (easily solved) and (challenging) and its extensive glossary of key words, examples and connections with the fabric of CV make the book an invaluable resource for advanced undergraduate and first year graduate students in Engineering, Computer Science or Applied Mathematics. It offers insights into the design of CV experiments, inclusion of image processing methods in CV projects, as well as the reconstruction and interpretation of recorded natural scenes.




Concise Computer Vision


Book Description

This textbook provides an accessible general introduction to the essential topics in computer vision. Classroom-tested programming exercises and review questions are also supplied at the end of each chapter. Features: provides an introduction to the basic notation and mathematical concepts for describing an image and the key concepts for mapping an image into an image; explains the topologic and geometric basics for analysing image regions and distributions of image values and discusses identifying patterns in an image; introduces optic flow for representing dense motion and various topics in sparse motion analysis; describes special approaches for image binarization and segmentation of still images or video frames; examines the basic components of a computer vision system; reviews different techniques for vision-based 3D shape reconstruction; includes a discussion of stereo matchers and the phase-congruency model for image features; presents an introduction into classification and learning.




Computer Vision


Book Description

A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.




Computer Vision: Systems, Theory And Applications: Selected Papers From Vision Interface 1992


Book Description

This book contains a selection of papers which were presented at the Vision Interface '92 Conference. It also includes several invited articles from prominent researchers in the field, suggesting future directions in Computer Vision.







Scale-Space Theory in Computer Vision


Book Description

The problem of scale pervades both the natural sciences and the vi sual arts. The earliest scientific discussions concentrate on visual per ception (much like today!) and occur in Euclid's (c. 300 B. C. ) Optics and Lucretius' (c. 100-55 B. C. ) On the Nature of the Universe. A very clear account in the spirit of modern "scale-space theory" is presented by Boscovitz (in 1758), with wide ranging applications to mathemat ics, physics and geography. Early applications occur in the cartographic problem of "generalization", the central idea being that a map in order to be useful has to be a "generalized" (coarse grained) representation of the actual terrain (Miller and Voskuil 1964). Broadening the scope asks for progressive summarizing. Very much the same problem occurs in the (realistic) artistic rendering of scenes. Artistic generalization has been analyzed in surprising detail by John Ruskin (in his Modern Painters), who even describes some of the more intricate generic "scale-space sin gularities" in detail: Where the ancients considered only the merging of blobs under blurring, Ruskin discusses the case where a blob splits off another one when the resolution is decreased, a case that has given rise to confusion even in the modern literature.




Geometric Computing with Clifford Algebras


Book Description

This monograph-like anthology introduces the concepts and framework of Clifford algebra. It provides a rich source of examples of how to work with this formalism. Clifford or geometric algebra shows strong unifying aspects and turned out in the 1960s to be a most adequate formalism for describing different geometry-related algebraic systems as specializations of one "mother algebra" in various subfields of physics and engineering. Recent work shows that Clifford algebra provides a universal and powerful algebraic framework for an elegant and coherent representation of various problems occurring in computer science, signal processing, neural computing, image processing, pattern recognition, computer vision, and robotics.




Computer Vision


Book Description

Computer Vision: Principles, Algorithms, Applications, Learning (previously entitled Computer and Machine Vision) clearly and systematically presents the basic methodology of computer vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fifth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date text suitable for undergraduate and graduate students, researchers and R&D engineers working in this vibrant subject. See an interview with the author explaining his approach to teaching and learning computer vision - http://scitechconnect.elsevier.com/computer-vision/ - Three new chapters on Machine Learning emphasise the way the subject has been developing; Two chapters cover Basic Classification Concepts and Probabilistic Models; and the The third covers the principles of Deep Learning Networks and shows their impact on computer vision, reflected in a new chapter Face Detection and Recognition. - A new chapter on Object Segmentation and Shape Models reflects the methodology of machine learning and gives practical demonstrations of its application. - In-depth discussions have been included on geometric transformations, the EM algorithm, boosting, semantic segmentation, face frontalisation, RNNs and other key topics. - Examples and applications—including the location of biscuits, foreign bodies, faces, eyes, road lanes, surveillance, vehicles and pedestrians—give the 'ins and outs' of developing real-world vision systems, showing the realities of practical implementation. - Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. - The 'recent developments' sections included in each chapter aim to bring students and practitioners up to date with this fast-moving subject. - Tailored programming examples—code, methods, illustrations, tasks, hints and solutions (mainly involving MATLAB and C++)




Recent Advances in Computer Vision


Book Description

This book presents a collection of high-quality research by leading experts in computer vision and its applications. Each of the 16 chapters can be read independently and discusses the principles of a specific topic, reviews up-to-date techniques, presents outcomes, and highlights the challenges and future directions. As such the book explores the latest trends in fashion creative processes, facial features detection, visual odometry, transfer learning, face recognition, feature description, plankton and scene classification, video face alignment, video searching, and object segmentation. It is intended for postgraduate students, researchers, scholars and developers who are interested in computer vision and connected research disciplines, and is also suitable for senior undergraduate students who are taking advanced courses in related topics. However, it is also provides a valuable reference resource for practitioners from industry who want to keep abreast of recent developments in this dynamic, exciting and profitable research field.