Therapeutically Applied Role-Playing Games


Book Description

Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.




Role-Playing Game Studies


Book Description

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.




The Creation of Narrative in Tabletop Role-Playing Games


Book Description

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.




Shared Fantasy


Book Description

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.




Game Play


Book Description

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.




The Oxford Handbook of Cyberpsychology


Book Description

The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology. The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity. The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.




Working with Video Gamers and Games in Therapy


Book Description

What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families




Existential Dragons


Book Description

A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.




Play Therapy Techniques


Book Description

The second edition of Play Therapy Techniques includes seven new chapters in addition to the original twenty-four. These lively chapters expand the comprehensive scope of the book by describing issues involved in beginning and ending therapy, using metaphors, playing music and ball, and applying the renowned "Color Your Life" technique. The extensive selection of play techniques described in this book will add to the clinical repertoire of students and practitioners of child therapy and counseling. When used in combination with formal education and clinical supervision, Play Therapy Techniques, Second Edition, can be especially useful for developing treatment plans to address the specific needs of various clinical populations. Students and practitioners of child therapy and counseling, including psychologists, psychiatrists, social workers, nurses, and child life specialists will find this second of Play Therapy Techniques informative and clinically useful.




Rose Book of Bible Charts, Maps, and Time Lines


Book Description

The #1 Bible Reference book celebrates its 10th anniversary with this 230-page edition that features more Bible maps, charts and illustrations than the original! This stunning, easy-to-understand reference book still provides the same full-color, reproducible Bible charts and overviews that made the original a favorite--but in an easier-to-use, updated format! This 10th anniversary edition of the Rose Book of Bible Charts, Maps and Time Lines features over 200 Bible Charts, Maps, and Timelines--and includes more pages, 6 extra topics, updated information, and a bonus 24" fold-out on Jesus' Family Tree. Every church library and every home should have a copy of Rose Book of Bible Charts, Maps and Time Lines. This book contains thousands of facts that will enrich your understanding and study of the Bible, and will be a great resource as you teach others about the Word of God. "If I could give only two books to a new Christian, one would be the Bible and the other would be this book." --Dr. Ed Hindson, President of World Prophetic Ministry and pastor on the The King is Coming telecast Features more than 200 reproducible Bible charts, maps, and timelines, including: Foldout Posters: Bible Time Line and Jesus' Genealogy Overviews on Popular Old Testament Topics, including the Tabernacle, Ark of the Covenant, Names of God, Feasts & Holidays of the Bible, and much more Overviews on Popular New Testament Topics, including the 12 Disciples, Armor of God, Fruit of the Spirit, and much more Overviews of Jesus' Life and Teachings Bible Overview: Books of the Bible and Key Bible Stories Christian History, including "How We Got the Bible" and a Christian History Time Line Charts Comparing Christianity to Islam and 20 Other World Religions Overviews on Bible Prophecy, Revelation, and the End Times Bible Maps Bible Illustrations and Diagrams "It is awesome! Rose Publishing has produced one of the finest books I have ever seen. Every aspect of the charts, maps and time lines leaps off the page with spectacular color, incredible accuracy and intricate detail. . . . A must for every pastor and teacher who wants to clearly present the truths of the Bible." --Dr. Jerry Falwell, Founder of Liberty University "A compendium of charts, time lines, lists and illustrations to accompany study of the Bible. This visually appealing resource provides a wide array of illustrative and textually concise references, beginning with three sets of charts covering the Bible as a whole, the Old Testament and the New Testament. These charts cover such topics as biblical weights and measures, feasts and holidays and the 12 disciples. Most of the charts use a variety of illustrative techniques to convey lessons and provide visual interest. A worthwhile example is 'How We Got the Bible, ' which provides a time line of translation history, comparisons of canons among faiths and portraits of important figures in biblical translation, such as Jerome and John Wycliffe. The book then presents a section of maps, followed by diagrams to conceptualize such structures as Noah's Ark and Solomon's Temple. Finally, a section on Christianity, cults and other religions describes key aspects of history and doctrine for certain Christian sects and other faith traditions. Overall, the authors take a traditionalist, conservative approach. For instance, they list Moses as the author of the Pentateuch (the first five books of the Hebrew Bible) without making mention of claims to the contrary. When comparing various Christian sects and world religions, the emphasis is on doctrine and orthodox theology. Some chapters, however, may not completely align with the needs of Catholic and Orthodox churches. But the author's leanings are muted enough and do not detract from the work's usefulness. As a resource, it's well organized, inviting and visually stimulating. Even the most seasoned reader will learn something while browsing. Worthwhile reference stuffed with facts and illustrations." --Kirkus Reviews