There Will Always Be a Max (A Genrenauts story)


Book Description

A hero is missing. The post-apocalyptic wasteland is awash with violence and injustice. The Genrenauts’ own Angstrom King has to step into legendary role to defend the innocent and finish a story gone awry. A stand-alone short story in the Genrenauts series. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Shootout Solution


Book Description

When Stories Break, You Send in the Genrenauts. Struggling stand-up comic Leah Tang is offered a once-in-a-lifetime chance to join the Genrenauts, a secret organization of dimensional travelers. Leah learns that our world is just one of many, and every other world is the home of a story genre — Science Fiction or Romance, Fantasy or Western — populated by archetypal characters and constantly playing out familiar stories. The Genrenauts’ mission: find and fix broken stories. If they fail, the ripples from the story worlds will cause havoc and devastation on their home world. Leah joins the team as they travel to Western World to stop a bandit posse on the rampage. But the Western's hero isn't interested in winning, and the safety of Earth hangs in the balance... The first episode of the exciting science fiction novella series. If you like Leverage, Redshirts, or Quantum Leap, check out Genrenauts for a brand-new adventure. PRAISE FOR THE SHOOTOUT SOLUTION "If you like the TV show Leverage or the books of Jasper Fforde, Genrenauts is absolutely the series for you. Exploring genre tropes while saving the world has never been more fun." — Between the Covers "Who hasn't wanted to imagine themselves parachuting into a story gone wrong and putting it back on track? It's storytelling as heroism, genre savviness as power. Endless fun. Catnip for genre geeks." — Marie Brennan, World Fantasy nominated author of A Natural History of Dragons “A clever, exciting, and seriously fun twist on portal fantasy that sends a geeky stand-up comedian into the Wild West. Sign me up to be a Genrenaut, too!” —Delilah S. Dawson, author of the Blud series and Hit At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Geekomancy


Book Description

Clerks meets Buffy the Vampire the Slayer in this original urban fantasy ebook about Geekomancers—humans that derive supernatural powers from pop culture. Ree Reyes’s life was easier when all she had to worry about was scraping together tips from her gig as a barista and comic shop slave to pursue her ambitions as a screenwriter. When a scruffy-looking guy storms into the shop looking for a comic like his life depends on it, Ree writes it off as just another day in the land of the geeks. Until a gigantic “BOOM!” echoes from the alley a minute later, and Ree follows the rabbit hole down into her town’s magical flip-side. Here, astral cowboy hackers fight trolls, rubber-suited werewolves, and elegant Gothic Lolita witches while wielding nostalgia-powered props. Ree joins Eastwood (aka Scruffy Guy), investigating a mysterious string of teen suicides as she tries to recover from her own drag-your-heart-through-jagged-glass breakup. But as she digs deeper, Ree discovers Eastwood may not be the knight-in-cardboard armor she thought. Will Ree be able to stop the suicides, save Eastwood from himself, and somehow keep her job?




The Inheritance Games


Book Description

OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!




Annihilation Aria


Book Description

Guardians of the Galaxy meets Ann Leckie's Provenance in this action-packed space opera with a husband-and-wife pair of artifact hunters (she's the last scion of a warrior race, he's an academic from Baltimore), their snarky cyborg pilot, and a desperate rebellion against an empire of tentacle-armed tyrants.




The Daedalus Incident


Book Description

Bizarre earthquakes are rumbling over the long-dormant tectonic plates of the planet, disrupting its trillion-dollar mining operations and driving scientists past the edges of theory and reason. However, when rocks shake off their ancient dust and begin to roll—seemingly of their own volition—carving canals as they converge to form a towering structure amid the ruddy terrain, Lt. Jain and her JSC team realize that their routine geological survey of a Martian cave system is anything but. The only clues they have stem from the emissions of a mysterious blue radiation, and a 300-year-old journal that is writing itself. Lt. Thomas Weatherby of His Majesty’s Royal Navy is an honest 18th-century man of modest beginnings, doing his part for King and Country aboard the HMS Daedalus, a frigate sailing the high seas between continents . . . and the immense Void between the Known Worlds. Across the Solar System and among its colonies—rife with plunder and alien slave trade—through dire battles fraught with strange alchemy, nothing much can shake his resolve. But events are transpiring to change all that. With the aid of his fierce captain, a drug-addled alchemist, and a servant girl with a remarkable past, Weatherby must track a great and powerful mystic, who has embarked upon a sinister quest to upset the balance of the planets—the consequences of which may reach far beyond the Solar System, threatening the very fabric of space itself. Set sail among the stars with this uncanny tale, where adventure awaits, and dimensions collide! Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.




Legends of Zita the Spacegirl


Book Description

Ben Hatke brings back our intrepid space heroine for another delightful sci-fi/fantasy adventure. Zita is determined to find her way home to earth, following the events of the first book. But things are never simple, and certainly never easy, in space. Zita's exploits from her first adventure have made her an intergalactic megastar! But she's about to find out that fame doesn't come without a price. And who can you trust when your true self is being eclipsed by your public persona, and you've got a robot doppelganger wreaking havoc . . . while wearing your face? Still, if anyone can find their way through this intractible mess of mistaken identity and alien invaders, it's the indomitable Zita, in Legends of Zita the Spacegirl. Legends of Zita the Spacegirl is one of Kirkus Reviews' Best Children's Books of 2012.




Born to the Blade: A Novel


Book Description

For centuries the Warders' Circle on the neutral islands of Twaa-Fei has given the countries of the sky a way to avoid war, settling their disputes through formal, magical duels. But the Circle's ability to maintain peace is fading: the Mertikan Empire is preparing for conquest and the trade nation of Quloo is sinking, stripped of the aerstone that keeps both ships and island a-sky. When upstart Kris Denn tries to win their island a seat in the Warder’s Circle and colonial subject Oda no Michiko discovers that her conquered nation's past is not what she's been told, they upset the balance of power. The storm they bring will bind all the peoples of the sky together...or tear them apart. Named one of Den of Geek's Best Fiction Books of 2018 Praise for Born to the Blade: “...probably the coolest martial arts magic series in any genre since the original Avatar: The Last Airbender came out.” —Den of Geek contributor Alana Joli Abbott




System Failure


Book Description

War is spreading through the galaxy—and it’s becoming abundantly clear that there’s an outside force at play in this explosive and hilarious new installment of the Epic Failure series that reads like Catch-22 meets David Weber. With the galaxy thrown into chaos by mutual breaches of the Two Hundred Years’ peace, what seemed like an isolated incident on the Thelicosa/Merida border has become an epidemic. In the midst of this chaos, the Thelicosan and Meridan fleets on their respective borders have come to a sort of tense peace after the events in Book II but now it’s clear: somebody wants war. And it’s not the Free Systems of the galaxy. No. It’s a mom-and-pop convenience store gone galactic. It’s the purveyors of balloons and nachos and supplies for bowling lanes. It’s the company that made the droids and a large part of the technology that all of the Free Systems are using in their militaries. It’s Snaggardirs. And they want to snag it all.




Communication Failure


Book Description

In this sequel to Mechanical Failure, Captain Rogers, despite his best attempts to do otherwise, has become the acting admiral of the 331st Meridan fleet. His first task: worrying. A lot. The rival Thelicosan fleet, under the influence of bad intelligence, a forbidden romance, and a communication officer with an eardrum injury, is about to break a two-hundred-year-old nonaggression pact. They have offered a vague, easily misinterpreted message: “We’re invading.” Rogers isn’t sure, but he thinks that’s probably bad. War is hell, especially when you’ve forgotten how to fight one.