Thieves' World Player's Manual


Book Description

Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. This summer, Sanctuary returns to roleplaying for the first time in over 20 years and the excitement begins with the Thieves' World Player's Manual. This book includes a detailed overview of the city in the classic and current eras, a culture and background system to customize your adventurer, over twenty core and prestige classes, a unique magic system, and a brand new Thieves' World short story by Lynn Abbey herself. Explore the Maze, enjoy the delights of the Street of Red Lanterns, or take part in the fight against Dyareela's cultists. The Thieves' World Player's Manual is your gateway to adventure.




Librarian's Guide to Games and Gamers


Book Description

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.




Medieval Player's Manual


Book Description

The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval Player's Manual. The book includes: Three new magic core classes (cunning man, natural magician, and theurge) and two support prestige classes (necromancer and theophanist). New systems for medieval magic like folk charms, alchemy, astrology, astral charms, and theurgy. Three new religious core classes (priest, canonist, and saint) and five supporting prestige classes (crusader, templar, prelate, hermit, and mystic). The introduction of Charisms, new feats representing gifts of miraculous power granted by God. Rules for holding academic disputations, creating theories, and writing books. Non-combat core classes like scholar and artist.Overviews of the Christian Church, the political history of the time, philosophy and the arts, and medieval laws and beliefs. Suggestions for alternate campaigns, like the Abbey Campaign and the Court Campaign, and intriguing historical What ifs?. Backgrounds and stats for important people of the day, like Empress Matilda, Archbishop Anselm of Canterbury, and natural magician Adelard of Bath. The book also presents Kin of the Conqueror, a campaign setting detailing the anarchic period after the death of King William the Conqueror. From 1087 to 1154 the British Isles and northern France were convulsed by wars over his legacy. Plunge into adventure with Kin of the Conqueror, or use the rules to explore other parts of the medieval world. Either way, the Medieval Player's Manual is your starting point for a new d20 experience.







Runescape: The First 20 Years--An Illustrated History


Book Description

A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!







Easy Street: A Guide for Players in Improvised Interactive Environmental Performance, Walkaround Entertainment, and First-Person Historical Interpretation


Book Description

EASY STREET is a guide for players in improvised interactive environmental performance, walkaround entertainment, and first-person historical reenacting. It's also about much, much more than that, because the principles of effective Street play apply to any situation involving connections between people: sellers and customers, teachers and students, service providers and clients, programmers and end-users, co-workers, teammates, and fellow members of Leagues of Superheroes thrive wildly when these principles are in play. A-E Shapera has performed and taught at Shakespeare festivals, Renaissance Faires, fringe festivals and historical reenactments for over twenty years. Her walkaround character, Jane the Phoole, has performed by invitation at England's Muncaster Castle, home to the original "Tom Fool," and is the Official Municipal Jester of the City of Milwaukee. With a pithy blurb by bestselling author Christopher Moore!







Thieves' World


Book Description

An acclaimed international investigative reporter--and author of several books about international organized crime, including The Terror Network and Octopus--takes a chilling look at how organized crime has profited from the political changes of the '90s and become a global threat. Photos.




Thieves' World


Book Description

Azehur, Firaqa, the Rankan Empire, the Kingdoms of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary. The Thieves' World Gazetteer presents all new information on the world of Sanctuary, expanding the focus to reveal the peoples and places in the Known World. From the Cold Lands in the northeast to the Gate of the East, Mrsevada, the Thieves' World Gazetteer is packed full of information. In addition, this volume includes extensive details on the gods of Thieves' World, a comprehensive history, and a discussion on the cosmology and planes, along with a slew of new cultures, backgrounds, and other supplementary information. With the Thieves' World Gazetteer, Sanctuary is just the beginning of a larger world of adventure!