Things That Flow


Book Description

Author K. S. Lubinski takes a lot of comfort from his relationship with the river. It has helped him find a level of internal peace that was missing in his younger years. In Things that Flow, Lubinski braids strands of life and work on rivers into poems and essays intended to pass his perspectives and values down to his children and future generations. A river ecologist, philosopher, paratrooper, combat veteran, and diver, Lubinski’s experiences span a wide and diverse landscape of nature and its human occupants. His works share word images of silently watching a deer attempting a hazardous swim across the Illinois River, to listening to an ancient hydrologist castigate engineers along the Ganges River, to building sand castles on a Mississippi River beach, and taking a jon boat ride with Miss Sophia, a retired high school history teacher. Intended to help others experience some of what happens on the river, Things that Flow offers insight into one man’s personal relationship with that special body of water.




All Things Flow


Book Description

This is a graduate-level textbook for students in the natural sciences. After reviewing the necessary math, it describes the logical path from Newton's laws of motion to our modern understanding of fluid mechanics. It does not describe engineering applications but instead focuses on phenomena found in nature. Once developed, the theory is applied to three familiar examples of flows that can be observed easily in Earth's atmosphere, oceans, rivers and lakes: vortices, interfacial waves, and hydraulic transitions. The student will then have both (1) the tools to analyze a wide range of naturally-occurring flows and (2) a solid foundation for more advanced studies in atmospheric dynamics and physical oceanography. Appendices give more detailed explanations and optional topics.




Flow


Book Description

An introduction to "flow," a new field of behavioral science that offers life-fulfilling potential, explains its principles and shows how to introduce flow into all aspects of life, avoiding the interferences of disharmony.




Living in Flow


Book Description

Harness the principles of synchronicity and flow to live better, work smarter, and find purpose in your life When we align with circumstance, circumstance aligns with us. Using a cutting-edge scientific theory of synchronicity, Sky Nelson-Isaacs presents a model for living "in the flow"--a state of optimal functioning, creative thinking, and seemingly effortless productivity. Nelson-Isaacs explains how our choices create meaning, translating current and original ideas from theoretical physics and quantum mechanics into accessible, actionable steps that we can all take to live lives in better alignment with who we are and who we want to be. By turns encouraging and empowering, Living in Flow helps us develop an informed relationship to meaning-making and purposefulness in our lives. From this we can align ourselves more effectively within our personal, professional, and community relationships to live more in flow.




Optimal Experience


Book Description

A comprehensive survey of study on the 'flow' experience, a desirable or optimal state of consciousness that enhances the psychic state.




All Things Flow


Book Description

All Things Flow is the third and final book of The Sandpoint Trilogy set in northern Idaho; it is the continuing story of the principal characters from Apology to Grouse Creek and Ten Percent Marriage plus a sprinkling of new ones. Two middle aged new-comers have arrived to live beside Grouse Creek for different reasons: Rhododendron to enjoy a late-life relationship with Mother Nature; and Elliot to build a house in the wilderness and then write a book about it for profit. Rhododendron soon discovers that she is confronted by a long suppressed grievance against her husband a grievance for which she ultimately sees no remedy except to move on with her life. Nathaniel is again drawn into the adversity that afflicts the world beyond his mountain home when a US Marshal appears at his log house with instructions for him and Esmeralda to pack-up and leave. The result of the marshal's visit is the jailing of Esmeralda and Chico, and the gun-shot wounding of Nathaniel as he escapes into the woods. Nathaniel's cousin Barry becomes despondent over the untimely death of his wife, a death that has left him with a precocious seven-year-old daughter to parent. One afternoon in a smoke filled blackcap patch, Barry and Rhododendron discover that each has a desperate hunger for the other and that neither is inclined to deny his appetites. Victoria receives a telephone message from a man who introduces himself as Dennis and tells her that he believes that the two of them could combine their efforts toward a mutual goal; that he has in mind two things: expanding the territory served by The Gallery from the upper five counties of the Idaho Panhandle to the whole wide world; and expanding The Gallery's product line to include all artistic endeavor. Dennis also mentions that Victoria is to consider the inordinate amount of money required for this venture to be no object she is to leave the money to him. Thus begins to flow a rapid stream of events: Nathaniel goes to Emily at Arrowhead Point to recuperate from his gun-shot wound and to plan his return to The Old Growth to defend his home. Emily takes advantage of Nathaniel's convalescence to paint his portrait. Barry resigns from the US Forest Service as the result of political chicanery and moves to Washington, DC, to work as the understudy for the senior senator from Idaho. Rhododendron divorces Elliot and moves to Spokane, Washington, to work for The Sierra Club and to be near Barry. Victoria accepts Barry's seven-year-old daughter as her change. Dennis and his life-long lover, Doris, inform Victoria that they want her to become the modern day Lorenzo de' Medici for the entire planet. Victoria is stunned by the radical changes looming before her should she accept Doris and Dennis's financial donation; but she cannot imagine not accepting the opportunity that is hers for the taking. By the end of the tale, readers have become aware of what Lucretius, the Roman poet and philosopher, had written centuries before: that no single thing abides but all things flow.




Finding Flow


Book Description

From the bestselling author of Flow and one of the pioneers of the scientific study of happiness, an indispensable guide to living your best life. What makes a good life? Is it money? An important job? Leisure time? Mihaly Csikszentmihalyi believes our obsessive focus on such measures has led us astray. Work fills our days with anxiety and pressure, so that during our free time, we tend to live in boredom, absorbed by our screens. What are we missing? To answer this question, Csikszentmihalyi studied thousands of people, and he found the key. People are happiest when they challenge themselves with tasks that demand a high degree of skill and commitment, and which are undertaken for their own sake. Instead of scrolling on your phone, play the piano. Take a routine chore and figure out how to do it better, faster, more efficiently. In short, learn the hidden power of complete engagement, a psychological state the author calls flow. Though they appear simple, the lessons in Finding Flow are life-changing.




The Rise of Superman


Book Description

An exploration of how extreme athletes break the limits of ultimate human performance and what we can learn from their mastery of the state of consciousness known as "flow" In this groundbreaking book, New York Times-bestselling author Steven Kotler decodes the mystery of ultimate human performance. Drawing on over a decade of research and first-hand interviews with dozens of top action and adventure sports athletes such as big-wave legend Laird Hamilton, big-mountain snowboarder Jeremy Jones, and skateboarding pioneer Danny Way, Kotler explores the frontier science of "flow," an optimal state of consciousness where we perform and feel our best. Building a bridge between the extreme and the mainstream, The Rise of Superman explains how these athletes are using flow to do the impossible and how we can use this information to radically accelerate our performance in our own lives. At its core, this is a book about profound possibility, what is actually possible for our species, and where--if anywhere--our limits lie.




Go with the Flow


Book Description

High school students embark on a crash course of friendship, female empowerment, and women's health issues in Lily Williams and Karen Schneemann's graphic novel Go With the Flow. Good friends help you go with the flow. Best friends help you start a revolution. Sophomores Abby, Brit, Christine, and Sasha are fed up. Hazelton High never has enough tampons. Or pads. Or adults who will listen. Sick of an administration that puts football before female health, the girls confront a world that shrugs—or worse, squirms—at the thought of a menstruation revolution. They band together to make a change. It’s no easy task, especially while grappling with everything from crushes to trig to JV track but they have each other’s backs. That is, until one of the girls goes rogue, testing the limits of their friendship and pushing the friends to question the power of their own voices. Now they must learn to work together to raise each other up. But how to you stand your ground while raising bloody hell?




Against Flow


Book Description

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.