Things to Remember That I'll Probably Forget


Book Description

Write it down so you don't forget... and here's the perfect place to do just that. Keep track of passwords, telephone numbers, addresses, appointments, what's on the honey-do list, etc. the old fashioned way... before notifications. Would make a funny gag gift for a forgetful friend or relative. Details: ~ 6X9 inches~ 100 page lined notebook ~ matte finish ~ paperback ~ quality binding Please click our name (Songbird Publications) under the product title to see our other listings.




Mother Night


Book Description

“Vonnegut is George Orwell, Dr. Caligari and Flash Gordon compounded into one writer . . . a zany but moral mad scientist.”—Time Mother Night is a daring challenge to our moral sense. American Howard W. Campbell, Jr., a spy during World War II, is now on trial in Israel as a Nazi war criminal. But is he really guilty? In this brilliant book rife with true gallows humor, Vonnegut turns black and white into a chilling shade of gray with a verdict that will haunt us all. “A great artist.”—Cincinnati Enquirer “A shaking up in the kaleidoscope of laughter . . . Reading Vonnegut is addictive!”—Commonweal




My Brain Has Too Many Tabs Open: Lined Notebook


Book Description

This is a blank, lined journal that makes a perfect gag gift for friends, family and Coworkers, male or female. Other features of this notebook include: 120 pages 6x9 inches Excellent and thick binding Sleek, matte-finished cover for a professional look This diary is a convenient and perfect size to carry anywhere for writing, journaling and note taking. If you would like an unlined journal, please take a look at our other products for great gift ideas.




Cognition, Metacognition, and Reading


Book Description

We had our first conversation about cognition, metacognition, and reading in September of 1976. Our particular concern was with reading and learning to read, and what, if anything, meta cognition might have to do with it all. We didn't really know much about metacognition then, of course, but then most other people were in the same predicament. Some people had been working with interesting approaches and results on metalanguage and reading, among them J. Downing, L. Ehri, L. Gleitman, 1. Mattingly, and E. Ryan, and it also was about that time that people were becoming aware of E. Markman's first studies of comprehension monitoring. Other than that perhaps the most influential item around was the perhaps already "classic" monograph by Kruetzer, Leonard, and Flavell on what children know about their own memory. Also in the air at that time were things like A. Brown's notions about "knowing, knowing about know ing, and knowing how to know," D. Meichenbaum's ideas about cognitive behavior modification, and the work by A. Brown and S. Smiley on the awareness of important units in text. Even though these developments were cited as new and innovative, it was not the case that psychologists had never before been of questions. They certainly interested in, or concerned with metacognitive sorts had, as clearly evidenced by the notion of "metaplans", in Miller, Galanter, and Pribram's Plans and the Structure of Behavior.




The Great Mental Models, Volume 1


Book Description

Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.




Say Something


Book Description

Can they somehow find a way to right their wrong? Changes abound when a group of seven ladies raised in an orphanage become an inheritance to the small town of Pine Falls, Nebraska. The ladies have grown up to be strong and independent, out of necessity. That serves them well in a new environment as they start seeing the many single men in town, until they start pairing off as couples. The local men are familiar with the dangers of living in the west in 1890, and try to protect their special lady. However, the ladies are used to taking care of themselves and each other. The men have a difficult time getting the ladies to rely on them and say something if things don't seem right. Just as they think they've found a solution, a traumatic event intervenes. The ladies know the men would have prevented it, had they known what was happening. Now the ladies are wracked with guilt as they hope their men can somehow find a way to right their wrong.




100 Things Every Designer Needs to Know About People


Book Description

We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.







Her Say


Book Description

In 2013, Jackie Clark launched The Aunties, a grassroots charity helping women to rebuild their lives after a period of trauma. She quit her job, turning her back on her comfortable life, to focus on The Aunties full-time, becoming Aunty in Charge and assisting hundreds of women with material needs and emotional support. Jackie has long dreamed of a publication that gives these women a voice. This powerful new book features the stories of a number of very different New Zealand women, told their way. The collected stories chart their narrators’ lives and personal histories, through the lens of having lived with – and escaped – an abusive relationship. Her Say is spoken from the heart, uncompromising but offering hope, redemption, personal triumph. It’s a book for all women, showing how owning our stories gives us the power to write daring new endings. It will challenge, illuminate, and empower readers – not to mention the storytellers themselves.




More Than a Game


Book Description

More Than a Game begs the question: can the NFL withstand another scandal? With Super Bowl XLIX to be played February 1, 2015, two NFL teams appear predestined to make the journey to Glendale, Arizona. The Atlantic City Rollers (AFC) and the Omaha Stampeders (NFC) are fictitious teams yet, in actuality, current teams in the author's mind. With his job in jeopardy, Rollers' Defensive Coordinator, Jamie Longoria, believes he can survive the post-season termination by learning the plays of Mike Jacobs, Head Coach of the Omaha Stampeders. Mike, perhaps the best NFL head coach in the league, is nobody's fool, at least until Longoria's corruptive plans trickle down to Sam Sheldon and Andrew Baxter, Rollers' enthusiasts. While "Spygate" and "Bountygate" will always be recalled as NFL scandals, Jenna Huddy, a product of foster homes until emancipated at eighteen, is sent to Omaha where she unknowingly perpetrates the next disgrace known as "GotPlaysgate." More Than a Game takes place from November, 2014 through Super Bowl Sunday 2015. Omaha, Atlantic City and Two Harbors, Minnesota form the background settings for this novel.