This Book Contains Graphic Language


Book Description

This Book Contains Graphic Language examines different literary forms and genres in relation to their comic book counterparts. >




May Contain Graphic Material


Book Description

Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing film such as X-men and Spider-man.







Super Graphic


Book Description

The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.




500 Essential Graphic Novels


Book Description

500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.




Graphic Novels


Book Description

Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.




Comic Book Culture


Book Description

A close inspection of comic book lovers and their ever-expanding culture




The Readers' Advisory Guide to Graphic Novels


Book Description

Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.




The Graphic Language of Neville Brody 3


Book Description

A follow-up to two highly successful monographs on the work of one of the most important designers of his generation, showcasing projects completed since the mid-1990s. Neville Brody defined the look of the 1980s music scene as art director of The Face. Since then, Brody consistently proved that he is one of most innovative and shape-shifting graphic designers of the era. While his second monograph was published in 1994, over the last almost three decades Brody has produced a new body of editorial, typographic, information, and interface design of unparalleled boldness and sophistication for global clients that include Samsung, Shiseido, Coca-Cola, the UK’s Channel 4, and Dom Perignon. The Graphic Language of Neville Brody 3 brings this work together in thematic sections that address the key fields of his vibrant design projects, including typographic experimentation, information graphics, cultural subversion, and design systems. Richly illustrated, each project is explored in detail, revealing the work that defined Brody’s recent career across six chapters, from major brands to magazine editorials and features, showing how his design language has evolved since the 1990s. Creating a new generation of fans, this volume shares Brody’s design genius at a time when the originality of work from the 1980s and 1990s across many creative disciplines is finding a new audience. This inspirational volume is essential reading for anyone interested in the evolution of graphic design over the past three decades.




Graphic Novels in Your Media Center


Book Description

Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.