This Book Thinks You're an Inventor


Book Description

Using fun activities and hilarious illustrations, this fill-in book helps children think like an inventor. This interactive book helps children think like an inventor by noticing details, questioning everything, and dreaming up new ideas. Through fun activities and Harriet Russell’s hilarious illustrations, This Book Thinks You’re an Inventor encourages readers to engage with new ideas by creatively experimenting and investigating for themselves. The book explores six subjects: engineering household objects, transportation, flight, AI and robots, construction, and the future of science. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. At the end, there are paper-based tinkering activities and experiments for children. Hand-drawn illustrations and a collage-style use of photographs give the book a fresh, creative, and fun approach that makes the scientific content appealing for children.




This Book Thinks You're a Math Genius


Book Description

A creative and fun approach to math (and problem solving) for children who love hands-on learning This fill-in book helps children to think like mathematicians by introducing key mathematical concepts in a highly visual—and entertaining—way. Through fun activities and illustrations, This Book Thinks You’re a Math Genius encourages young readers to engage with new ideas by experimenting and investigating for themselves. This Book Thinks You’re a Math Genius explores seven key areas of math: geometry, space and volume, statistics, numbers and number patterns, codes and ciphers, and the concept of infinity. Each spread centers on an open-ended question that introduces a key mathematical concept and suggests activities that engage the child in a fun way. Activities include reading minds with math, having a eureka moment, and playing mathematical guess who. The end of the book includes a section of paper-based crafts. This creative approach, along with Russell’s wonderfully humorous hand-drawn illustrations, make math fun and accessible for children.




Calling All Minds


Book Description

From world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors' minds and make them soar. Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts? In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing. More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key. Praise for Calling All Minds: "An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." —Kirkus Reviews "Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." —VOYA "Grandin offers a nuanced perspective on the qualities of a successful inventor—notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." —Publishers Weekly




This Book Thinks You're a Scientist


Book Description

Hands-on science for children who love to investigate, experiment, and explore This Book Thinks You’re a Scientist, developed by the Science Museum, London, as a complement to their new interactive gallery for children, explores seven key scientific areas: force and motion, electricity and magnetism, earth and space, light, matter, sound, and mathematics. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. Bend water with static power. Pack a suitcase for a trip to space. Design a new musical instrument. At the end of the book, there is a section for children to record their own guided independent investigations, including surveys and space to log the results of their experiments. Hand-drawn illustrations and a collage-style photographs encourage creativity and help children to think like a scientist by noticing details, questioning everything, and dreaming up new ideas.




The Crayon Man


Book Description

Celebrating the inventor of the Crayola crayon This gloriously illustrated picture book biography tells the inspiring story of Edwin Binney, the inventor of one of the world's most beloved toys. A perfect fit among favorites like The Day the Crayons Quit and Balloons Over Broadway. purple mountains' majesty, mauvelous, jungle green, razzmatazz... What child doesn't love to hold a crayon in their hands? But children didn't always have such magical boxes of crayons. Before Edwin Binney set out to change things, children couldn't really even draw in color. Here's the true story of an inventor who so loved nature's vibrant colors that he found a way to bring the outside world to children - in a bright green box for only a nickel With experimentation, and a special knack for listening, Edwin Binney and his dynamic team at Crayola created one of the world's most enduring, best-loved childhood toys - empowering children to dream in COLOR




Ben the Inventor


Book Description

Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same—and that while change can be hard, sometimes it isn't all bad.




So You Want to be an Inventor?


Book Description

Presents some of the characteristics of inventors by describing the inventions of people such as Alexander Graham Bell, Thomas Edison, and Eli Whitney.




This Book Isn't Safe


Book Description

Colin Furze, five-time Guinness World Record Holder and YouTube's undisputed king of crazy inventions, instructs fans and curious young inventors on how to build ten brand new wacky inventions at home with an affordable tool kit. Colin Furze's bonkers and brilliant inventions such as a homemade hoverbike, DIY Wolverine Claws, an alarm clock ejector bed, and Hoover shoes have earned him 4.5 million YouTube subscribers and more than 450 million video views. Now Colin is on a mission to inspire a new generation of budding inventors with This Book Isn't Safe! This Book Isn't Safe contains instructions on how to make ten brand new inventions with a basic at-home toolkit, alongside behind-the-scenes stories about some of Colin's greatest inventions and top secret tips and tricks straight from his invention bunker (aka a shed in his backyard in Stamford Lincolnshire).




The Alchemy of Us


Book Description

A “timely, informative, and fascinating” study of 8 inventions—and how they shaped our world—with “totally compelling” insights on little-known inventors throughout history (Elizabeth Kolbert, Pulitzer Prize–winning author of The Sixth Extinction) In The Alchemy of Us, scientist and science writer Ainissa Ramirez examines 8 inventions and reveals how they shaped the human experience: • Clocks • Steel rails • Copper communication cables • Photographic film • Light bulbs • Hard disks • Scientific labware • Silicon chips Ramirez tells the stories of the woman who sold time, the inventor who inspired Edison, and the hotheaded undertaker whose invention pointed the way to the computer. She describes how our pursuit of precision in timepieces changed how we sleep; how the railroad helped commercialize Christmas; how the necessary brevity of the telegram influenced Hemingway’s writing style; and how a young chemist exposed the use of Polaroid’s cameras to create passbooks to track black citizens in apartheid South Africa. These fascinating and inspiring stories offer new perspectives on our relationships with technologies. Ramirez shows not only how materials were shaped by inventors but also how those materials shaped culture, chronicling each invention and its consequences—intended and unintended. Filling in the gaps left by other books about technology, Ramirez showcases little-known inventors—particularly people of color and women—who had a significant impact but whose accomplishments have been hidden by mythmaking, bias, and convention. Doing so, she shows us the power of telling inclusive stories about technology. She also shows that innovation is universal—whether it's splicing beats with two turntables and a microphone or splicing genes with two test tubes and CRISPR.




The Eureka Method: How to Think Like an Inventor


Book Description

Fuel your "Eureka!" moments and become a successful inventor Envision breakthrough new products using the proven methods and applied reasoning techniques of today's successful inventors. The Eureka Method: How to Think Like an Inventor lays out a systematic approach to innovation. Discover how to look at social developments and trends to find new ways of combining and improving existing technologies and systems. Plain-language examples of real-world patents, products, and inventors illuminate each point along the way. Find out how to: Gain regular flashes of inspiration based on your understanding of the inventive process Improve and expand existing products in ways that fill social needs Fuse elements from different products into new and useful combinations Discover new opportunities by side-stepping rules and gaming the system "Futurize" your inventions and prevent them from becoming obsolete Identify emerging regulations and use them to your creative advantage Learn about comprehensive patent applications that protect your rights