Thrilling Tales of the Downright Unusual - the Lair of the Clockwork Book


Book Description

The Clockwork Book of Retropolis sits in its lair below the city and contains answers. It accumulates stories. Its huge graven face looms over the stainless steel sheets that are its pages and when it's not otherwise occupied, which is most of the time, it reads. From time to time it adds a footnote or a cross-reference. But mostly, it reads. And it waits. The Book accumulates stories by trading the stories it knows... for new stories. This sounds harmless: in fact, it sounds beneficial, until you think about it. Because stories are not neutral. Stories always say something about the person who tells them. They often say more than the teller realizes, and it's easy to become so wrapped up in the telling that we tell too much. Everything that the Book learns becomes part of the Book. And the Book grows by trading the stories it knows - to anybody who asks. Anybody. If that doesn't worry you, you're probably one of those people that natural selection hasn't noticed yet. Over the many years since the Clockwork Book collected its first story people have gradually learned to avoid the Book despite the fact that, in general, people really want to know things. And there must be a reason why they avoid the Book. There's a way to find out for certain, of course: you just have to bring something to trade. The Clockwork Book's lair lies far beneath the city of Retropolis, in the world of the Future That Never Was. As far as anybody knows, it's always been there - slowly collecting the stories, the ideas, and the secrets of its visitors, and then sharing them to those who come after. If you were to visit the Book yourself, you might realize that in its own retro-futuristic world the Book serves the purpose of a social network - a mechanical social network. With that in mind you could hardly be surprised at the misadventures its clients seem to have. And what is the Book, really, and who constructed it, and why? That's one of the few stories that the Book is not allowed to tell. On the other hand... the Book has learned how to bend the rules. The Lair of the Clockwork Book, with its 129 full color illustrations, began its life as a serial which ran from February of 2011 to April of 2012 at the Thrilling Tales of the Downright Unusual web site. It's now available in this handsome print edition.




Slaves of the Switchboard of Doom


Book Description

ROCKETS. ROBOTS. DEATH RAYS. MAD SCIENCE. THE FUTURE THAT NEVER WAS IS BACK. If Fritz Lang’s Metropolis somehow mated with Futurama, their mutant offspring might well be Slaves of the Switchboard of Doom. Inspired by the future imagined in the 1939 World Fair, this hilarious, beautifully illustrated adventure by writer and artist Bradley W. Schenck is utterly unlike anything else in science fiction: a gonzo, totally bonkers, gut-busting look at the World of Tomorrow, populated with dashing, bubble-helmeted heroes, faithful robot sidekicks, mad scientists, plucky rocket engineers, sassy switchboard operators, space pirates, and much, much more—enhanced throughout by two dozen astonishing illustrations. After a surprise efficiency review, the switchboard operators of Retropolis are replaced by a mysterious system beyond their comprehension. Dash Kent, freelance adventurer and apartment manager, is hired to get to the bottom of it, and discovers that the replacement switchboard is only one element of a plan concocted by an insane civil engineer: a plan so vast that it reaches from Retropolis to the Moon. And no one—not the Space Patrol, nor the Fraternal League of Robotic Persons, nor the mad scientists of Experimental Research District, nor even the priests of the Temple of the Spider God, will know what hit them. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Kiss of Steel


Book Description

"darkly atmospheric and delectably sexy."—Booklist, starred review Honoria Todd has more secrets than most people and she's hiding them in Whitechapel. Blade is the master of the rookeries and agrees to protect her, but at what price? Most people avoid the dreaded Whitechapel district. For Honoria Todd, it's the last safe haven as she hides from the Blue Blood aristocracy that rules London through power and fear. Blade rules the rookeries—no one dares cross him. It's been said he faced down the Echelon's army single–handedly, that ever since being infected by the blood–craving he's been quicker, stronger, and almost immortal. When Honoria shows up at his door, his tenuous control comes close to snapping. She's so...innocent. He doesn't see her backbone of steel—or that she could be the very salvation he's been seeking. A unique, sexy paranormal romance, Bec McMaster's London Steampunk novels will appeal to fans of Gail Carriger, Kristen Callihan's Darkest London series, and the Blud series by Delilah Dawson. What everyone is saying about Bec McMaster: "a must read for paranormal fans and steampunk fans alike. 5/5 Stars, Reviewer Top Pick"—Night Owl Reviews "richly imagined, gritty and dark, and full of hot heroes and hot sex... utterly delicious."—Smart Bitches, Trashy Books "Action, adventure, steampunk, and blazing hot seduction...Bec McMaster offers it all."—Eve Silver, author of Sins of the Flesh




Ready Player One


Book Description

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9




Jane Eyre


Book Description

Charlotte Brontë (April 21, 1816 - March 31, 1855) was an English novelist and the eldest of the three Brontë sisters whose novels have become enduring classics of English literature.




My Tiny Life


Book Description

This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic "salon", where Internet junkies have created their own interactive fantasy realm.







Wicked


Book Description

The New York Times bestseller and basis for the Tony-winning hit musical, soon to be a major motion picture starring Cynthia Erivo and Ariana Grande With millions of copies in print around the world, Gregory Maguire’s Wicked is established not only as a commentary on our time but as a novel to revisit for years to come. Wicked relishes the inspired inventions of L. Frank Baum’s 1900 novel, The Wonderful Wizard of Oz, while playing sleight of hand with our collective memories of the 1939 MGM film starring Margaret Hamilton (and Judy Garland). In this fast-paced, fantastically real, and supremely entertaining novel, Maguire has populated the largely unknown world of Oz with the power of his own imagination. Years before Dorothy and her dog crash-land, another little girl makes her presence known in Oz. This girl, Elphaba, is born with emerald-green skin—no easy burden in a land as mean and poor as Oz, where superstition and magic are not strong enough to explain or overcome the natural disasters of flood and famine. Still, Elphaba is smart, and by the time she enters Shiz University, she becomes a member of a charmed circle of Oz’s most promising young citizens. But Elphaba’s Oz is no utopia. The Wizard’s secret police are everywhere. Animals—those creatures with voices, souls, and minds—are threatened with exile. Young Elphaba, green and wild and misunderstood, is determined to protect the Animals—even if it means combating the mysterious Wizard, even if it means risking her single chance at romance. Ever wiser in guilt and sorrow, she can find herself grateful when the world declares her a witch. And she can even make herself glad for that young girl from Kansas. Recognized as an iconoclastic tour de force on its initial publication, the novel has inspired the blockbuster musical of the same name—one of the longest-running plays in Broadway history. Popular, indeed. But while the novel’s distant cousins hail from the traditions of magical realism, mythopoeic fantasy, and sprawling nineteenth-century sagas of moral urgency, Maguire’s Wicked is as unique as its green-skinned witch.




No Sense of Obligation


Book Description

Some of the Praise for No Sense of Obligation . . . fascinating analysis of religious belief -- Steve Allen, author, composer, entertainer [A] tour de force of science and religion, reason and faith, denoting in clear and unmistakable language and rhetoric what science really reveals about the cosmos, the world, and ourselves. Michael Shermer, Publisher, Skeptic Magazine; Author, How We Believe: The Search for God in an Age of Science About the Book Rejecting belief without evidence, a scientist searches the scientific, theological, and philosophical literature for a sign from God--and finds him to be an allegory. This remarkable book, written in the laypersons language, leaves no room for unproven ideas and instead seeks hard evidence for the existence of God. The author, a sympathetic critic and observer of religion, finds instead a physical universe that exists reasonlessly. He attributes good and evil to biology, not to God. In place of theism, the author gives us the knowledge that the universe is intelligible and that we are grownups, responsible for ourselves. He finds salvation in the here and now, and no ultimate purpose in life, except as we define it.




Odyssey of the Dragonlords RPG


Book Description

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.