Tiny C Projects


Book Description

Learn the big skills of C programming by creating bite-size projects! Work your way through these 15 fun and interesting tiny challenges to master essential C techniques you’ll use in full-size applications. In Tiny C Projects you will learn how to: Create libraries of functions for handy use and re-use Process input through an I/O filter to generate customized output Use recursion to explore a directory tree and find duplicate files Develop AI for playing simple games Explore programming capabilities beyond the standard C library functions Evaluate and grow the potential of your programs Improve code to better serve users Tiny C Projects is an engaging collection of 15 small programming challenges! This fun read develops your C abilities with lighthearted games like tic-tac-toe, utilities like a useful calendar, and thought-provoking exercises like encoding and cyphers. Jokes and lighthearted humor make even complex ideas fun to learn. Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. About the technology The best way to gain programming skills is through hands-on projects—this book offers 15 of them. C is required knowledge for systems engineers, game developers, and roboticists, and you can start writing your own C programs today. Carefully selected projects cover all the core coding skills, including storing and modifying text, reading and writing files, searching your computer’s directory system, and much more. About the book Tiny C Projects teaches C gradually, from project to project. Covering a variety of interesting cases, from timesaving tools, simple games, directory utilities, and more, each program you write starts out simple and gets more interesting as you add features. Watch your tiny projects grow into real applications and improve your C skills, step by step. What's inside Caesar cipher solver: Use an I/O filter to generate customized output Duplicate file finder: Use recursion to explore a directory tree Daily greetings: Writing the moon phase algorithm Lotto pics: Working with random numbers And 11 more fun projects! About the reader For C programmers of all skill levels. About the author Dan Gookin has over 30 years of experience writing about complex topics. His most famous work is DOS For Dummies, which established the entire For Dummies brand. Table of Contents 1 Configuration and setup 2 Daily greetings 3 NATO output 4 Caesarean cipher 5 Encoding and decoding 6 Password generators 7 String utilities 8 Unicode and wide characters 9 Hex dumper 10 Directory tree 11 File finder 12 Holiday detector 13 Calendar 14 Lotto picks 15 Tic-tac-toe




C Programming For Dummies


Book Description

Get an A grade in C As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries—such as gaming, app development, telecommunications, engineering, and even animation—to translate innovative ideas into a smoothly functioning reality. To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic—and not-so-basic—building blocks of an elegant and efficient source code. Write and compile source code Link code to create the executable program Debug and optimize your code Avoid common mistakes Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!




A Small C Compiler


Book Description




C For Dummies


Book Description

while (dead_horse) beat (): If you’re like most people, the above seems like nonsense. Actually, it’s computer sense—C programming. After digesting C For Dummies, 2nd Edition, you’ll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won’t have to go far (page 13) to find your first program example. You’ll do short, totally manageable, hands-on exercises to help you make sense of: All 32 keywords in the C language (that’s right—just 32 words) The functions—several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you’ll be using newly acquired skills and getting occasional chuckles as you discover how to: Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.




Programming Projects in C for Students of Engineering, Science, and Mathematics


Book Description

Like a pianist who practices from a book of études, readers of Programming Projects in C for Students of Engineering, Science, and Mathematics will learn by doing. Written as a tutorial on how to think about, organize, and implement programs in scientific computing, this book achieves its goal through an eclectic and wide-ranging collection of projects. Each project presents a problem and an algorithm for solving it. The reader is guided through implementing the algorithm in C and compiling and testing the results. It is not necessary to carry out the projects in sequential order. The projects contain suggested algorithms and partially completed programs for implementing them to enable the reader to exercise and develop skills in scientific computing; require only a working knowledge of undergraduate multivariable calculus, differential equations, and linear algebra; and are written in platform-independent standard C; the Unix command-line is used to illustrate compilation and execution.




Head First C


Book Description

Learn key topics such as language basics, pointers and pointer arithmetic, dynamic memory management, multithreading, and network programming. Learn how to use the compiler, the make tool, and the archiver.




The Rust Programming Language (Covers Rust 2018)


Book Description

The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.




Crafting Interpreters


Book Description

Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.




Practical C++ Programming


Book Description

C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.




Modern Compiler Implementation in C


Book Description

This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.