Tip of the Arrow


Book Description

The purpose of my book, The Tip of the Arrow, A Study in Leadership, is to share with young people of today and tomorrow the story of young people like me at age sixteen as the blueprint of the Selma Student Nonviolent Civil Rights movement, a significant impacting factor in the passage of the 1964 Civil Rights Act and the dominating influence leading to the passage of the 1965 Voting Rights Act. On February 24, 2016, during a ceremony awarding the Congressional Gold Medal at the US Capitol in Washington, DC, I beamed with personal pride upon hearing Speaker Paul Ryan's statement that Congress decided to bestow the award to the foot soldiers because their contribution to our country was so great that they deserved the highest honor in our possession, the Congressional Gold Medal. The Tip of the Arrow is our story.




Archery


Book Description

A comprehensive guide to archery, with illustrations for sighting and aiming, shooting, and anchoring.




The Essentials of Archery


Book Description

This is a new release of the original 1942 edition.




Physical Science Experiments


Book Description

Presents new, tested experiments related to the intriguing field of physical science. The experiments are designed to promote interest in science in and out of the classroom, and to improve critical-thinking skills.




Arrows


Book Description

Dance prodigy Karma Clark's unrequited love for Danny is unbearable until Aaryn, son of Cupid, returns to try to fix his mistake and ends up falling in love with Karma, now a teenage mother.





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Projectile Technology


Book Description

Artifacts linked to projectile technologies traditionally have provided the foundations for time-space systematics and cultural-historic frameworks in archaeological research having to do with foragers. With the shift in archae ological research objectives to processual interpretations, projectile technolo gies continue to receive marked attention, but with an emphasis on the implications of variability in such areas as design, function, and material as they relate to the broader questions of human adaptation. The reason that this particular domain of foraging technology persists as an important focus of research, I think, comes in three parts. A projectile technology was a crucial part of most foragers' strategies for survival, it was functionally spe cific, and it generally was fabricated from durable materials likely to be detected archaeologically. Being fundamental to meat acquisition and the principal source of calo ries, projectile technologies were typically afforded greater time-investment, formal modification, and elaboration of attributes than others. Moreover, such technologies tend to display greater standardization because of con straints on size, morphology, and weight that are inherent to the delivery system. The elaboration of attributes and standardization of form gives pro jectile technologies time-and space-sensitivity that is greater than most other foraging technologies. And such sensitivity is immensely valuable in archae ological research.




Math for Programmers


Book Description

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks




Atlas of Normal Imaging Variations of the Brain, Skull, and Craniocervical Vasculature


Book Description

This atlas presents normal imaging variations of the brain, skull, and craniocervical vasculature. Magnetic resonance (MR) imaging and computed tomography (CT) have advanced dramatically in the past 10 years, particularly in regard to new techniques and 3D imaging. One of the major problems experienced by radiologists and clinicians is the interpretation of normal variants as compared with the abnormalities that the variants mimic. Through an extensive collection of images, this book offers a spectrum of appearances for each variant with accompanying 3D imaging for confirmation; explores common artifacts on MR and CT that simulate disease; discusses each variant in terms of the relevant anatomy; and presents comparison cases for the purpose of distinguishing normal findings from abnormalities. It includes both common variants as well as newly identified variants that are visualized by recently developed techniques such as diffusion-weighted imaging and multidetector/multislice CT. The book also highlights normal imaging variants in pediatric cases. Atlas of Normal Imaging Variations of the Brain, Skull, and Craniocervical Vasculature is a valuable resource for neuroradiologists, neurologists, neurosurgeons, and radiologists in interpreting the most common and identifiable variants and using the best methods to classify them expediently.




Shopper's Guide


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