Tom Clancy's Ghost Recon Island Thunder


Book Description

This Island Trip Is No Vacation -Exhaustive stealth strategy for eight new single-player missions and five new multiplayer maps -Get ahead of the pack with exclusive mission maps revealing all enemy positions -Expert weapon tips for the entire arsenal, including the M4 SOCOM, the SR-25 sniper rifle, and 10 other new multiplayer weapons -Advanced tips for online Xbox "Live"TM play -In-depth fighting tips, including one-shot kills and advice on the real-time orders system -Battle scenarios for all four soldier types -Unlock secret combat specialists -Complete in-depth walkthroughs for each Island Thunder mission




The Game Localization Handbook


Book Description

Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.




The Players' Realm


Book Description

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.




Tom Clancy's Ghost Recon


Book Description

The U.S. Army’s Special Forces are known for their highly specialized training and courage behind enemy lines. But there’s a group that’s even more stealthy and deadly. It’s comprised of the most feared operators on the face of the earth—the soldiers of Ghost Recon.




HWM


Book Description

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.




Joystick Soldiers


Book Description

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.




HWM


Book Description

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.




Game Writing


Book Description

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.




Imperial Benevolence


Book Description

This is a necessary and urgent read for anyone concerned about the United States' endless wars. Investigating multiple genres of popular culture alongside contemporary U.S. foreign policy and political economy, Imperial Benevolence shows that American popular culture continuously suppresses awareness of U.S. imperialism while assuming American exceptionalism and innocence. This is despite the fact that it is rarely a product of the state. Expertly coordinated essays by prominent historians and media scholars address the ways that movies and television series such as Zero Dark Thirty, The Avengers, and even The Walking Dead, as well as video games such as Call of Duty: Black Ops, have largely presented the United States as a global force for good. Popular culture, with few exceptions, has depicted the U.S. as a reluctant hegemon fiercely defending human rights and protecting or expanding democracy from the barbarians determined to destroy it.