Tomorrowland Junior Novel


Book Description

Bound by a shared destiny, a teen bursting with scientific curiosity and a former boy-genius inventor embark on a mission to unearth the secrets of a place somewhere in time and space that exists in their collective memory. This junior novel is based on the high-anticipated Walt Disney Studios film, Tomorrowland, and includes a full-color photo insert!




Tomorrowland Junior Novel


Book Description

This junior novel adaptation of the highly-anticipated film, Tomorrowland, includes a full-color 8-page photo insert and a bookmark.




Before Tomorrowland


Book Description

Based on the spellbinding world of the Walt Disney Studios film, Tomorrowland, this original prequel novel unlocks a place of unfathomable science and technology and the famous people behind it. The year is 1939. A secret society of extraordinary geniuses is about to share an incredible discovery with the world. A misguided enemy--half man, half machine--will stop at nothing to prevent the group from giving this forbidden knowledge to humanity. And a mother and son on vacation in New York City are handed a comic book infused with a secret code that will lead them straight into the crossfires of the conspiracy. Don't forget to download the FREE comic book companion, The Secret History of the World of Tomorrowland!​




Ghost Moon (Disney Junior: Miles From Tomorrowland)


Book Description

Disney Junior's Miles From Tomorrowland rockets through space in a new Little Golden Book! Disney Junior's hit animated show Miles From Tomorrowland is on another action-packed space mission with his family! Some eerie sightings have been noticed on a dark moon and Miles is determined to solve the mystery. Children ages 2 to 5 will enjoy this full-color Little Golden Book, which retells an episode of the hit series. Perfect for Halloween or anytime of year! Miles Callisto is like many seven-year-olds you know. He's rambunctious, funny, brave, and incredibly adventurous. But unlike other kids, Miles' life is out of this world. Literally! The Tomorrowland Transit Authority has sent Miles and his family to live and work in outer space--where their mission is to help create the future of transit and community, ultimately working to connect the universe.




World of Reading: Miles From Tomorrowland: Who Stole the Stellosphere?


Book Description

Read along with Disney! When Miles Callisto and his trusty robot Merc are unknowingly kidnapped aboard their family's spaceship, the Stellosphere, they must find a way to thwart the villainous Gadfly and return the Stellosphere to safety in this super-stellar adventure! Follow along with word-for-word narration as Miles and Merc save the day!




Space Race (Disney Junior: Miles From Tomorrowland)


Book Description

Blast off into outer space with Miles and all the characters from Disney Junior’s Miles from Tomorrowland. Children ages 2 to 5 will enjoy this full-color Little Golden Book, which retells an episode of the hit series in which Miles and his robo-ostrich, Merc, compete in an awesome space race.




Liv and Maddie: Double Trouble


Book Description

"When twins Liv and Maddie discover they were actually born a day apart, they plan two very different sweet sixteen birthday parties! Then, Liv and Maddie have a disagreement that ends in a dodgeball battle. This hilarious junior novel has an eight-page full-color insert of photos from the show and an exclusive interview with the cast! "




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.




Inside Out Junior Novel


Book Description

Disney•Pixar’s Inside Out will take you to a place that everyone knows but no one has ever seen: inside the mind of an eleven-year-old! Once there, you'll meet the five Emotions that know Riley best: Joy, Sadness, Anger, Fear, and Disgust! Also features eight pages of full-color scenes from the movie.




Tomorrow, and Tomorrow, and Tomorrow


Book Description

A NEW YORK TIMES BESTSELLER A GLOBE AND MAIL BESTSELLER A JIMMY FALLON BOOK CLUB PICK In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. "Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." —John Green On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.