Toonopolis Gemini


Book Description




Toonopolis


Book Description

Toonopolis is a cartoon city that is home to the thoughts and ideas of all sentient beings in the universe. As the center of the Tooniverse, it acts as an other-worldly rest stop for these creations.Chi Lin was the last unicorn on Earth before he sought a safe haven for himself and his maiden, Saucha¿a thirteen century Indian girl. Little did he realize that even though they were safe from death in the cartoon universe, they were not safe from the machinations of Agent Mimic on Earth.Gemini¿having barely escaped with his mind intact during his first adventure in Toonopolis¿returns to the Tooniverse with Jimbob the Talking Eggplant on a quest to find Chi Lin before Mimic can manipulate the unicorn into doing his bidding. Join Gemini on an all new adventure into both familiar and brand-new realms of Toonopolis where he makes more friends, visits old ones, and is reminded that things are not always what they seem to be in this strange and ever-changing world.




Toonopolis: Gemini


Book Description

Toonopolis is a cartoon city that is home to the thoughts and ideas of all sentient beings in the universe. As the center of the Tooniverse, it acts as an other-worldly rest stop for these creations. Gemini is a teenage human boy who is thrust into Toonopolis through his father's scientific research program. He loses part of himself in the process and immediately begins a quest to regain his lost memories with the help of his Tooniverse guide named Jimbob the Talking Eggplant. After an altercation with a mysterious Shadowy Figure, Gemini's mission is changed, and he begins a new quest to defeat Shadowy Figure and protect Toonopolis from his nefarious destruction. Along the way, he meets new friends, discovers just how diverse and strange Toonopolis is, and learns lessons about compassion, forgiveness, redemption, and being true to oneself.




What Goes Up


Book Description

Brimming with humor, multiple dimensions, and a saving-the-world adventure, this is accessible sci-fi that's perfect for fans of Andrew Smith or Patrick Ness. Rosa and Eddie are among hundreds of teens applying to NASA's mysterious Interworlds Agency. They're not exactly sure what the top-secret program entails, but they know they want in. Rosa has her brilliant parents' legacies to live up to, and Eddie has nowhere else to go--he's certainly not going to stick around and wait for his violent father to get out of jail. Even if they are selected, they have no idea what lies in store. But first they have to make it through round after round of crazy-competitive testing. And then something happens that even NASA's scientists couldn't predict . . . From the author of the acclaimed Learning to Swear in America comes another high-stakes adventure that's absolutely out of this world. Praise for Learning to Swear in America A Summer/Fall 2016 Indies Introduce selection An Indie Next Pick




Excelsior


Book Description

"Matthew, so few humans achieve their destiny before leaving this world. You have that chance."Matthew Peters had spent the last seven years creating the ultimate online comic hero. He never dreamed that he would find the true hero within himself.




Magnus Opum


Book Description

Magnus Mandalora never planned to go out into the big, wide world. He thought he'd live out his life in his homely little village, happily cooking and eating pflugberry pies. But fate had other ideas. Before he knows it, Magnus has embarked on an incredible adventure. He discovers a world full of marvels and wonder, surprises and delights. But it's also a world of perils and danger. As Magnus finds himself right in the middle of a long-running war between the fair and noble Cherines and the vile and despicable Glurgs, he faces challenges beyond anything he could have imagined.




The Coilhunter Chronicles - Omnibus (Books 1-3)


Book Description

COILHUNTER Welcome to the Wild North, a desolate wasteland where criminals go to hide—if they can outlast the drought and the dangers of the desert. Or the dangers of something else. Meet Nox, the Coilhunter. A mechanic and toymaker by trade, a bounty hunter by circumstance. He isn't in it for the money. He's in it for justice, and there's a lot of justice that needs to be paid. Between each kill, he's looking for someone who has kept out of his crosshairs for quite a while—the person who murdered his wife and children. The trail has long gone cold, but there are changes happening, the kind of changes that uncover footprints and spent bullet casings. Plagued by nightmares, he's made himself into a living one, the kind the criminals and conmen fear. So, welcome, fair folk, to the Wild North. If the land doesn't get you, the Coilhunter will. RUSTKILLER Welcome to the Rust Valley. The Wild North is full of nasty places, but there are some places you just don’t go. One of them is that scrapyard desert known as the Rust Valley. It’s where vehicles go to die. That’s why you don’t go in after them. The bounty hunter Nox made a promise to himself that he’d never be caught dead there. Yet, when a couple of kids end up wandering inside that metal maze, he finds himself with no other choice. He decks himself out in his finest armour. He’ll need it. That land is where the rust-covered Clockwork Commune live, and if they don’t scavenge the metal off you, they’ll scavenge the flesh instead. Nox is used to being called the Coilhunter, but this time he’s saddling up with a new, more fitting title: the Rustkiller. DUSTRUNNER Nox is a wanted man. While searching for a criminal, the fabled Coilhunter wanders into a tribal village massacre. He didn’t do it, but that doesn’t matter. The clues point to him, and he’s made a lot of enemies over the years. Many would happily see the tables turned. His pleas of innocence fall on deaf ears. No sooner does he try to find the real killers than posters go up across the Wild North—posters with his face and his name. He isn’t the only bounty hunter out there. Dozens assemble to cash him in. Tasked with finding out who’s framed him, Nox must also survive the constant onslaught of frontier law. He’s used to hunting others. He’s not so used to life on the run.




Second Hand Curses


Book Description

When your fairy godmother threatens to enslave you with a curse - when a malevolent piper solves your rat problem but steals your children - when you seek revenge on the prince who turned you into a frog - who can you turn to in your hour of need? The band of scoundrels known far and wide as the Bastard Champions - the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs - as long as there's enough gold to be earned. They are Jack, the seemingly unkillable leader whose ever-present grin belies a dark past; Marie, who fights with fury but battles more fiercely to control the beast within; and Frank, the master of logistics, whose cloak hides horrific scars that are far more than skin-deep. As they slash and scheme through kingdom and village alike, the Bastard Champions uncover tantalizing clues to their ultimate quarry: the powerful Blue Fairy, who has made each of their lives a living hell.Second Hand Curses adds a dash of sly wit and a heaping portion of action to the fairy tales you thought you knew.




Siege Tactics


Book Description

Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member's unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms. But when a curious path appears in a seemingly uninhabited forest, the party finds themselves in a place set apart from the kingdoms, and the world at large: a hidden hamlet, filled by unusual people, all of whom have long histories of their own. Soon sealed inside the town by unseen forces, the former NPCs will have to uncover what brought them there --and who is keeping them trapped-- while there's still time to fight back. Because something more is brewing, something involving the very gods themselves. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more.




Grania


Book Description

Here is an extraordinary novel about real-life Irish chieftain Grace O Malley. From Morgan Llywelyn, bestselling author of Lion of Ireland and the Irish Century novels, comes the story of a magnificent, sixteenth-century heroine whose spirit and passion are the spirit and passion of Ireland itself. Grania (Gaelic for Grace) is no ordinary female. And she lives in extraordinary times. For even as Grania rises as her clan's unofficial head and breadwinner and learns to love a man, she enters a lifelong struggle against the English forces of Queen Elizabeth -- her nemesis and alter ego. Elizabeth intends to destroy Grania's piracy and shipping empire--and so subjugate Ireland once and for all. But Grania, aided by Tigernan, her faithful (and secretly adoring) lieutenant, has no choice but to fight back. The story of her life is the story of Ireland's fight for solidarity and survival--but it's also the story of Grania's growing ability to love and be strong at the same time. Morgan Llywelyn has written a rich, historically accurate, and passionate novel of divided Ireland -- and of one brave woman who is Ireland herself. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.