Torg Eternity Core Rules


Book Description

The Possibility Wars begin anew! Raiders from other realities have arrived on Earth and and where they rule the laws of physics warp to form strange new landscapes. You play Storm Knights, defenders with the power to bend the fabric of reality who resist the invading High Lords at every turn. All seven attacking cosms and Core Earth itself are portrayed within the book, along with the special abilities and gear that Storm Knights from all the realms need to get into the action! Torg Eternity contains all the core rules for the game, secrets about the invaders, details about the first 90 days of the attack, and advice for new Game Masters. Each invading cosm has a completely different feel, whether it's cybperpunk, horror, pulp, or fantasy! The rules are crafted to bring out the unique flavor of the different worlds as heroes travel between them. ● NOTE: Requires the Torg Eternity Drama Deck (ULIUNA10003 - 978-3-95752-685-4) to play.




Torg Eternity - Day One


Book Description

All across the world the maelstrom bridges land, heralding the invasion of the High Lords. Experience the chaos and uncertainty of the opening minutes of the Possibility Wars first hand. Players take on the roles of ordinary people all over the world caught up in events beyond their comprehension and control. Will you survive to become a Storm Knight? Gain new insight about each cosm as they first arrive on Core Earth, and discover clues about the High Lords' methods and plans. Play an inexperienced hero as they undergo their "Moment of Crisis" and become a Storm Knight. This product also includes new foes, threats, vehicles, and advice for adapting the Day One stories to your own campaign. Each adventure offers guidance for new Game Masters, and introduces the concepts and rules of Torg Eternity one layer at a time.




Dark Matter


Book Description

Dark Matter is a full science fiction conversion for the 5th Edition of the World's Greatest Roleplaying that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. This full campaign setting is rife with gorgeous art, easy to learn, and generic enough to use with any campaign.




A Complete Guide to Nautical Campaigns


Book Description

Ever dreamed of running a great pirate campaign in 5th Edition? Wondered how to handle ship combat in a fun and new way? Want to give orders to hoist the mainsail? This guide is 150 pages of pure nautical gold. Featuring over 30 ships, nearly 90 orders for PCs to give to ship's crew, and a total revised and fun combat system this really is a complete guide!SEND US AN EMAIL ONCE YOU HAVE ORDERED THE HARD COPY HERE AND WE WILL SEND YOU THE PDF FREE.




Fate Accelerated Edition


Book Description

Let's face it: most roleplaying games aren't grab-and-go. Giant books and prep work out the ying-yang can be fun if you've got the time, but what if you don't? What if you're looking for a last minute game? What if you're new to the RPG world and want a no hassle way to try one out? What if you're introducing your kids to RPGs and want something easily accessible for them that won't bore you to tears? We've got a solution: Fate Accelerated Edition. Fate Accelerated, or FAE, is a condensed version of the popular Fate Core system that brings all the flexibility and power of Fate in an easily digestible--and quickly read--package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple--you can be playing in minutes. Whether you're new to RPGs or an expert gamer, FAE brings something special to the table. Fate Accelerated Edition. Your story--full speed ahead.




Fate


Book Description

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson




Symbaroum


Book Description

Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden




Kult - Divinity Lost


Book Description

In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.




Book of Erotic Fantasy


Book Description




Torg Eternity - Delphi Missions: Rising Storm


Book Description

The Delphi Council needs you! The first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities complications the Storm Knight's lives. This product contains adventures for Alpha Clearance Storm Knights written by a host of top talent, including original creators Greg Gorden and Bill Slavicsek! Other returning authors include Ed Stark, Miranda Horner, and John Terra. Industry names like John Wick, Steve Kenson, Robert Schwalb, Monica Valentinelli and Living Land Sourcebook writer Ross Watson join the fun!