Folens GCSE Applied ICT


Book Description




Computer Science Illuminated


Book Description

Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8




Handbook of Digital Imaging


Book Description

A comprehensive and practical analysis and overview of the imaging chain through acquisition, processing and display The Handbook of Digital Imaging provides a coherent overview of the imaging science amalgam, focusing on the capture, storage and display of images. The volumes are arranged thematically to provide a seamless analysis of the imaging chain from source (image acquisition) to destination (image print/display). The coverage is planned to have a very practical orientation to provide a comprehensive source of information for practicing engineers designing and developing modern digital imaging systems. The content will be drawn from all aspects of digital imaging including optics, sensors, quality, control, colour encoding and decoding, compression, projection and display. Contains approximately 50 highly illustrated articles printed in full colour throughout Over 50 Contributors from Europe, US and Asia from academia and industry The 3 volumes are organized thematically for enhanced usability: Volume 1: Image Capture and Storage; Volume 2: Image Display and Reproduction, Hardcopy Technology, Halftoning and Physical Evaluation, Models for Halftone Reproduction; Volume 3: Imaging System Applications, Media Imaging, Remote Imaging, Medical and Forensic Imaging 3 Volumes www.handbookofdigitalimaging.com




How to Pass National 5 Computing Science


Book Description

Get your best grade with the SQA endorsed guide to National 5 Computing Science. This book contains all the advice and support you need to revise successfully for your National 5 exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. Refresh your knowledge with complete course notes Prepare for the exam with top tips and hints on revision technique Get your best grade with advice on how to gain those vital extra marks




Encyclopedia of Computer Science and Technology


Book Description

Volume 38 - Supplement 23: Algorithms for Designing Multimedia Storage Servers to Models and Architectures. Covering more than basic computer commands and procedures, this encyclopaedia summarizes how technology has developed, the future of computer programs and applications, and the significance of computer components. Following an introduction and overview, there are approximately 750 to 800 entries.




Smart Flexibility


Book Description

Smart Flexibility: Moving Smart and Flexible Working from Theory to Practice is an engaging and practical management book to help organisations implement Smart Working, and take a business-focused approach to ’Flexible Working’. Written for managers at the leading edge of change, Andy Lake takes a strategic, comprehensive and integrated approach to Smart and Flexible Working. Taking an evidence-based approach, he sets out how to achieve measurable benefits across the Triple Bottom Line. Starting from the underlying principles and the compelling context for change, he takes a pragmatic approach to delivering change in each of the key areas of People (HR), Property and Technology. The book is designed to help professionals understand the vital connecting points across disciplines as well as innovations in their own fields. And there are separate chapters that look at the real impacts for sustainability, the impacts for ’Smart Government’, how to manage the ’Anywhere Anytime Team’ and how to take people on the journey towards a Smart Flexibility organisational culture. The book includes many insights based on the author’s experience and the latest research, many practical techniques for implementing change plus ten new case studies. Smart Flexibility is essential reading for anyone involved in workplace change and increasing the efficiency of organisations. It is aimed at managers who need to deliver change, and will be of great interest to consultants in the fields of workplace design, new technologies and HR/OD/Training.




Developing Services for the Wireless Internet


Book Description

Developing Services for the Wireless Internet offers state-of-the-art technological knowledge and practical know-how to practitioners – project managers, software architects and designers, process engineers and quality assurance workers. The book supports the developers of services and applications for mobile phones, PDAs and smart phones. This new emerging domain is characterized by a very fast pace of change in the underlying technology, exposing products and applications to a constant risk of obsolescence. The relative youth of this field means that knowledge is comparatively limited. The book identifies an approach to mitigate the above risks by focusing on: The development process, the underlying technology and its effects on connectivity, and software architectures. It provides an essential tool kit for all working in this field.




Using LEDs, LCDs and GLCDs in Microcontroller Projects


Book Description

Describing the use of displays in microcontroller based projects, the author makes extensive use of real-world, tested projects. The complete details of each project are given, including the full circuit diagram and source code. The author explains how to program microcontrollers (in C language) with LED, LCD and GLCD displays; and gives a brief theory about the operation, advantages and disadvantages of each type of display. Key features: Covers topics such as: displaying text on LCDs, scrolling text on LCDs, displaying graphics on GLCDs, simple GLCD based games, environmental monitoring using GLCDs (e.g. temperature displays) Uses C programming throughout the book – the basic principles of programming using C language and introductory information about PIC microcontroller architecture will also be provided Includes the highly popular PIC series of microcontrollers using the medium range PIC18 family of microcontrollers in the book. Provides a detailed explanation of Visual GLCD and Visual TFT with examples. Companion website hosting program listings and data sheets Contains the extensive use of visual aids for designing LED, LCD and GLCD displays to help readers to understand the details of programming the displays: screen-shots, tables, illustrations, and figures, as well as end of chapter exercises Using LEDs, LCDS, and GLCDs in Microcontroller Projects is an application oriented book providing a number of design projects making it practical and accessible for electrical & electronic engineering and computer engineering senior undergraduates and postgraduates. Practising engineers designing microcontroller based devices with LED, LCD or GLCD displays will also find the book of great use.







Transactions on Edutainment III


Book Description

With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.