Time Annual 1993


Book Description

A sweeping yet detailed view of the events of 1993. Photos and text based on reporting created for Time weekly news magazine.




Dictionary of Toys and Games in American Popular Culture


Book Description

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.




MY COLLECTION MAYBE YOURS! WHY WE MUST HAVE IT ALL


Book Description

What Do You Collect? That depends on what demographic you belong to. If you grew up in the 1960s and 1970s, you are either a Trekkie or a Star Wars fan. Or maybe you’re more into Marvel or DC Universe. Either way, you know you were hooked into reliving the adventure. For me, I was there in the beginning as a baby boomer with all that was on TV, music, and movies. It was all a good place to bring you back to all the thrill of your heroes and how one day you, too, can ride off into the sunset. For me, I did one better. I got to act out a role just like my hero and do the very things they did. With what you collect, you buy movies, music, toys, and anything connected with these treasured moments. I am very sure what I collect is what people stored in their closets. So sad, I thought, they should be sure what they collect to their friends and to the world. For what your collect and are attracted to is part of a million—no, trillion—dollar industry that grabs your attraction. Here it begins—my search on how we as baby boomers and generations beyond get caught up once in a never-ending spend cycle that must be met, as each decade unfolds, as each generation get sucked into being duped and persuaded. This would be the beginning of your spending habits. You are very much targeted. Many do not care! I, too, get caught up in this friendship. Difference is, I care and dare to ask why. Why do we need to collect so much? So says I, your friendly neighborhood self-appointed baby boomer consumer advocate.







Southern Living 1988 Annual Recipes


Book Description

Recipes from Southern Living Magazine.




The Corporate Directory of US Public Companies 1994


Book Description

The top 9,500 publicly traded companies on the New York, NASDAQ and OTC exchanges. All companies have assets of more than $5 million and are filed with the SEC. Each entry describes business activity, 5 year sales, income, earnings per share, assets and liabilities. Senior employees and major shareholders are named. Seven indices give unrivalled access to the information.




County Business Patterns, United States


Book Description

Includes a separate report for each state, the District of Columbia, Puerto Rico, and a U.S. summary.










Rituals and Traditional Events in the Modern World


Book Description

Many events have evolved over centuries, drawing on local customs and conditions. However, as the world becomes increasingly globalised, traditional events and the identities they support are increasingly being challenged and rituals may be lost. Reacting against this trend towards homogeneity, communities strive to preserve and even recreate their traditional events, which may require rituals to be resurrected or reinvented for a new audience. The aim of this book is to explore the role of traditional events and rituals in the modern world. The 16 chapters cover a range of case studies of the performance of ritual through events, including their historical antecedents and development over time, as well as their role in society, link with identities both seemingly fixed and fluid and their continued relevance. The cases examined are not museum pieces, but rather vibrant festivals and events that continue to persist. Drawing on the power of history and cultural tradition, they are manifestations of heritage, existing in three temporalities: celebrating the past, occurring in the present and aiming to continue into and influence the future. Iconic events including Chinese New Year, Hogmanay and the New Orleans Mardi Gras are examined and examples are drawn from a diverse range of countries such as South Korea, China, Laos, the United States, Scotland, Italy, India and Haiti. This volume provides a deep understanding upon the role of tradition and ritual within events, from a global perspective and will be valuable reading for students, researchers and academics interested in events, heritage and culture.