The Thieves' Den (5E)


Book Description

Trail of the Apprentice is a 5-part mini-campaign, designed for beginners and younger players of the Pathfinder Roleplaying Game. Each adventure takes your heroes through one character level, from 1st though 5th. Trail of the Apprentice is part of the Legendary Beginnings line, designed to create exciting adventures suitable for all ages. These modules use simplified stat blocks and other rules adjustments to keep gameplay fun for new players, and contains helpful sidebars that provide advice on how to run RPGs for younger gamers so your whole family can Make Your Game Legendary! Trail of the Apprentice #3: The Thieves' Den Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves' guild, the Elverin Skulk to steal a valuable statue from his private museum. The nobleman wants to know who the guild's client is. But the only person who knows that information is the guild's leader, the infamous Fox Prince. The PCs must venture into the monster-infested Umberwood to locate a secret entrance to the guild's headquarters. The heroes will find that, when trying to infiltrate the den of the Fox Prince, very few things are what they appear to be. The Thieves' Den is an adventure for 3rd-level characters.




Pathfinder Adventure Path


Book Description

The Ironfang Invasion Adventure Path launches with "Trail of the Hunted." In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appearance of an overwhelming foe! The heroes must flee their homes, saving whatever friends and supplies they can, as the monstrous Ironfang Legion and their insidious General Azaersi begin carving out an empire of monsters from the dregs of Nirmathas and Molthune alike. The heroes must guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom! "Trail of the Hunted" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A selection of new monsters, a guide to the Nesmian Plains region of Nirmathas, and an extensive guide to the hobgoblin forces of the Ironfang Legion and their tactics and technology round out this volume of the Pathfinder Adventure Path!




Pathfinder Adventure Path: Doorway to the Red Star (Strength of Thousands 5 Of 6)


Book Description

Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it--to another planet of red sands and high adventure! Working to gain allies among scholarly brain-people and shifty ratfolk, the heroes must infiltrate a massive airship and fight to free their ally from an insidious trap on an alien world! "Doorway to the Red Star" is a Pathfinder adventure for four 15th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to become influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details people, places, and monsters of Akiton, the Red Planet, a fabulous setting for sword-and-sorcery escapades! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.




Ultraviolet Grasslands: 2E


Book Description

Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.




When Comes the Moon


Book Description

Moonlight and Madness!The famed observatory at Asteria Point has long endured upon its mountain heights, yet wars, plagues, and the ravages of time have dimmed its glory to a faint ember kept by a tiny order of faithful monks. When sinister forces stalk the night and even those faithful few begin to disappear, the church sends out a call for heroes to investigate and save this remnant of a wiser and more learned age. Yet all is not as it seems among the high peaks, and secrets grow darker and danger ever deeper with the moon's every rising.When Comes the Moon is a 5E adventure for 8th-level characters set in Yolbiac Vale, in the Lost Lands Campaign Setting. This rich and exciting world 20 years in the making has been home to dozens of adventures from Necromancer Games and Frog God Games and produced with their cooperation to be compatible with The World of the Lost Lands campaign guide! It is the second of six adventures in the Aegis of Empires Adventure Path, with each adventure exploring hitherto unexplored areas of the Lost Lands with a combination of horror, intrigue, deadly danger, and the lure of ancient mysteries.While designed for use with the Lost Lands, these adventures are loosely connected rather than following a strictly controlled plotline, enabling you to easily place them into any campaign world. Your heroes can explore at their own pace to discover the secrets of antiquity or be consumed in their seeking as they brave the dark paths of the Aegis of Empires. Grab this fantastic 84-page adventure for the 5th Edition of the world's most famous RPG by Matt Goodall today and Make Your Game Legendary!




Princes of the Apocalypse


Book Description

Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. • An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience. • Includes new elemental spells and the element-touched genasi as a new playable race. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Sasquatch Game Studio LLC.




Expedition to Castle Ravenloft


Book Description

This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.




Adventures in Middle Earth Wilderland Ad


Book Description

There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.