Transforming Public Space through Play


Book Description

This book provides an empirical analysis of the concept of play as a form of spatial practice in urban public spaces. The introduced City–Play–Framework (CPF) is a practical urban analysis tool that allows urban designers, landscape architects and researchers to develop a shared awareness when opening up this window of possibility for adventure. Two case studies substantiate and illustrate the development process and testing of the framework in Canberra, Australia, and Potsdam, Germany. The appropriation of public spaces that transcend boundaries can facilitate an intrinsic connection between people and their immediate environment, towards a more joyful ontological state of human existence in which imagination, co-creation and a sense of agency are key elements of the design approach. The framework presents an alternative understanding of public spaces and public life, reflecting on theory and its implications for practice in a post-pandemic world in dense urban centres. A bridge between theory and practice, this book explores possibilities on what future design ought to be when openness and ambiguity are consciously integrated parts of practice and process. The book presents a valuable discussion on public space and play for academic audiences across a wide range of disciplines such as landscape architecture, urban design, planning, architecture and urban sociology, which is informative for future practice.




Transforming Urban Nightlife and the Development of Smart Public Spaces


Book Description

Public places are places where all citizens, irrespective of their race, age, religion, or class level (social or economic), cannot be excluded. It serves to improve the lifestyle experience of its inhabitants, as well as promote social connections. All citizens are responsible for it and are interested in it, and the intervention for change must be the responsibility of all without exception. As such, bottom-up urban planning is essential for urban environments and for transforming nightlife in public places in order to create more meaningful experiences and instill a greater sense of identity and community. Transforming Urban Nightlife and the Development of Smart Public Spaces analyzes the patterns of transformations of nightlife in public life. The book investigates urban nightlife transformations and the challenge of enhancing the sense of belonging in sensitive areas such as local communities and historical sites. The chapters present new insights to control the chaotic intervention related to the elements of traditional or digital technology, whether from citizens themselves or local authorities. The objective also is to document urban nightlife transformations that enhance the sense of belonging in historical sites. Important topics covered include urban-gamification, digital urban art, urban socio-ecosystems, and reimagining space in the urban nightlife. This book is ideal for urban planners, developers, social scientists, technologists, civil engineers, architects, policymakers, government officials, practitioners, researchers, academicians, and students who are interested in urban nightlife and nightscape and the smart technologies used for transformation.




The Ludic City


Book Description

This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.




Urban Playground


Book Description

What type of cities do we want our children to grow up in? Car-dominated, noisy, polluted and devoid of nature? Or walkable, welcoming, and green? As the climate crisis and urbanisation escalate, cities urgently need to become more inclusive and sustainable. This book reveals how seeing cities through the eyes of children strengthens the case for planning and transportation policies that work for people of all ages, and for the planet. It shows how urban designers and city planners can incorporate child friendly insights and ideas into their masterplans, public spaces and streetscapes. Healthier children mean happier families, stronger communities, greener neighbourhoods, and an economy focused on the long-term. Make cities better for everyone.




The City at Eye Level


Book Description

Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.




Landscapes of Leisure


Book Description

This volume aims to map out the complex relationships leisure has with notions of place and space in contemporary life. Illustrating the transdisciplinarity of this key feature of leisure studies, it explores how leisure places and spaces affect personal, social and collective identities.




Trading Places


Book Description

Trading Places rethinks, develops, and tests design-driven practices and methods to engage with participation in public space and public issues. With this book we aim to help art and design researchers, students, practitioners, and the multiple stakeholders they collaborate with, to explore what participatory ways of working in our contemporary urban environment entail. Six approaches are discussed: intervention, performative mapping, play, data mining, modelling in dialogue, and curating. Each approach offers a different kind of logic and produces a different type of knowledge. Trading Places invites the reader to discover common ground, explore new territories, and exchange points of view – in short, to trade perspectives on issues of participation.




Mobile Media Methods


Book Description

Mobile media such as smartphones, apps, and social media are an integral part of everyday life, used by billions of people around the world. For students and researchers, mobile media also offer a treasure trove of new concepts, methods, and techniques to do research – representing a new phase in digital methods. Across disciplines, researchers rely upon mobile media for quantitative and qualitative projects, to gather data and document sound and images, engage with participants, and disseminate findings. This is the first textbook devoted to explaining these innovative and groundbreaking mobile media methods. Exploring the opportunities and limitations mobile media offer for methods, the book covers a range of topics from mobilities and placemaking to virtual reality and AI, as well as new kinds of mobility such as e-scooters and connected cars. Student-friendly features such as practical guidance on how to gather and analyse data alongside exercises are also included. Underscoring the book throughout is the definition of methods as not just a series of tools and techniques, but as an invitation to rethink how to conceptualize, practice, study and theorize the relationship between research, data and the field. Drawing from the best of mobile and digital communication research, Mobile Media Methods offers a clear, accessible, and practical guide to mobile media methods. It is essential reading and a useful resource for students and scholars of digital technology and research methods.




Environment and Urbanization


Book Description




Play and Democracy


Book Description

This book explores the complex and multi-layered relationships between democracy and play, presenting important new theoretical and empirical research. It builds new paradigmatic bridges between philosophical enquiry and fields of application across the arts, political activism, children’s play, education and political science. Play and Democracy addresses four principal themes. Firstly, it explores how the relationship between play and democracy can be conceptualized and how it is mirrored in questions of normativity, ethics and political power. Secondly, it examines different aspects of play in urban spaces, such as activism, aesthetic experience, happenings, political carnivals and performances. Thirdly, it offers examples and analyses of how playful artistic performances can offer democratic resistance to dominant power. And finally, it considers the paradoxes of play in both developing democratic sensibilities and resisting power in education. These themes are explored and interrogated in chapters covering topics such as aesthetic practice, pedagogy, diverse forms of activism, and urban experience, where play and playfulness become arenas in which to create the possibility of democratic practice and change. Adding extra depth to our understanding of the significance of play as a political, cultural and social power, this book is fascinating reading for any serious student or researcher with an interest in play, philosophy, politics, sociology, arts, sport or education.