Transmedia Applications in Literacy Fields


Book Description

In the ever-changing digital age, storytelling and literacy are constantly evolving, presenting new and exciting challenges and opportunities for educators, researchers, and students alike. As audiences continue to interact with stories across numerous media platforms, from traditional print to digital mediums, it is becoming increasingly important to understand how these different forms of storytelling shape literacy practices. Unfortunately, the existing literature often fails to explore this complex interplay between media and literacy in a comprehensive way, preventing researchers from getting a full picture of these realities. Transmedia Applications in Literacy Fields addresses the critical gap in our understanding of transmedia storytelling and its impact on literacy development. By bringing together a diverse range of perspectives from leading scholars and educators, this book provides a comprehensive overview of how readers and viewers navigate the rich tapestry of stories across media. Through detailed case studies, classroom vignettes, and ethnographic examinations, readers gain valuable insights into the evolving nature of literacy in the digital age.




Transmedia Storytelling


Book Description

This practical and thorough guide offers clear explanations of what transmedia storytelling is and shows how it can be integrated into library programming that fosters multimodal literacy with K–12 learners. When fictional worlds are brought to life in multiple media—via books and comics or through films, animated shorts, television, audio recordings, and games—it is called "transmedia storytelling." Transmedia storytelling offers children's and teen librarians at public libraries, K–12 school librarians, and educators an effective method for bringing story to youth—a perfect fit for today's media-saturated environment. This book demonstrates how to create new pathways to the future of stories and storytelling. The book serves as a guide to integrating transmedia storytelling into library programs and services. It defines transmedia storytelling, identifies the key connections between it and 21st-century learning, discusses the role of librarians and libraries in supporting and promoting transmedia storytelling, and provides concrete examples of transmedia programs. The suggested programs—ranging from transmedia storytimes for early literacy learners to maker programs for young adults—can be implemented with different levels of technology capabilities and within numerous library settings. In addition, the book offers practical advice on technology planning for libraries that plan to incorporate transmedia storytelling.




Life in Media


Book Description

A new way to teach media studies that centers students’ lived experiences and diverse perspectives from around the world. From the intimate to the mundane, most aspects of our lives—how we learn, love, work, and play—take place in media. Taking an expansive, global perspective, this introductory textbook covers what it means to live in, rather than with, media. Mark Deuze focuses on the lived experience—how people who use smartphones, the internet, and television sets make sense of their digital environment—to investigate the broader role of media in society and everyday life. Life in Media uses relatable examples and case studies from around the world to illustrate the foundational theories, concepts, and methods of media studies. The book is structured around six core themes: how media inform and inspire our daily activities; how we live our lives in the public eye; how we make distinctions between real and fake; how we seek and express love; how we use media to effect change; how we create media and shared narratives; and how we seek to create well-being within media. By deliberately including diverse voices and radically embracing the everyday and mundane aspects of media life, this book innovates ways to teach and talk about media. Highlights diverse international voices, images, and cases Uses accessible examples from everyday life to contextualize theory Offers a comprehensive, student-centered introduction to media studies Extensively annotated bibliography offers dynamic sources for further study, including readings and documentary films




Innovative language teaching and learning at university: a look at new trends


Book Description

The present volume collects papers from InnoConf18, which took place at the University of Liverpool in June 2018. The theme of the conference was ‘New trends in language teaching and learning at university’. The contributions collected here aim to reflect on best practice in the sector while at the same time capturing state-of-the-art language teaching and learning methodologies. The short papers in this peer-reviewed selection display examples of active learning and student empowerment across all levels of learning and demonstrate the benefits of maximising engagement through a creative and inspiring learning environment. We believe this volume will be of use to language teachers and practitioners in higher education and beyond.




The Routledge Companion to Transmedia Studies


Book Description

Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.




Exploring Transmedia Journalism in the Digital Age


Book Description

Since the advent of digitization, the conceptual confusion surrounding the semantic galaxy that comprises the media and journalism universes has increased. Journalism across several media platforms provides rapidly expanding content and audience engagement that assist in enhancing the journalistic experience. Exploring Transmedia Journalism in the Digital Age provides emerging research on multimedia journalism across various platforms and formats using digital technologies. While highlighting topics, such as immersive journalism, nonfictional narratives, and design practice, this book explores the theoretical and critical approaches to journalism through the lens of various technologies and media platforms. This book is an important resource for scholars, graduate and undergraduate students, and media professionals seeking current research on media expansion and participatory journalism.




Handbook of Research on Media Literacy in the Digital Age


Book Description

With the current ubiquity of technological tools and digital media, having the skillset necessary to use and understand digital media is essential. Integrating media literacy into modern day education can cultivate a stronger relationship between technology, educators, as well as students. The Handbook of Research on Media Literacy in the Digital Age presents key research in the field of digital media literacy with a specific emphasis on the need for pre-service and in-service educators to become familiar and comfortable with the current digital tools and applications that are an essential part of youth culture. Presenting pedagogical strategies as well as practical research and applications of digital media in various aspects of culture, society, and education, this publication is an ideal reference source for researchers, educators, graduate-level students, and media specialists.




Transmedia Applications in Literacy Fields


Book Description

In the ever-changing digital age, storytelling and literacy are constantly evolving, presenting new and exciting challenges and opportunities for educators, researchers, and students alike. As audiences continue to interact with stories across numerous media platforms, from traditional print to digital mediums, it is becoming increasingly important to understand how these different forms of storytelling shape literacy practices. Unfortunately, the existing literature often fails to explore this complex interplay between media and literacy in a comprehensive way, preventing researchers from getting a full picture of these realities. Transmedia Applications in Literacy Fields addresses the critical gap in our understanding of transmedia storytelling and its impact on literacy development. By bringing together a diverse range of perspectives from leading scholars and educators, this book provides a comprehensive overview of how readers and viewers navigate the rich tapestry of stories across media. Through detailed case studies, classroom vignettes, and ethnographic examinations, readers gain valuable insights into the evolving nature of literacy in the digital age.




Understanding Virtual Reality


Book Description

This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.




Gamification: Concepts, Methodologies, Tools, and Applications


Book Description

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.