Traphis: A Wizard's Tale


Book Description

A year after the death of his father, fifteen-year-old Traphis stumbles across his father’s hidden collection of books. Forbidden from learning magic at a young age, he resolves to read the books in secret. Doors to a dark and formidable world begin to open, and a treacherous adventure awaits both him and his newfound friends. In their journey to fight the power of lies, betrayal, and greed, they discover that no matter how well they master their magic skills, they are powerless without the most important skills in life, such as the abilities to trust, care, and forgive.




Traphis: a Wizard's Tale


Book Description

A year after the death of his father, fifteen-year-old Traphis stumbles across his father's hidden collection of books. Forbidden from learning magic at a young age, he resolves to read the books in secret. Doors to a dark and formidable world begin to open, and a treacherous adventure awaits both him and his newfound friends. In their journey to fight the power of lies, betrayal, and greed, they discover that no matter how well they master their magic skills, they are powerless without the most important skills in life, such as the abilities to trust, care, and forgive.




The Dream Walker Land of Mystica Series Volume 1


Book Description

Miranda is having vivid dreams of a world she's never been to. A world full of castles, Forests, Ice Caves, and Dragons. She goes to a bookstore to see about these dreams, and discovers she is a Dream Walker. She has been called to save this mystical, magical world. On Mystica, the evil wizard Midnight has been released. Midnight is gathering an army, and preparing for war. Miranda needs to find and release the white wizard Lightning from his stone prison to save Mystica. Follow Miranda as she travels through Mystica. Can she find and release Lightning and save Mystica?




An Unwelcome Quest


Book Description

Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards--and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another's company if they want to see Medieval England--and their favorite sci-fi movies on VHS--ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?




The Last Hunter’s Rage


Book Description

This is it. He's going to die, and I'll be free. At the last second, he moved, and I was suddenly pinned up against the wall, the silver dagger now in his hand. He pressed the blade to my throat, a sadistic grin creeping across his face. "Oh, Reese," he purred. "Are you in trouble now..." He leaned closer, his lips brushing my jaw. I inhaled softly. "Please," I said, my voice shaky... *** In a world where the human population has been overrun by all manner of supernatural entities, defiance is met with death. Humans are forced to be living blood bags for vampires, test subjects for witches and warlocks, and the slaves and servants of werewolves. Reese Hearne remembers the time before. When supernatural beings hid in the shadows, afraid to show their faces to the world. The time before Hunters became the prey, before they were tracked down and killed. Every last one of them. Except for Reese. Fueled by a dark past, she wrecks havoc across the supernatural world in Toronto, armed only by stakes, a silver dagger, and a lust for revenge. Then she kills the younger brother of Elijah Randon, Toronto's Alpha, the Alpha of the largest pack in North America. And he is not one to forgive easily. Then again, neither is Reese. *** "Unfortunately, Little Hunter, I have my own game to play..."




Crimson Sand, Crimson Blood


Book Description

The Broken Kingdoms have all but forgotten the existence of magic after a century of warfare and intrigue. Into this chaos an ancient evil – the stuff of legendary nightmares – emerges from the mists of time. The kingdoms as they now stand, shorn of their past glories, cannot stand against this onslaught. The time of legends may be past, but when wizards and heroes are nowhere to be found, perhaps two wounded, flawed people can make the difference.




World of Warcraft: Tides of Darkness


Book Description

After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?




The Burning City


Book Description

Set in the world of Larry Niven's popular The Magic Goes Away, The Burning City transports readers to an enchanted ancient city bearing a provocative resemblance to our own modern society. Here Yagen-Atep, the volatile and voracious god of fire, alternately protects and destroys the city's denizens. In Tep's Town, nothing can burn indoors and no fire can start -- except when the Burning comes upon the city. Then the people, possessed by Yagen-Atep, set their own town ablaze in a riotous orgy of destruction that often comes without warning. Whandall Placehold has lived with the Burning all his life. Fighting his way to adulthood in the mean-but-magical streets of the city's most blighted neighborhoods, Whandall dreams of escaping the god's wrath to find a new and better life. But his best hope for freedom may lie with Morth of Atlantis, the enigmatic sorcerer who killed his father!




Mimus


Book Description

Set during a dark period of the Middle Ages, this adventure tells how a war between kingdoms results in one king mired in treachery and imprisoned, while his son is forced to work with an unpredictable jester, Mimus.




The Mirror in the Mirror


Book Description

“The Mirror in the Mirror” – in the E-Book now also with illustrations by his father Edgar Ende, to whom Michael Ende dedicated this book. It is a fantastic story labyrinth of a very special kind. For the author himself, this work was of great importance: in interviews, he liked to call it his “never-ending story for adult readers.” The reader is taken into a mysterious narrative world, full of bizarre situations and mysterious fates, surreal images and philosophical thoughts. Those who open themselves in amazement to these enigmatic visions and allow themselves to be drawn into the fantastic stories will emerge from Michael Ende’s magic labyrinth with a new perspective. The core question is: What is reflected in a mirror that is reflected in a mirror? If two readers read the same book, they are still not reading the same thing. For both people immerse themselves into the reading. The book becomes a mirror in which the reader is reflected. But in the same way, the reader is also a mirror in which the book is reflected: The mirror in the mirror refers the reader back to himself. The FAZ, one of the major newspapers in Germany, writes that Michael Ende shows with the book “how much darkness, wildness and rawness is inherent in dreams. He does not trivialize. His dreams make reference to reality because in dreams, Cicero wrote, ‘the remnants of those objects roll and tumble about in the souls which we have thought and impelled while awake’.”