Book Description
When John, Jane, Sue and Lisa, four children of different ages, temperaments and desires, travel to Egypt for a great adventure to look for priceless treasure in the ancient pyramids, they experience challenges beyond their wildest dreams. However, one of them has a secret: she is planning a meeting with a local boy whose life story she has learned through contacts in an internet chat room. Their first tasks in this mysterious land are those of the average tourist: inspecting the treasures in the vast museum and wending their way through the maze that is the Cheop pyramid. They could not know that what seemed like normal encounters were deliberate attempts to attract their attention, or that their plans would take an unexpected turn as one of the children disappears and is soon followed by another. The three who remain in the dark pathways of the pyramid feel varying degrees of fear and hysteria but find friendship and challenges when they meet a surprising savior a long-lost queen who needs their help to regain her kingdom. Just as they make her acquaintance, the first of the lost children reappears and the four of them accept an invitation to play a magic board game which seems a bit scary. Once they are assured that nothing bad will happen to them, and that the game is a test of their skills and personalities, the children embark on a series of adventures which transport them, one at a time, back into ancient civilizations where they live out the roles of old villains and heroes, and meet mystical creatures. Each of the adventures requires courage and resourcefulness as they fulfil their roles and form a lasting bond with their lovely queen. They experience events that more than meet anything they could have imagined, but one of them has a more important desire, that of meeting her exotic soul mate who has been lost to her.