Traveler: An AFK Book (World of Warcraft: Traveler #1)


Book Description

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.




The Shining Blade (World of Warcraft: Traveler, Book 3)


Book Description

Don't miss the epic conclusion to the World of Warcraft: Traveler trilogy, brought to life by New York Times bestselling author Madeleine Roux! Aramar Thorne and Makasa Flintwill have borne their fair share of troubles. Ever since Aram's father entrusted him with an enchanted compass, Aram and Makasa have traveled the extraordinary lands of Azeroth, seeking out the shards of a legendary weapon: the Diamond Blade. The truth behind the weapon, and the terrible doom it seeks to prevent, seems to have been lost at sea with Captain Greydon Thorne. But not all secrets are meant to stay buried.As the pair struggles to stay two steps ahead of Malus and the Hidden - dangerous mercenaries and sorcerers who'll stop at nothing to gain the compass-Aram and Makasa have assembled a powerful band of their own allies. From lively goblins and fantastic creatures to mighty druids and mysterious dryads, people are drawn to the talented young artist and the formidable fighter - a fortunate fact. For in their most desperate hour, Aram and Makasa will need all the help they can get to prevent Azeroth from being plunged into eternal darkness and chaos.This epic conclusion to the World of Warcraft: Traveler trilogy is penned by New York Times bestselling author Madeleine Roux and features stunning new artwork throughout.




Traveler


Book Description

An epic action-adventure series set in Blizzard's popular World of Warcraft game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?




The Hero of Numbani (Overwatch #1)


Book Description

The world still needs heroes. Are you with us? Enter the first-ever original novel for Overwatch, the worldwide gaming sensation from Blizzard Entertainment! In the technologically advanced African city of Numbani, in the not-so-distant future, humans live in harmony with humanoid robots known as omnics. But when a terrorist tries to shatter that unity, a hero named Efi Oladele rises! Efi has been making robots since she was little -- machines to better her community and improve people's lives. But after she witnesses Doomfist's catastrophic attack on the city's OR15 security bots, Efi feels the call to build something greater: a true guardian of Numbani.While Doomfist sows discord between humans and omnics, Efi engineers an intelligent and compassionate robot, Orisa, named after the powerful spirits who guide her people. Orisa has a lot to learn before she's ready to defeat Doomfist, but Efi has some learning to do, too, especially when it comes to building -- and being -- a hero. With Doomfist rallying his forces, and the military powerless to stop him, can Efi mold Orisa into the hero of Numbani before it's too late?This action-packed novel features the fan-favorite characters Efi, Orisa, Doomfist, and Lucio in an all-new, original story straight from the minds of the Overwatch game team and critically acclaimed author Nicky Drayden!







Introverts in the Church


Book Description

Have you ever felt out of place as an introvert in an extroverted church culture? With practical illustrations from church and parachurch contexts, McHugh offers ways for introverts to serve, lead, worship, and even evangelize in ways consistent with their personalities. This expanded edition is essential reading for introverted Christians and church leaders alike.




Virtual Worlds and Metaverse Platforms


Book Description

"This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used"--Provided by publisher.




The Art of Destiny, Volume 2


Book Description

The Art of Destiny 2 is the definitive collection for the game’s stunning art and design. The Art of Destiny 2 is a celebration of the dynamic art and visual style that fans have come to love about Destiny. Featuring hundreds of pieces of concept art, the book covers everything from early sketches and illustrations of characters to paintings of sweeping vistas the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is a must-have for Guardians everywhere.




Adventures of Ook and Gluk: Kung Fu Cavemen from the Future


Book Description

Tra-la-laaa! Dav Pilkey -- ahem -- we mean, George and Harold, the authors of SUPER DIAPER BABY, are back with their second epic novel! Meet Ook and Gluk, the stars of this sensationally silly graphic novel from the creators of Captain Underpants! It's 500,001 BC, and Ook and Gluk's hometown of Caveland, Ohio, is under attack by an evil corporation from the future. When Ook, Gluk, and their little dinosaur pal Lily are pulled through a time portal to 2222, they discover a future world that's even more devastated than their own. Luckily, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu. Now all they have to do is travel back in time 502,223 years and save the day!