Trevayne


Book Description

Fearless and incorruptible, Andrew Trevayne is a self-made millionaire, former undersecretary of state, and current head of one of the nation’s most prestigious foundations. Now, at the express wish of the president, Trevayne undertakes an investigation into the “secret government”—and is soon swept up in a tidal wave of intrigue and danger. Beyond the corridors of official power he discovers a nightmare maze where billionaires mingle with Mafia dons, where sinister forces are poised to enact a chilling conspiracy, where Congress and even the presidency itself can be bought and sold, where survival hinges on a hair trigger. In this world, a man like Trevayne can easily become a pawn, an enemy—or a king. Praise for Robert Ludlum and Trevayne “A taut novel that spares no one.”—The New York Times “Brilliant . . . a story of power, intrigue, ambition, greed, corruption, and horror.”—King Features Syndicate “Don’t ever begin a Ludlum novel if you have work the next day.”—Chicago Tribune “A fascinating, meaty spine tingler.”—Library Journal BONUS: This edition includes an excerpt from Robert Ludlum’s The Bourne Identity.




Trevayne


Book Description

Fearless and incorruptible, Andrew Trevayne is a self-made millionaire, former undersecretary of state, and current head of one of the nation’s most prestigious foundations. Now, at the express wish of the president, Trevayne undertakes an investigation into the “secret government”—and is soon swept up in a tidal wave of intrigue and danger. Beyond the corridors of official power he discovers a nightmare maze where billionaires mingle with Mafia dons, where sinister forces are poised to enact a chilling conspiracy, where Congress and even the presidency itself can be bought and sold, where survival hinges on a hair trigger. In this world, a man like Trevayne can easily become a pawn, an enemy—or a king. Praise for Robert Ludlum and Trevayne “A taut novel that spares no one.”—The New York Times “Brilliant . . . a story of power, intrigue, ambition, greed, corruption, and horror.”—King Features Syndicate “Don’t ever begin a Ludlum novel if you have work the next day.”—Chicago Tribune “A fascinating, meaty spine tingler.”—Library Journal




Coda (bk. 1)


Book Description

Revolution sings in the air when a teenage boy plays illegal, underground music in a dystopian, Corp-controlled world.




The Accidental Afterlife of Thomas Marsden


Book Description

At age twelve, grave robber Thomas Marsden discovers a boy who looks just like him in an unmarked grave and begins a journey of discovery as he learns of faeries trapped in London and their hope that he can return them to their realm.




Flights and Chimes and Mysterious Times


Book Description

A boy discovers a mysterious mechanical world he may never escape in this steampunk fantasy that’s “a thrill a minute” (Kirkus Reviews), set in nineteenth-century England. Ten-year-old Jack Foster has stepped through a doorway and into quite a different London. Londinium is a smoky, dark, and dangerous place, home to mischievous metal fairies and fearsome clockwork dragons that breathe scalding steam. The people wear goggles to protect their eyes, brass grill insets in their nostrils to filter air, or mechanical limbs to replace missing ones. Over it all rules the Lady, and the Lady has demanded a new son—a perfect flesh-and-blood child. She has chosen Jack. His only hope of escape lies with a legendary clockwork bird. The Gearwing grants wishes—or it did, before it was broken—before it was killed. But some things don’t stay dead forever. Fans of books like Splendors and Glooms and Doll Bones will find Flights and Chimes and Mysterious Times irresistible!




The House of Months and Years


Book Description

A girl must stop the Boogeyman living in her home from stealing her family’s warmest memories in this “eerie and enchanting story” (Publishers Weekly) from the author of Flights and Chimes and Mysterious Times and The Accidental Afterlife of Thomas Marsden. When her distant aunt and uncle die, Amelia Howling is forced to move into their home when they leave her parents in charge of their children. Her parents assure her that it will be like having a grand adventure with three new siblings, but Amelia is not convinced. Luckily, the house is large, filled with nooks and crannies perfect for hiding from her cousins. But even with all the nooks and crannies, the rumbling and crumbling rooms are more sinister than they seem. The house was built years ago by a creature named Horatio, and he’s been waiting for the perfect human inhabitant: Amelia. Horatio has the power to travel through time and memories, and lures Amelia into his world. The memories of children, he told her, were the best, and Amelia agreed—her cousins were full of good memories. Until she noticed that once she and Horatio visited a memory, it was gone forever. And she had been stealing the good memories of her cousins and their parents without even noticing! Horrified and scared, Amelia lets her cousins in on her secret, and asks them for help. Together, they must race through time to recover their minds and break the perfect clockwork of the evil Calendar House.




Extremis


Book Description

Steve White, Vietnam vet, long-time David Weber collaborator and co-author, with Weber, of the New York Times best-seller The Shiva Option, joins with Analog contributor and military SF scholar Charles E. Gannon to carve another notch in the Starfire adventure saga. An implacable foe with telepathic cohesion in battle, near-immortality, and eons-advanced engineering skills threatens to wipe humanity from the galaxy. Whats more, theyve overcome their one weakness_no faster-than-light travel_and have followed humanity through our star gates and beyond. But humans are the master of adaption, and have got a counterpunch of devastating proportions in reserve. Now a hard-bitten and brilliant admiral must face down renewed alien attack and somehow communicate to the enemy that if he is forced to use his ultimate military option, galactic civilization itself may come to a fiery end. At the publisher's request, this title is sold without DRM (Digital Rights Management).




The Strand Magazine


Book Description




The Strand Magazine


Book Description




Gamescape: Overworld


Book Description

A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life—if it doesn’t kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson. In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he’s better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want—and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That’s new for him—playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero.