Book Description
This 8 x 8 focuses on a specific moment in Tron: Legacy and will be illustrated. It is the perfect companion for the young fan.
Author : James Gelsey
Publisher : Disney Press
Page : 0 pages
File Size : 14,56 MB
Release : 2010-10-19
Category : Juvenile Fiction
ISBN : 9781423131564
This 8 x 8 focuses on a specific moment in Tron: Legacy and will be illustrated. It is the perfect companion for the young fan.
Author : Carla Jablonski
Publisher : Disney Electronic Content
Page : 222 pages
File Size : 43,14 MB
Release : 2010-10-19
Category : Juvenile Fiction
ISBN : 1423149785
Sam Flynn is the rebellious 27-year-old son of Kevin Flynn, a computer programmer who disappeared when Sam was just a child. When Sam looks into his father's disappearance, he finds himself pulled into the same world of brutal programs. In this Choose Your Adventure Story It's up to YOU, to decide the fate of his world!
Author : James Gelsey
Publisher : Disney Press
Page : 0 pages
File Size : 19,57 MB
Release : 2010-10-19
Category : Juvenile Fiction
ISBN : 9781423131526
This 8 x 8 is a guide to the world of Tron: Legacy.
Author : Patrick Modiano
Publisher : U of Nebraska Press
Page : 154 pages
File Size : 34,29 MB
Release : 1998-01-01
Category : Fiction
ISBN : 9780803282292
A young Frenchman's romance with a woman who lives off men. After stealing some money from a dentist, they go to London where she sleeps with various characters while he writes his first novel. One day she disappears for fifteen years. A study in character.
Author : Alice Alfonsi
Publisher : Disney Electronic Content
Page : 137 pages
File Size : 49,25 MB
Release : 2010-10-19
Category : Juvenile Fiction
ISBN : 1423146123
This junior novel retells all the action and adventure of Tron: Legacy
Author : Y?lmaz, Recep
Publisher : IGI Global
Page : 633 pages
File Size : 22,32 MB
Release : 2018-07-06
Category : Social Science
ISBN : 1522553584
Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling. The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.
Author : James Ponti
Publisher : Disney Press
Page : 0 pages
File Size : 21,97 MB
Release : 2010-10-19
Category : Juvenile Fiction
ISBN : 9781423131571
A fully illustrated 48-page retelling of the soon-to-be-hit film, Tron: Legacy.
Author : James Ponti
Publisher : Disney Electronic Content
Page : 66 pages
File Size : 10,35 MB
Release : 2010-12-12
Category : Juvenile Fiction
ISBN : 1423150538
Sam Flynn is the rebellious 27-year-old son of Kevin Flynn, a computer programmer who disappeared when Sam was just a child. When Sam looks into his father's disappearance, he finds himself pulled into the same world of brutal programs.
Author : Frank Rose
Publisher : W. W. Norton & Company
Page : 385 pages
File Size : 34,26 MB
Release : 2012-03-05
Category : Business & Economics
ISBN : 0393341259
This is a field guide to the visionaries - and the fans - who are reinventing the art of storytelling.
Author : Gretchen Papazian
Publisher : McFarland
Page : 233 pages
File Size : 12,42 MB
Release : 2013-02-18
Category : Games & Activities
ISBN : 078647114X
The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).