Tron Legacy: It's Your Call: Initiate Sequence


Book Description

Sam Flynn is the rebellious 27-year-old son of Kevin Flynn, a computer programmer who disappeared when Sam was just a child. When Sam looks into his father's disappearance, he finds himself pulled into the same world of brutal programs. In this Choose Your Adventure Story It's up to YOU, to decide the fate of his world!




Tron: Legacy: It's Your Call: Initiate Sequence


Book Description

Initiate Sequence is an It’s Your Call book that lets you decide the action of the story.




The Art of Tron: Legacy


Book Description

Tron Legacy is one of the most highly anticipated movies of 2010. Starring Oscar-nominated Jeff Bridges (The Big Lebowski, Iron Man, Crazy Heart), Garrett Hedlund (Friday Night Lights) and Olivia Wilde (House), this action/sci-fi film picks up 28 years after the events of the original Tron. Hedlund plays Sam, the son of the original movie’s lead, Kevin Flynn (Bridges). Kevin has been missing for years. To find him, Sam must return to the world of the Grid. This 3D movie, in theaters December 17th 2010, is sure to be a mega-hit. The Art and Making of Tron Legacy is a view into not only the creation of the 2010 film, but will also contain never-before-seen looks at the design and creation of 1982’s original Tron. Tron was like nothing the world had ever seen. A melding of cutting-edge computer effects and live action, it captured the imaginations of a generation. It also gave viewers a glimpse of the future of movies, and created a cult following. The design, effects and iconic qualities of Tron: Legacy will appeal to everyone who loves action and sci-fi movies. Fans of the original movie and the legions of fans for the new movie will be thrilled to get an insider’s perspective on the movie’s creation, and that’s exactly what they’ll find in The Art and Making of Tron Legacy. Written by co-producer Justin Springer, the book will spotlight the technical wizardry, imagination, artistry, and passion that brought this project to life. From concept art and designs, to profiles on the characters and the actors playing them, to on-set photography and visuals from the movie itself, every step of the film’s creation will be broken down and laid out for the reader. In addition, this title will also have a preface by Joseph Kosinski, the director of Tron Legacy; and a forward by Steven Lisberger, the director of the original Tron and producer of Tron Legacy. The book will use special fluorescent inks to make the illuminated world of Tron come to life, and is sure to be a must-have coffee table edition for the holidays.




Flickers of Film


Book Description

Whether paying tribute to silent films in Hugo and The Artist or celebrating arcade games in Tron: Legacy and Wreck-It-Ralph, Hollywood suddenly seems to be experiencing a wave of intense nostalgia for outmoded technologies. To what extent is that a sincere lament for modes of artistic production that have nearly vanished in an all-digital era? And to what extent is it simply a cynical marketing ploy, built on the notion that nostalgia has always been one of Hollywood’s top-selling products? In Flickers of Film, Jason Sperb offers nuanced and unexpected answers to these questions, examining the benefits of certain types of film nostalgia, while also critiquing how Hollywood’s nostalgic representations of old technologies obscure important aspects of their histories. He interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain creative and economic future. Yet he also suggests that Hollywood’s nostalgia for old technologies ignores the professionals who once employed them, as well as the labor opportunities that have been lost through the computerization and outsourcing of film industry jobs. Though it deals with nostalgia, Flickers of Film is strikingly cutting-edge, one of the first studies to critically examine Pixar’s role in the film industry, cinematic representations of videogames, and the economic effects of participatory culture. As he takes in everything from Terminator: Salvation to The Lego Movie, Sperb helps us see what’s distinct about this recent wave of self-aware nostalgic films—how Hollywood nostalgia today isn’t what it used to be.




Tron: Legacy: Derezzed


Book Description

This 8 x 8 is a guide to the world of Tron: Legacy.




ePublishing with InDesign CS6


Book Description

Here's the designer's guide to creating excellent e-books with InDesign Creative professionals are designing more and more e-books and e-zines as digital publishing increasingly gains market share. This book pulls together a wide range of essential information to help them maximize the versatility of InDesign for e-publishing. If you need to know how to build, deploy, and manage digital publications using InDesign, here's your guide to the process, from understanding the platforms and devices and how best to design for them to creating media-rich content for multiple formats using a variety of technologies. Designers are seeking to sharpen their skills to compete in today’s e-publishing market, and this book is packed with necessary information about creating and adapting content for e-publication Explains how to plan a new digital publication, convert a print publication to digital, add multimedia and interactivity, and publish and distribute the finished product Covers platforms, devices, and formats; creating media-rich content; designing for different devices; and managing digital publications Examines Adobe's Digital Publishing System, CSS, HTML5, and other commercial vehicles available for e-publishing on multiple platforms, including iPad, Kindle, NOOK, and other tablets and e-readers ePublishing with InDesign is a valuable tool for designers seeking to boost their skills and create cutting-edge e-publications.




Trust in Computer Systems and the Cloud


Book Description

Learn to analyze and measure risk by exploring the nature of trust and its application to cybersecurity Trust in Computer Systems and the Cloud delivers an insightful and practical new take on what it means to trust in the context of computer and network security and the impact on the emerging field of Confidential Computing. Author Mike Bursell’s experience, ranging from Chief Security Architect at Red Hat to CEO at a Confidential Computing start-up grounds the reader in fundamental concepts of trust and related ideas before discussing the more sophisticated applications of these concepts to various areas in computing. The book demonstrates in the importance of understanding and quantifying risk and draws on the social and computer sciences to explain hardware and software security, complex systems, and open source communities. It takes a detailed look at the impact of Confidential Computing on security, trust and risk and also describes the emerging concept of trust domains, which provide an alternative to standard layered security. Foundational definitions of trust from sociology and other social sciences, how they evolved, and what modern concepts of trust mean to computer professionals A comprehensive examination of the importance of systems, from open-source communities to HSMs, TPMs, and Confidential Computing with TEEs. A thorough exploration of trust domains, including explorations of communities of practice, the centralization of control and policies, and monitoring Perfect for security architects at the CISSP level or higher, Trust in Computer Systems and the Cloud is also an indispensable addition to the libraries of system architects, security system engineers, and master’s students in software architecture and security.




Generative Art


Book Description

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals




The Making of Tron


Book Description

In 1982, Walt Disney Productions was in serious trouble. Its films were no longer drawing audiences into theaters. In the era of "Star Wars" and "Raiders of the Lost Ark," Disney desperately needed to reinvent itself. Disney found its salvation in a radical new film called "Tron." Led by a fearless first-time feature film director, the cast and crew of "Tron" turned the Disney studio upside down and forced it into the modern film age. "The Making of Tron: How Tron Changed Visual Effects and Disney Forever" traces the making of this groundbreaking computer driven film from its inception, through its setbacks and in-fighting, to its enormous influence on modern culture. "Tron" was so innovative, it would change how audiences saw movies and it would forever transform the film industry. Featuring exclusive interviews with Jeff Bridges, Cindy Morgan, Steven Lisberger, Donald Kushner, Harrison Ellenshaw, Richard Taylor, and "Tron" alumni, "The Making of Tron: How Tron Changed Visual Effects and Disney Forever" will blow away your perception of one of the most innovative films of all time.




The Black Song


Book Description

A matchless warrior is pitted against a near-God in the second epic installment of the Raven’s Blade series. It has long been our lot in life, brother, to do what others can’t. Vaelin Al Sorna was known across the realm as the greatest of warriors, but he thought battles were behind him. He was wrong. Prophecy and rumor led him across the sea to find a woman he once loved, and drew him into a war waged by the Darkblade, a man who believes himself a god—and one who has gathered a fanatical army that threatens all of the known world. After a costly defeat by the Darkblade, Vaelin’s forces are shattered, while the self-proclaimed immortal and his army continue their terrible march. But during the clash, Vaelin regained some of the dark magic that once gave him unrivaled skill in battle. And though the fight he has been drawn into seems near unwinnable, the song that drives him now desires the blood of his enemy above all else…