Tsume Puzzles for Japanese Chess


Book Description

Centuries before sudoku, crossword puzzles, or word searches challenged Western minds, Japanese military and royalty were creating and enjoying tsume puzzles. Tsume puzzles are mating puzzles for shogi (Japanese chess.) Shogi's history dates back 1000 years with archeological evidence that shogi existed in Japan at least by the 11th century. Some of the greatest know tsume puzzle books date back several centuries. Tsume puzzles have a long and honored tradition. Tsume are widely recognized to improve shogi skills. Tsume are also fun puzzles that anyone can enjoy. Whether your interest is in improving your shogi game, or just solving puzzles, this book provides many hours of entertaining shogi riddles. In this book you will find: * A complete introduction with rules of tsume puzzles and shogi rules that apply * Over 200 tsume puzzles of varying difficulty * Puzzles ranging from one move to thirteen moves * Solutions * Explanatory notes to many solutions * A quick reference section for those new to tsume and shogi




Shogi for Beginners


Book Description




Pawn Power in Chess


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Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.




Moves in Mind


Book Description

This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.




Entertainment Computing - ICEC 2011


Book Description

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.




A World of Chess


Book Description

With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.




Learning Java Bindings for OpenGL (JOGL)


Book Description

The Optimum Soul Environment is a book of short Life Moments that challenge the difficult concepts of every day life by attempting to simplify the true meaning of life! Though this is a noble and difficult enough concept it is the reader who will determine if it has been attained. What are the great moments of life called? How do you identify with the momentous ideas? Why do the great truths inspire us? How does the awareness between the conscious and higher conscious occur? Perhaps it's called a "Zen Moment." Several Zen Moments are provided. Any "Life Moment" that occurs to expand our awareness in a larger context within the Universe is a Zen Moment. It is hoped that some will find the concept that "seeing clearly" is an inspirational moment. The titles of the three parts are Drip, Drip, Drip (The Well Placed Drip), Pick Me! Pick Me! and The Lights Upon the Horizon. Drip, Drip, Drip is about the simple event of a drip. It asks the reader to acknowledge that if there is meaning in the universe, that the smallest drip has purpose! If the smallest drip has meaning, think how important and meaningful every moment of your life becomes. This part prepares the reader for Pick Me! Pick Me! This is about kickball at a time of youthful exuberance, when the real purpose of that period of a kid's life was to play! The reader is then exposed to the meaning of "light" in the last story. The Lights Upon the Horizon is about what makes living a special event. It is about creating a philosophy of life as a way of living. It is the hoped that the three short Life Moments provided herein will be enlightening. Readers may find them creative, historical and maybe even humorous, but hopefully inspirational. A major part of writing these stories was in the pleasure, moment by moment.




Habu's Words


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4 Great Games


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Joseki at a Glance


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