Applications and Usability of Interactive TV


Book Description

This book constitutes the refereed proceedings of the 7th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2018, in Bernal, Argentina, in October 2018. The 13 full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Contexts of application of the IDTV; Design and Implementation Techniques of IDTV Content and Services; Interaction Techniques, Technologies and Accesibility of IDTV Services; Testing and User Experience of IDTV Services.




Interactive Storytelling


Book Description

This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.




MediaSync


Book Description

This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.




Entertainment Computing - ICEC 2015


Book Description

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.




Advanced Methodologies and Technologies in Media and Communications


Book Description

Media and communication advancements allow individuals across the globe to connect in the blink of an eye. Individuals can share information and collaborate on new projects like never before while also remaining informed on global issues through ever-improving media outlets and technologies. Advanced Methodologies and Technologies in Media and Communications provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society. This book is an important resource for media researchers and professionals, academics, students, and communications experts seeking new information on the effective use of modern technology in communication applications.




Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments


Book Description

This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. UAHCI 2021 includes a total of 84 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.




Ambient Intelligence – Software and Applications – 12th International Symposium on Ambient Intelligence


Book Description

This book presents the latest research on Ambient Intelligence (AmI) including software and applications in different areas such as Internet of Things, Multi-Agent Systems or e-Learning, among others. AmI is a paradigm emerging from Artificial Intelligence, in which computers are used as proactive tools for assisting people with their day-to-day activities, making everyone’s lives more comfortable. Another main concern of AmI originates from the human–computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means of user-friendly interfaces. The published book correspond to technical and novel works carried out by scientists conducting research within the AmI area in one of the areas mentioned above. The intended readers are those with mainly technical profiles who are already working in the area of AmI or who want to focus their current work in this area. The papers collected in this book were presented at a symposium which was jointly organized by the Universidade do Minho and University of Salamanca. The latest installment was held in Salamanca, Spain, from October 6th to 8th, 2021. The authors wish to thank the sponsors: IBM, Indra, Viewnext, Global Exchange, AEPIA, APPIA and AIR Institute.




Artificial Intelligence in Education Technologies: New Development and Innovative Practices


Book Description

This edited book is a collection of selected research papers presented at the 2022 3rd International Conference on Artificial Intelligence in Education Technology (AIET 2022), held in Wuhan, China, on July 1–3, 2022. AIET establishes a platform for AI in education researchers to present research, exchange innovative ideas, propose new models, as well as demonstrate advanced methodologies and novel systems. The book is divided into five main sections – 1) AI in Education in the Post-COVID New Norm, 2) Emerging AI Technologies, Methods, Systems and Infrastructure, 3) Innovative Practices of Teaching and Assessment Driven by AI and Education Technologies, 4) Curriculum, Teacher Professional Development and Policy for AI in Education, and 5) Issues and Discussions on AI In Education and Future Development. Through these sections, the book provides a comprehensive picture of the current status, emerging trends, innovations, theory, applications, challenges and opportunities of current AI in education research. This timely publication is well aligned with UNESCO’s Beijing Consensus on Artificial Intelligence (AI) and Education. It is committed to exploring how AI may play a role in bringing more innovative practices, transforming education in the post-pandemic new norm and triggering an exponential leap toward the achievement of the Education 2030 Agenda. Providing broad coverage of recent technology-driven advances and addressing a number of learning-centric themes, the book is an informative and useful resource for researchers, practitioners, education leaders and policy-makers who are involved or interested in AI and education.




Entertainment Computing – ICEC 2020


Book Description

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.




Autonomous Control for a Reliable Internet of Services


Book Description

This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.