Applications and Usability of Interactive TV


Book Description

This book constitutes the refereed proceedings of the 7th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2018, in Bernal, Argentina, in October 2018. The 13 full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Contexts of application of the IDTV; Design and Implementation Techniques of IDTV Content and Services; Interaction Techniques, Technologies and Accesibility of IDTV Services; Testing and User Experience of IDTV Services.




Entertainment Computing – ICEC 2018


Book Description

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.




MultiMedia Modeling


Book Description

The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020. Of the 171 submitted full research papers, 40 papers were selected for oral presentation and 46 for poster presentation; 28 special session papers were selected for oral presentation and 8 for poster presentation; in addition, 9 demonstration papers and 6 papers for the Video Browser Showdown 2020 were accepted. The papers of LNCS 11961 are organized in the following topical sections: audio and signal processing; coding and HVS; color processing and art; detection and classification; face; image processing; learning and knowledge representation; video processing; poster papers; the papers of LNCS 11962 are organized in the following topical sections: poster papers; AI-powered 3D vision; multimedia analytics: perspectives, tools and applications; multimedia datasets for repeatable experimentation; multi-modal affective computing of large-scale multimedia data; multimedia and multimodal analytics in the medical domain and pervasive environments; intelligent multimedia security; demo papers; and VBS papers.




Entertainment Computing – ICEC 2020


Book Description

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.




Virtual, Augmented and Mixed Reality


Book Description

This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.




The Past Web


Book Description

This book provides practical information about web archives, offers inspiring examples for web archivists, raises new challenges, and shares recent research results about access methods to explore information from the past preserved by web archives. The book is structured in six parts. Part 1 advocates for the importance of web archives to preserve our collective memory in the digital era, demonstrates the problem of web ephemera and shows how web archiving activities have been trying to address this challenge. Part 2 then focuses on different strategies for selecting web content to be preserved and on the media types that different web archives host. It provides an overview of efforts to address the preservation of web content as well as smaller-scale but high-quality collections of social media or audiovisual content. Next, Part 3 presents examples of initiatives to improve access to archived web information and provides an overview of access mechanisms for web archives designed to be used by humans or automatically accessed by machines. Part 4 presents research use cases for web archives. It also discusses how to engage more researchers in exploiting web archives and provides inspiring research studies performed using the exploration of web archives. Subsequently, Part 5 demonstrates that web archives should become crucial infrastructures for modern connected societies. It makes the case for developing web archives as research infrastructures and presents several inspiring examples of added-value services built on web archives. Lastly, Part 6 reflects on the evolution of the web and the sustainability of web archiving activities. It debates the requirements and challenges for web archives if they are to assume the responsibility of being societal infrastructures that enable the preservation of memory. This book targets academics and advanced professionals in a broad range of research areas such as digital humanities, social sciences, history, media studies and information or computer science. It also aims to fill the need for a scholarly overview to support lecturers who would like to introduce web archiving into their courses by offering an initial reference for students.




MATHEMATICAL COMBINATORICS, Vol. 1 / 2018


Book Description

The Mathematical Combinatorics (International Book Series) is a fully refereed international book series with ISBN number on each issue, sponsored by the MADIS of Chinese Academy of Sciences and published in USA quarterly comprising 110-160 pages approx. per volume, which publishes original research papers and survey articles in all aspects of Smarandache multi-spaces, Smarandache geometries, mathematical combinatorics, non-euclidean geometry and topology and their applications to other sciences.




Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis


Book Description

This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.




Comprehensive Guide to BITSAT Online Test 2019 with Past 2014-2018 Solved Papers & 90 Mock Online Tests 10th edition


Book Description

The thouroughly Revised & Updated 10th Mega edition of the book 'Comprehensive Guide to BITSAT Online Test 2019 with Past 2014-2018 Solved Papers & 90 Mock Online Tests' covers the 100% syllabus in Physics, Chemistry, Maths, English Proficiency and Logical Reasoning as provided in the latest BITSAT broucher and asked in past BITSAT papers. This new edition provides (i) Chapter-wise MINDMAPS to revise the chapter quickly (ii) Chapter-wise Tips & Techniques to Master Problem Solving. (iii) Fully Solved 2014-2018 Question Papers added chapter-wise (iv) 3 Level of Exercises - Warm Up, Accelerator & Online Assessment (v) 5 Full Syllabus Online Tests, designed as per the latest BITSAT exam pattern, provided online through Access Codes provided in the book.




Tvx '18


Book Description

It is our great pleasure to welcome you to Seoul, Korea, for the fifth edition of the ACM International Conference on Interactive Experiences for Television and Online Video - ACM TVX 2018. We are certain that this is a great place to meet diverse research and industry communities from around the world, including those that have not previously been heavily involved in the TVX conference series. As such, we are incredibly excited to be able to present a stimulating program for ACM TVX 2018 in an equally magnificent part of the world; incidentally representing a first for this conference series - a host city in Asia! As the leading international conference for the presentation and discussion of research and developments into interactive experiences for online video and TV, the conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, psychology and sociology, to present and discuss the latest insights in the field. The ultimate mission of the conference is to share novel ideas, concepts, and solutions that fulfill the needs of new media environments and identify new directions for future research and development. This year's conference continues its tradition of being the premier forum in this field, following the success of the four previous editions of TVX (held in Hilversum, Chicago, Brussels and Newcastle upon Tyne), and building on the legacy of the EuroiTV conference series organized all across Europe, between 2003 and 2013. We continue to present research on topics in scope such as immersive experiences, user experiences & interaction design, content production, systems & infrastructure, devise & interaction techniques, media studies, business models & marketing, and innovative concepts & media art. In addition, we introduced two hot topics to the call for papers associated with ACM TVX 2018: AI/Big Data and Social Computing. The call for papers attracted 36 long and short paper submissions from Asia, Europe, North & South America across both academia and industry. Being the first edition in Asia, it received new submissions from China, Japan, and Korea which were less visible in the conference series until now. All submissions went through a rigorous double-blind peer review process. Each paper was assigned a primary Associate Chair (AC) and a secondary AC. The primary AC recruited at least two reviewers for each of their assigned paper, whilst the secondary AC recruited at least one reviewer for their assigned paper. Once the reviewers submitted their evaluation of the suitability of the paper, the primary AC wrote a meta-review summarizing the main points of each review. Authors of the submissions were then notified of the completed review and given the chance to respond to the reviewers' comments during a rebuttal phase. During the TPC meeting on March 16, 2018 in Lisbon, Portugal, each paper was discussed in-depth with the ACs, and the final decision on the accepted papers was made, resulting in a high-quality program of 12 accepted full and short papers, accounting for an acceptance rate of 33%. Full papers, Short papers, the abstracts of the 2 Workshops co-located with TVX (in addition to an industry workshop close to the public), and the 17 Work In Progress papers are part of the main proceedings and will be included in the ACM Digital Library. In addition to these submissions, there were several other tracks that attracted a considerable number of contributions, resulting in 8 TVX in Industry presentations, 8 Demonstrations, 3 Doctoral Consortium papers, and 2 Grand Challenge presentations, all made available in the adjunct proceedings, along with the papers from the Workshops.