Tween Tales - Robots, Dragons and the Interworld Machine


Book Description

Hank's itchy fingers activate an Interworld Machine which brings Kay, Hank, Mike and Matt into strange new worlds.Twelve-year-old Kay, is the leader of the troop. He is also the eldest son of the warrior chief, Jake. Dragons, Ven'eelgs and other monsters which are enemies of the warriors pursue the boys as they search for a way back home.In their adventures, they meet robots, talking hamsters and many interesting characters.This is an excellent book for preteens who are advanced readers.




The Safe-Keeper's Secret


Book Description

"The most promising and original writer of fantasy to come along since Robin McKinley."—Peter S. Beagle, best-selling author of The Last Unicorm Damiana is safe-keeper in the small village of Tambleham. Neighbors and strangers alike come one by one, in secret, to tell her things they dare not share with anyone else, knowing that Damiana will keep then to herself. One late night, a mysterious visitor from the city arrives with an unusual secret for the Safe-Keeper—a newborn baby. Damiana, who is expecting her own child, agrees to take the foundling. She names him Reed and raises him side by side with her daughter, Fiona. Ad the years pass and the two children grow into teenagers, they must come to terms with who they are—and who they may be.




Invitation to the Game


Book Description

Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.




For Love of Mother Not


Book Description

From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers—and the mini-dragon that becomes his devoted sidekick. . . . Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers. For years the old woman was his only family. She loved him, fed him, taught him everything she knew—even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip’s venom . . . and Flinx’s unusual talent.




Learning in Virtual Worlds


Book Description

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.




Identity and Agency in Cultural Worlds


Book Description

This text addresses the central problem in anthropological theory of the late 1990s - the paradox that humans are both products of social discipline and creators of remarkable improvisation.




For the Win


Book Description

A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...




Star King


Book Description




The Amulet of Samarkand


Book Description

Be careful what you wish for. Nathaniel is a magician's apprentice, taking his first lessons in the arts of magic. But when a devious hot-shot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of his elders, Nathaniel decides to kick up his education a few notches and show Lovelace who's boss. With revenge on his mind, he summons the powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal Lovelace's greatest treasure, the Amulet of Samarkand, he finds himself caught up in a whirlwind of magical espionage, murder, and rebellion.




Occult Grand Master Now in Christ


Book Description

For there is nothing covered, that shall not be revealed; Neither hid, that shall not be known -Jesus Christ (Luke 12:2) The foremost conversion testimony, renowned as The Jewel Of Exposition Of Hidden Powers. A book of all times on the Highest game of occult deceit. It has opened the eyes of many in different parts of the world. Prof. Stephen Pinder Ejeh Dean, Faculty of Engineering, Ahmadu Bello University Zaria, Nigeria