The Fractured Void


Book Description

A brave starship crew are drawn into the schemes of interplanetary powers competing for galactic domination, in this epic space opera from the best-selling strategic boardgame, Twilight Imperium Captain Felix Duval and the crew of the Temerarious quietly patrol a remote Mentak Coalition colony system where nothing ever happens. But when they answer a distress call from a moon under attack, that peaceful existence is torn apart. They rescue a scientist, Thales, who’s developing revolutionary technology to create new wormholes. He just needs a few things to make it fully operational… and now, ordered to aid the scientist, the Temerarious is targeted by two rival black-ops teams intent on reacquiring Thales. Can Felix trust Thales? Or is this a conspiracy to tip the balance of power in the galaxy forever?




The Necropolis Empire


Book Description

The key to controlling the galaxy is hidden on a distant planet, and interplanetary powers will do anything to unlock its secrets, in this epic space opera from the best-selling game, Twilight Imperium Bianca Xing has spent a lifetime on a provincial planet, dreaming of travelling the stars. When her planet is annexed by the Barony of Letnev, Bianca finds herself being taken into custody, told that she’s special – the secret daughter of a brilliant scientist, hidden away on a remote planet for her own safety. But the truth about Bianca is stranger. There are secrets hidden in her genetic code that could have galaxy altering consequences. Driven by an incredible yearning and assisted by the fearsome Letnev Captain, Dampierre, Bianca must follow her destiny to the end, even if it leads to places that are best left forgotten.




The Veiled Masters


Book Description

The galaxy stands on the brink of war, yet hope remains that the vast web of schemes can be exposed before it’s too late, in this astounding space opera from the acclaimed game, Twilight Imperium The balance of power is shifting, with bold new alliances, unknown invaders, and the rumored return of the galaxy’s ancient masters. When black-ops spy Amina Azad saves a Hacan ambassador from assassination, she draws him into her investigation of a vast conspiracy: unseen forces are destabilizing the whole galaxy, at the worst possible time. Pursued by agents from dozens of other factions, they can only make progress by allying with their apparent enemies. But even they might be compromised – duped into action by a secret puppet-master. How can they trust an alliance when they can’t trust themselves?




The Last Ritual


Book Description

A mad surrealist’s art threatens to rip open the fabric of reality, in this twisted tale of eldritch horror and conspiracy, from the wildly popular world of Arkham Horror. Aspiring painter Alden Oakes is invited to join a mysterious art commune in Arkham: the New Colony. When celebrated Spanish surrealist Juan Hugo Balthazarr visits the colony, Alden and the other artists quickly fall under his charismatic spell. Balthazarr throws a string of decadent parties for Arkham’s social elite, conjuring arcane illusions which blur the boundaries between nightmare and reality. Only slowly does Alden come to suspect that Balthazarr’s mock rituals are intended to break through those walls and free what lies beyond. Alden must act, but it might already be too late to save himself, let alone Arkham.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




In the Shadow of Deimos


Book Description

Mars is the new frontier for humanity in an epic saga of inspiring planetary exploration set in the award-winning Terraforming Mars boardgame




Ecko Rising


Book Description

Ecko is an unlikely saviour: a savage, gleefully cynical rebel/assassin, he operates out of hi-tech London, making his own rules in a repressed and subdued society, When the biggest job of his life goes horribly wrong, Ecko awakes in a world he doesn't recognise: a world without tech, weapons, cams, cables - anything that makes sense to him. Can this be his own creation, a virtual Roschach designed just for him, or is it something much more? Ecko finds himself immersed in a world just a s troubled as his own, striving to conquer his deepest fears and save it from extinction. If Ecko can win though, then he might just learn to care - or break the program and get home




Imperial Twilight


Book Description

As China reclaims its position as a world power, Imperial Twilight looks back to tell the story of the country’s last age of ascendance and how it came to an end in the nineteenth-century Opium War. As one of the most potent turning points in the country’s modern history, the Opium War has since come to stand for everything that today’s China seeks to put behind it. In this dramatic, epic story, award-winning historian Stephen Platt sheds new light on the early attempts by Western traders and missionaries to “open” China even as China’s imperial rulers were struggling to manage their country’s decline and Confucian scholars grappled with how to use foreign trade to China’s advantage. The book paints an enduring portrait of an immensely profitable—and mostly peaceful—meeting of civilizations that was destined to be shattered by one of the most shockingly unjust wars in the annals of imperial history. Brimming with a fascinating cast of British, Chinese, and American characters, this riveting narrative of relations between China and the West has important implications for today’s uncertain and ever-changing political climate.




Doors of Sleep


Book Description

What would you do if you woke up and found yourself in a parallel universe under an alien sky? This is the question Zax Delatree must answer every time he closes his eyes. Every time Zax Delatree falls asleep, he travels to a new reality. He has no control over his destination and never knows what he will see when he opens his eyes. Sometimes he wakes up in technological utopias, and other times in the bombed-out ruins of collapsed civilizations. All he has to live by are his wits and the small aides he has picked up along the way - technological advantages from techno-utopias, sedatives to escape dangerous worlds, and stimulants to extend his stay in pleasant ones. Thankfully, Zax isn't always alone. He can take people with him, if they're unconscious in his arms when he falls asleep. But someone unwelcome is on his tail, and they are after something that Zax cannot spare - the blood running through his veins, the power to travel through worlds... File Under: Science Fiction [ Green Power | Sweat Dreams | Waking Nightmare | Zax of all Trades ]




Imperium Lupi


Book Description

IMPERIUM LUPI A decade has passed since the last Howler War and the City of Lupa stands peaceful again under the choking clouds of the Ashfall. The wild hyenas have been conquered, the little beasts remain subdued, and the wolf packs preserve their uneasy oligarchy thanks to the noxious power of imperium. However, new threats fester within the Lupan Wall. There are those who would overturn the rule of the Den Fathers, if not the dominion of wolfkind altogether, by persuasion, murder, even genocide, if that’s what it takes. Imperium Lupi is a gritty, steampunk, fantasy adventure packed with intrigue and flexible morals. The true monsters are not the giant insects that stalk the wild world of Erde, but the beasts who don the mask of civility to cover their crooked convictions. "For the Republic Lupi!"