Twist Of The Screw: Extended Illustrated Edition (Monster of Monsters Horror Universe)


Book Description

This extended edition includes Twist Of The Screw and the first story of the Monster of Monster series Monster of Monsters #1: Part One: Mortem's Opening. Twist of the Screw: A nanny approaches a country estate from the dead of night. She is there to take care of the children, but not everything is as it seems. Do ghosts haunt this estate? What about the children's parents? Were they murdered? Or is something far more sinister going on? Twist Of The Screw is a gothic horror story and part of the Monster of Monsters Horror Universe. Based on Henry James' horror novella The Turn Of The Screw, this short story takes the reader to a house like that in the Haunting of Bly Manor ( tv series movie ) where the children, a boy named Miles and a girl named Flora are in need of a new governess. The nanny must discover the mystery that has twisted the lives of all who live there. The turning may just be a madness that no one can escape. Mortem's Opening: Light and darkness... All Kein wanted was to be devoured. As an orphan, she had been told since joining her school that it was very important that a house or clan devour her so when she met a creature promising to devour her, she was confused at first but then she was consoled that someone wanted her. A world of monsters and vampires and a world of humans... Loneliness can be a very strong emotion but it can also be a very strong motivator so even when a creature of the darkness invited her to come to her, innocence heeded the call. Kein began an adventure of heartache and joy as she walked the paths of shadow and light. She would discover what it was to be devoured as a dangerous game drew her into a deadly realm of wishes, revenge, hope, desire, love, and terror. Monster of Monsters Science Fiction Horror Action Adventure Novella Serial Series: 1. MOM #1 Part One: Mortem's Opening 2. MOM #1 Part Two: Mortem's Contestant 3. MOM #1 Part Three: And Let The Real Games Begin 4. MOM #1 Part Four: A Bargain Has Been Struck... Terror… Horror… A deadly lair… and that is just Kein’s young adult years. Monsters and vampires surround her and seem to gravitate toward her. Will she survive long enough to find out why? Journey with Kein through a supernatural world of classic monsters and monsters never seen before. Watch her encounter the Vampire Labaron or is he the Vampire Lafayette? In this science fiction horror, Kein must find a way to end a deadly and apocalyptic game that seems to have no end as the Mortem devours contestant after contestant. A mystery surrounds the Mortem, the game where humans go up against monsters in a game of survival where most die. In this mystery thriller, Kein is looking for the one person who had been her family, the one person who brought light into her darkness. Can she find them in this post-apocalyptic world that seems to care for no one? A dystopian landscape filled with fearsome and terrifying dangers surround Kein as she must face monster after monster but she's not completely helpless. Kein has a secret of her own. An action-adventure book that takes the reader to dark realms, familiar blood-curdling horrors, and terrors of old. A werewolf, zombie hordes, a dragon, Dr. Jekyll, and Mr. Hyde are just a few of the creatures and beings within the Mortem. As a child, Kein was frightened by ghost stories, unexplained incidents, and sinister tales of things that go bump in the night, but she never imagined a world filled with such spine-chilling horrors. Paranormal mystery surrounds the game that is the Mortem. The Monster of Monsters series is geared for a young adult to an adult so the book is a good read for all ages. YA science fiction horror book that brings a little light into a world bathed in blood and saturated with violence. Fall in love with the characters and places as Kein searches for the family she never had. Can monsters be family? Find out in this ya science fiction fantasy novel that merges sci-fi tech and science with magical and mythical worlds of fantastic wonder. A young adult horror book about monsters and a deadly game and the bonds of family no matter what form it might take. Venture with Kein as she searches for someplace to belong. Kein finds friends among monsters or is it the monsters have found their next meal? YA horror action-adventure book with heart and bite. A lethal game filled with monsters, deadly traps, and dangerous quests. YA supernatural novel about family and friends. Kein as a young adult coming of age had to endure a lot. Even her name, which has a terrible meaning to it, is something she has to overcome. It was a horrendous thing to do to a preteen. Kein endured even more as a teenager. Terror, mystery, adventure... Enter the Mortem…




Twist Of The Screw: Illustrated Edition (Monster of Monsters Horror Universe)


Book Description

A nanny approaches a country estate from the dead of night. She is there to take care of the children, but not everything is as it seems. Do ghosts haunt this estate? What about the children's parents? Were they murdered? Or is something far more sinister going on? Twist Of The Screw is a gothic horror story and part of the Monster of Monsters Horror Universe. Based on Henry James' horror novella The Turn Of The Screw, this short story takes the reader to a house like that in the Haunting of Bly Manor ( tv series movie ) where the children, a boy named Miles and a girl named Flora are in need of a new governess. The nanny must discover the mystery that has twisted the lives of all who live there. The turning may just be a madness that no one can escape.




New Grub Street


Book Description




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.




The Rosewater Insurrection


Book Description

The Rosewater Insurrection continues the award-winning science fiction trilogy by one of science fiction's most engaging voices. All is quiet in the city of Rosewater as it expands on the back of the gargantuan alien Wormwood. Those who know the truth of the invasion keep the secret. The government agent Aminat, the lover of the retired sensitive Kaaro, is at the forefront of the cold, silent conflict. She must capture a woman who is the key to the survival of the human race. But Aminat is stymied by the machinations of the Mayor of Rosewater and the emergence of an old enemy of Wormwood. Innovative and genre-bending, Tade Thompson's ambitious Afrofuturist series is perfect for fans of Jeff Vandermeer, N. K. Jemisin, and Ann Leckie. Praise for The Wormwood Trilogy: "Smart. Gripping. Fabulous!" —Ann Leckie, award winning-author of Ancillary Justice "Mesmerising. There are echoes of Neuromancer and Arrival in here, but this astonishing debut is beholden to no one." —M. R. Carey, bestselling author of The Girl with All the Gifts "A magnificent tour de force, skillfully written and full of original and disturbing ideas." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author of Children of Time The Wormwood Trilogy Rosewater The Rosewater Insurrection The Rosewater Redemption




The Man who Wrote Frankenstein


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Blindsight


Book Description

Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




House of Leaves


Book Description

“A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children. Now this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story -- of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.




Joe Golem and the Drowning City


Book Description

In 1925, earthquakes and a rising sea level left Lower Manhattan submerged under more than thirty feet of water, so that its residents began to call it the Drowning City. Those unwilling to abandon their homes created a new life on streets turned to canals and in buildings whose first three stories were underwater. Fifty years have passed since then, and the Drowning City is full of scavengers and water rats, poor people trying to eke out an existence, and those too proud or stubborn to be defeated by circumstance. Among them are fourteen-year-old Molly McHugh and her friend and employer, Felix Orlov. Once upon a time Orlov the Conjuror was a celebrated stage magician, but now he is an old man, a psychic medium, contacting the spirits of the departed for the grieving loved ones left behind. When a seance goes horribly wrong, Felix Orlov is abducted by strange men wearing gas masks and rubber suits, and Molly soon finds herself on the run. Her flight will lead her into the company of a mysterious man, and his stalwart sidekick, Joe Golem, whose own past is a mystery to him, but who walks his own dreams as a man of stone and clay, brought to life for the sole purpose of hunting witches.




John Dies at the End


Book Description

John Dies at the End is a genre-bending, humorous account of two college drop-outs inadvertently charged with saving their small town--and the world--from a host of supernatural and paranormal invasions. Now a Major Motion Picture. "[Pargin] is like a mash-up of Douglas Adams and Stephen King... 'page-turner' is an understatement." —Don Coscarelli, director, Phantasm I-V, Bubba Ho-tep STOP. You should not have touched this flyer with your bare hands. NO, don't put it down. It's too late. They're watching you. My name is David. My best friend is John. Those names are fake. You might want to change yours. You may not want to know about the things you'll read on these pages, about the sauce, about Korrok, about the invasion, and the future. But it's too late. You touched the book. You're in the game. You're under the eye. The only defense is knowledge. You need to read this book, to the end. Even the part with the bratwurst. Why? You just have to trust me. The important thing is this: The sauce is a drug, and it gives users a window into another dimension. John and I never had the chance to say no. You still do. I'm sorry to have involved you in this, I really am. But as you read about these terrible events and the very dark epoch the world is about to enter as a result, it is crucial you keep one thing in mind: None of this was my fault.