Twisted Metal 4


Book Description

Strategies to wreak havoc in single- or multiplayer environments Statistics for every weapon, vehicle, and character Detailed maps for each unique level Keys to unlocking hidden characters and levels Tips for total vehicle customization




Twisted Metal


Book Description

The Robot Wars are just beginning . . .On a world of intelligent robots who seem to have forgotten their own distant past, it is a time of war as the soldiers of Artemis City set out to conquer everything within range on the continent of Shull, killing or converting every robot they capture to their philosophy, while viewing their own wire-based minds as nothing but metal to be used or recycled for the cause. Elsewhere, the more individualistic robots of Turing City believe they are something more than metal, but when the Artemisian robot Kavan sets out on a determined crusade to prove himself, even Turing City can't stand against him. Increasingly tied up with Kavan's destiny is Karel, a Turing robot with elements of Artemis's philosophy already woven into his mind ... as well as Karel's wife Susan, and their recently created child.. Following the inevitable violence and destruction, Artemisian ambition focuses elsewhere and a journey begins towards the frozen kingdoms of the north ... and towards the truth about the legendary 'Book of Robots', a text which may finally explain the real history of this strange world ... In a completely alien but brilliantly realized landscape, here is a powerful story of superb action, barbaric cruelty and intense emotional impact.




The Minds Behind PlayStation 2 Games


Book Description

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.




The Complete Guide to Game Audio


Book Description

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.




SPIN


Book Description

From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.




Game Sound


Book Description

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.




Animation: A World History


Book Description

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for




Greatest Hits Code Book


Book Description

Greatest Codes for the Greatest Games Playstation 2 Codes: Ace Combat 4: Shattered Skies Agent Under Fire 007 Atv Off Road Fury Atv Off Road Fury 2 Baldurs Gate:Alliance Cabelas Big Game Hunt Crash Bandicoot:Wrath Of Cortex Crazy Taxi Dark Cloud Dave Mirra Freestyle Bmx 2 Dead To Rights Devil May Cry Dragonball Z: Budokai Final Fantasy X Freekstyle Gran Turismo 3:A-Spec Grand Theft Auto 3 Hitman 2 Hot Shots Golf 3 Jak And Daxter Kingdom Hearts Lord Of Rings: The Two Towers Max Payne Maximo Medal Honor Frontline Metal Gear Solid 2: Substance Midnight Club:Street Racing Mortal Kombat: Deadly Alliance NBA 2k2 NBA Street Need Speed: Hot Pursuit 2 NFL 2k2 Onimusha Onimusha 2 Pac-Man World 2 Ratchet & Clank Red Faction Resident Evil Code Veronica X Ridge Racer V Scooby-Doo:Night Of 100 Fright Silent Hill 2 Simpson's Road Rage Sly Cooper & Thievius Raccoonus Smuggler's Run Socom: U.S. Navy Seals Spider-Man: The Movie Spy Hunter Ssx Tricky SSX Tricky Star Wars Starfighter State Of Emergency Street Hoops Stuntman Tekken 4 Tekken Tag Tournament Test Drive Tony Hawk's Pro Skater 3 Tony Hawk's Pro Skater 4 Twisted Metal: Black Virtua Fighter 4 Virtua Fighter 4: Evolution WWE Smackdown!: Shut Your Mouth Xenosaga Playstation Codes: 007: Tomorrow Never Dies 1xtreme 2xtreme A Bug's Life Air Combat Alien Trilogy Andretti Racing Ape Escape Army Men 3d Army Men Air Attack Asteroids Casper Castlevania: Symphony Of The Night Chrono Cross Cool Boarders 2 Cool Boarders 3 Cool Boarders 4 Crash Bandicoot Crash Bandicoot 3 Warped Crash Team Racing Croc Legend Of Gobbos Dave Mirra Freestyle Bmx Destruction Derby Destruction Derby 2 Die Hard Trilogy Digimon World Digital League Dino Crisis Disney's Monsters, Inc. Disney's Tarzan Disney's Toy Story 2 Doom Driver Driver 2 Duke Nukem:Time To Kill Dukes Of Hazzard: Racing For Home Fighting Force Formula 1 Frogger Frogger 2 Gran Turismo Gran Turismo 2 Grand Theft Auto Grand Theft Auto 2 Grand Theft Auto: London 1969 Hot Wheels Turbo Racing Jeremy Mcgrath Suprcross 98 Jet Moto Legacy Of Kain: Soul Reaver Loaded Madden 98 Mat Hoffman's Pro Bmx Medal Of Honor Medal Of Honor Underground Mega Man Legends Mega Man X4 Metal Gear Solid Mortal Kombat Trilogy Nascar 98 Nascar 99 Need For Speed Need For Speed 2 Need For Speed 3 Need For Speed High Stakes Nfl Blitz NFL Blitz 2000 NFL Gameday NFL Gameday 97 NHL 98 NHL Face Off Nuclear Strike Oddworld: Abe's Oddysee Pac-Man World Parasite Eve Rainbow Six Rogue Spear Rayman Ready 2 Rumble Resident Evil 2 Resident Evil Director's Cut Ridge Racer Sim City 2000 Sled Storm Soul Blade Soviet Strike Spider-Man Spiderman 2 Enter Electro Spongebob Squarepants Spyro Collector's Edition Spyro The Dragon Spyro 2 Ripto's Rage Star Wars The Phantom Menace Star Wars Episode 1 Jedi Power Battles Star Wars Rebel Assault 2 Stuart Little 2 Syphon Filter Syphon Filter 2 Syphon Filter 3 Tekken 2 Tenchu Test Drive 4 Test Drive 5 Test Drive Off Road Tetris Plus The Lost World Jurassic Park Special Edition Tnn Hardcore 4x4 Tomb Raider Tomb Raider 2 Tomb Raider 3 Tomb Raider: The Last Revelation Tony Hawk's Pro Skater Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 3 Triple Play 2001 Twisted Metal Twisted Metal 2 Twisted Metal 3 Twisted Metal 4




Aaron Marks' Complete Guide to Game Audio


Book Description

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.




Shell Shocked


Book Description

As the world picks itself off the mat and begins to grow again, a bull market in all things Canadian is about to wash up on our shores. A wave of unprecedented prosperity is about to occur, one that will transform the fortunes of Canadian investors who understand how the world has dramatically shifted and why Canada will be the biggest beneficiary. High technology companies, banking, residential real estate and, of course, our much-maligned resource sector will all be front and centre in this rising wave of prosperity, driven not by America but by Asia. Shell Shocked turns the conventional investment wisdom on its head by providing compelling evidence that buying all things Canadian is a savvy bet, not a foolhardy gamble. Best yet, the global economic collapse has offered Canadian investors a once-in-a-lifetime opportunity to prosper, while investing right here at home. Rich in detailed, fact-based analysis, Shell Shocked explains what to buy and when to buy it. The world has changed, and so has investing. Shell Shocked is your blueprint for investing success. Written by Bay Street veteran John Stephenson, Shell Shocked pinpoints the links that have brought the world to the brink of economic collapse, and describes how Canadians stand to prosper after the crisis.