Two Dooms: Two Dystopian Novels (Illustrated)


Book Description

"The Marching Morons" is a look at a far future in which the world's population consists of five billion idiots and a few million geniuses – the precarious minority of the "elite" working desperately to keep things running behind the scenes. "The Marching Morons" is a direct sequel to "The Little Black Bag": it is easy to miss this, as "Bag" is set in the contemporary present while "Morons" takes place several centuries from now, and there is no character that appears in both stories. The titular black bag in the first story is actually an artifact from the time period of "The Marching Morons": a medical kit filled with self-driven instruments enabling a far-future moron to "play doctor". A future Earth similar to "The Marching Morons" – a civilization of morons protected by a small minority of hidden geniuses – is used again in the final stages of "Search the Sky".




Two Dooms


Book Description

"The Marching Morons" is a look at a far future in which the world's population consists of five billion idiots and a few million geniuses - the precarious minority of the "elite" working desperately to keep things running behind the scenes. "The Marching Morons" is a direct sequel to "The Little Black Bag": it is easy to miss this, as "Bag" is set in the contemporary present while "Morons" takes place several centuries from now, and there is no character that appears in both stories. The titular black bag in the first story is actually an artifact from the time period of "The Marching Morons": a medical kit filled with self-driven instruments enabling a far-future moron to "play doctor". A future Earth similar to "The Marching Morons" - a civilization of morons protected by a small minority of hidden geniuses - is used again in the final stages of "Search the Sky".




All Our Yesterdays


Book Description

A brilliantly brain-warping thriller and a love story that leaps back and forth in time – All Our Yesterdays is an amazing first novel, perfect for fans of The Hunger Games. Em is locked in a bare, cold cell with no comforts. Finn is in the cell next door. The Doctor is keeping them there until they tell him what he wants to know. Trouble is, what he wants to know hasn't happened yet. Em and Finn have a shared past, but no future unless they can find a way out. The present is torture – being kept apart, overhearing each other's anguish as the Doctor relentlessly seeks answers. There's no way back from here, to what they used to be, the world they used to know. Then Em finds a note in her cell which changes everything. It's from her future self and contains some simple but very clear instructions. Em must travel back in time to avert a tragedy that's about to unfold. Worse, she has to pursue and kill the boy she loves to change the future . . .




The Age of Miracles


Book Description

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY People ∙ O: The Oprah Magazine ∙ Financial Times ∙ Kansas City Star ∙ BookPage ∙ Kirkus Reviews ∙ Publishers Weekly ∙ Booklist NEW YORK TIMES BESTSELLER “A stunner.”—Justin Cronin “It’s never the disasters you see coming that finally come to pass—it’s the ones you don’t expect at all,” says Julia, in this spellbinding novel of catastrophe and survival by a superb new writer. Luminous, suspenseful, unforgettable, The Age of Miracles tells the haunting and beautiful story of Julia and her family as they struggle to live in a time of extraordinary change. On an ordinary Saturday in a California suburb, Julia awakes to discover that something has happened to the rotation of the earth. The days and nights are growing longer and longer; gravity is affected; the birds, the tides, human behavior, and cosmic rhythms are thrown into disarray. In a world that seems filled with danger and loss, Julia also must face surprising developments in herself, and in her personal world—divisions widening between her parents, strange behavior by her friends, the pain and vulnerability of first love, a growing sense of isolation, and a surprising, rebellious new strength. With crystalline prose and the indelible magic of a born storyteller, Karen Thompson Walker gives us a breathtaking portrait of people finding ways to go on in an ever-evolving world. “Gripping drama . . . flawlessly written; it could be the most assured debut by an American writer since Jennifer Egan’s Emerald City.”—The Denver Post “Pure magnificence.”—Nathan Englander “Provides solace with its wisdom, compassion, and elegance.”—Curtis Sittenfeld “Riveting, heartbreaking, profoundly moving.”—Kirkus Reviews (starred review) Look for special features inside. Join the Circle for author chats and more.




Incredible Doom: Volume 2


Book Description

“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)




Playing Dystopia


Book Description

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.




The Dispossessed


Book Description

A brilliant physicist attempts to salvage his planet of anarchy.




47th Publication Design Annual


Book Description

"The Society of Publication Designers annual celebrating the most outstanding editorial design from 2011, created for publications across print, web and tablet platforms"--Page 4 of cover




The Iron Heel


Book Description

The Iron Heel is a dystopian novel by American writer Jack London, first published in 1908. Anthony Meredith, a scholar in about the year 2600 AD (or 419 B.O.M. - the Brotherhood of Man), annotates the "Everhard Manuscript", an account that chronicles the years from 1912 to 1932 when the great "Iron Heel" oligarchy rose to power in the United States.




Incredible Doom


Book Description

“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King