Ubiquitous Computing: Design, Implementation and Usability


Book Description

Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.




Smart Things


Book Description

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks. - Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices - Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges - Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes







Ubiquitous Computing Fundamentals


Book Description

"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.




Applied Decision-Making


Book Description

This book gathers a collection of the latest research, applications, and proposals, introducing readers to innovations and concepts from diverse environments and systems. As such, it will provide students and professionals alike with not only cutting-edge information, but also new inspirations and potential research directions. Each chapter focuses on a specific aspect of applied decision making, e.g. in complex systems, computational intelligence, security, and ubiquitous computing.




Emerging Computing Techniques in Engineering


Book Description

The book is divided into three volumes to cover all computing topics. This is the first volume and it has 23 chapters. It focuses on general computing techniques such as cloud computing, grid computing, pervasive computing, optical computing, web computing, parallel computing, distributed computing, high-performance computing, GPU computing, exascale & extreme computing, in-memory computing, embedded computing, quantum computing, and green computing




Intelligent Interactive Technologies and Multimedia


Book Description

This book constitutes the refereed proceedings of the Second International Conference on Intelligent Interactive Technologies and Multimedia, IITM 2013, held in Allahabad, India, in March 2013. The 15 revised full papers and the 12 revised short papers were carefully reviewed and selected from more than 90 submissions. The papers present the latest research and development in the areas of intelligent interactive technologies, human-computer interaction and multimedia.




Assistive Augmentation


Book Description

This book addresses Assistive Augmentation, highlighting the design and development of assistive technologies, user interfaces, and interactions that seamlessly integrate with a user’s mind, body, and behavior, providing an enhanced perception. Our senses are the dominant channel we use to perceive the world around us. Whether they have impairments or not, people often find themselves at the limits of their sensorial capabilities. Some seek assistive or enhancing devices that enable them to carry out specific tasks or even transform them into a “superhuman” with capabilities well beyond the ordinary. The overarching topic of this book revolves around the design and development of technologies and interfaces that provide enhanced physical, sensorial and cognitive capabilities: “Assistive Augmentation”. The Assistive Augmentation community convened at an interdisciplinary workshop at the 2014 International Conference on Human Factors in Computing Systems (CHI) in Toronto, Canada. The community is comprised of researchers and practitioners who work at the junction of human–computer interaction, assistive technology and human augmentation. This edited volume, which represents the first tangible outcome of the workshop, presents stimulating discussions on the challenges of Assistive Augmentation as examined through case studies. These studies focus on two main areas: (1) Augmented Sensors and Feedback Modalities, and (2) Design for Assistive Augmentation.




Groupware: Design, Implementation, and Use


Book Description

This book constitutes the refereed proceedings of the 13th International Workshop on Groupware, CRIWG 2007, held in Bariloche, Argentina. The 17 revised full papers and 10 revised work-in-progress papers are organized in topical sections on group awareness and social aspects, groupware design and development, computer supported collaborative learning, groupware applications and studies, group negotiation and knowledge management, and groupware activities and evaluation.




Human-Computer Interaction. User Interface Design, Development and Multimodality


Book Description

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.