Uffe the Gnome's Giant Adventure


Book Description

Uffe the Gnome's morning is interrupted by an argument between Giant twin brothers Olaf and Lars. Asked to judge a contest between the two, Uffe must think up ways to keep the brothers moving as he decides who is the "best." The Uffe the Gnome books are designed to promote healthy movement in young children by providing a context for movement.




Gnome, Sweet Gnome


Book Description

There's no place like home, especially when home is a garden full of gnomes. When Gnomeo and Juliet notice that fellow garden ornaments have gone missing, they know there's only one gnome to turn to: Sherlock Gnomes!




Dungeon World


Book Description

Dungeon World is a roleplaying game of fantasy adventure. Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.




Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)


Book Description

HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.




The Children of Harvey Milk


Book Description

Andrew Reynolds' The Children of Harvey Milk is not only a compelling collective portrait of LGBTQ politicians around the globe; it also offers a powerful explanation of why individual politicians practicing "identity politics" have been absolutely crucial to the successes of this still-expanding global social movement.




The Citadel of Weeping Pearls


Book Description

“A beautifully written, bittersweet mystery in a wonderfully imaginative space setting” from the award-winning author of the Dominion of the Fallen trilogy (Fantasy Literature). The Citadel of Weeping Pearls was a great wonder; a perfect meld between cutting-edge technology and esoteric sciences—its inhabitants capable of teleporting themselves anywhere, its weapons small and undetectable and deadly. Thirty years ago, threatened by an invading fleet from the Dai Viet Empire, the Citadel disappeared and was never seen again. But now the empire itself is under siege, on the verge of a war against an enemy that turns their own mindships against them; and the Empress, who once gave the order to raze the Citadel, is in desperate need of its weapons. Meanwhile, on a small isolated space station, an engineer obsessed with the past works on a machine that will send her thirty years back, to the height of the Citadel’s power. But the Citadel’s disappearance still extends chains of grief and regret all the way into the fraught atmosphere of the Imperial Court; and this casual summoning of the past might have world-shattering consequences . . . A new book set in the award-winning, critically acclaimed Xuya universe. Praise for Aliette de Bodard “Startlingly original.” —The Guardian “A writer who deserves attention.” —SF Signal







Life Leverage


Book Description




I Think I Am a Verb


Book Description

My writing career has been, at least in this one respect, idiosyncratic: it had to mark and chart, step by step, its own peculiar champaign. My earliest papers, beginning in 1942, were technical articles in this or that domain of Uralic linguistics, ethnography, and folklore, with a sprinkling of contributions to North and South American linguistics. In 1954, my name became fecklessly associated with psycholinguistics, then, successively, with explorations in my thology, religious studies, and stylistic problems. It now takes special effort for me to even revive the circumstances under which I came to publish, in 1955, a hefty tome on the supernatural, another, in 1958, on games, and yet another, in 1961, utilizing a computer for extensive sorting of literary information. By 1962, I had edged my way into animal communication studies. Two years after that, I first whiffled through what Gavin Ewart evocatively called "the tulgey wood of semiotics." In 1966, I published three books which tem porarily bluffed some of my friends into conjecturing that I was about to meta morphose into a historiographer of linguistics. The topmost layer in my scholarly stratification dates from 1976, when I started to compile what eventually became my "semiotic tetralogy," of which this volume may supposably be the last. In the language of "Jabberwocky," the word "tulgey" is said to connote variability and evasiveness. This notwithstanding, the allusion seems to me apt.




Mobile Commons, Migrant Digitalities and the Right to the City


Book Description

This book examines the relationship between urban migrant movements, struggles and digitality which transforms public space and generates mobile commons. The authors explore heterogeneous digital forms in the context migration, border-crossing and transnational activism, displaying commonality patterns and inter-dependence.